Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
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Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
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There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
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Both PR and Squad have an awkward way to end rounds. Most of the times it's just "okay guys let's m- ah... Never mind." and the round end song begins. I think it would be nicer if maybe a voice announcer warned, like in BF; "Godfather to all forces, there are no more reinforcements" etc, for maybe 50 tickets, "All forces, fall back!!!" for 5 tickets, etc., and maybe like in battlefield 4 the end music starts before the round ends as near-end music, the tickets counter starts flashing, etc. And maybe if the enemy is about to win by a longshot they get instant vehicle spawns and forward spawns for the last push to simulate a "final stand", and an encouraging announcement, and maybe some scripted event like jets bombing the loser main base when 0 tickets are reached. Another thing could be to progressively lower spawn delay on assets near the end to escalate things. Just brainstorming here, but I think at least some form of near round end warning/picking up the pace thing would be nice. Edit: As posted below, how about you keep playing for a little while AFTER reaching zero tickets/winning or losing? Option 1: "Falling back": The losing team gains points by successfully retreating to MB/some extract point/map end, with more points for expensive assets (so the cost per asset lost turns to points per asset saved), whereas the winning team gains points by killing/destroying enemy assets (even in main base), and maybe for capping remaining enemy objectives (instant cap when reached). Instant spawn and instant vehicle respawn might be allowed for winning team, and of course no spawn for losing team. When a loser dies/reaches extract point, he might spectate, free-look, or go to debrief screen, or something like that. Since trans-helos are pretty important for falling back, maybe once they reach the extract point, instead of just despawning, only the men in them except the pilot/gunners do, and maybe they'll have a separate extraction point which they can retreat to if they realize the remaining friendlies are done for. Option 2: "Last stand": The losers will gain points for every objective still held as the timer runs out and for attackers killed, and the winners will gain points the more objectives they over-run/if they manage to kill all remaining losers. The winners get instant respawn for everything, the losers gets no respawn, see above. Both options should end after a say 1-3 minute timer runs out, or if all losers are killed before then. Both options could have "near end music" like in BF4, and maybe even loads of scripted jet gun runs (just jet formations flying on a scripted line bombing a scripted point)/"area attacks" (just artillery shells falling on scripted points) for added drama. I'd say charging all out as your enemy flees in panic, maybe with music (5:20) playing, or say, if the map is Berlin and you're playing as bundeswehr, retreating as the city is being bombed with sad music playing, or with option 2, you're making a defiant last stand, would be quite the improvement over "okay guys let's m-" *end screen*. The best thing with these suggestions is you wouldn't have to do much at all developer wise to implement these things, since it's just altering game rules for the current map and maybe adding some scripted jet gunruns. You don't have to worry about balance, since the battle is already over.