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Showing results for tags 'driving'.
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How many of you guys are ETS/ATS Guys? That also do Logi runs for the WIN!! You logi guys are the REAL MVP's out there, so how cool would this be?? Working on this side project. @IrOnTaXi, @Merlin email me at firstname.lastname@example.org when/if you get a chance. I have factory support from Logitech, and Thrustmaster, as well as Fanatec, but they are extremely busy with DD Podium Wheel stuff. Also, the Unreal Bros at Kunos Simulazioni are onboard to help us get this sorted. Stay tuned! Feel free to email me at email@example.com as I am rarely able to check PM's these days, but I do eventually read EVERY SINGLE EMAIL Keep up the great freaking work too guys, you are truly the best there is. At least that I know of haha. Squad is really freaking awesome. Even in it's infancy it is still miles ahead of Battlefield, Call of Doodie, ARMA, and all the other "Battlefield Type" titles, all things considered. And, the potential is sooooo EPIC.
1. Driving phisics are not exactly exiting right now. (except for those little bugs ) I think OWI is working on some better driving physics (or at least i hope so), and if they are not finished by now i would recomment to take a look at the spintires serie for some inspiration, it transfers the feeling of driving a very heavy but powerfull vehicle quit well. IMHO in squad atm Vehicles feel more like very light but still underpowerd (a Truck doesnt look like it has any weight to it, standing at a 45° slope looks like one standing on a flat surface.) 2. An adequit gearbox system would be a must have ofcourse. (I still hope for Wheel+pedals/Gamepad/Joystik-support) 3. Another thing is the microterrain, it is onroad and offroad realy flat and smooth, it always feels like you drive on rails, without any bumps/jolt. (unless you hit one of the little rocks flipping you 10 ft into the air) No...not that you flip and jump everywhere around (that is a result of bad Vehicle Physics and bugs i suppose) but that you can see a shaking/rattle in the Wheel and Vehicle ... and not this boring skiing. and some maps have so much smooth tarmac-roads crossing the wild it looks ridiculous (Belaya im looking at you) changing at least some to mudroads would be a bit more realistic (and fun... with better phisics) 4. In theory Logi-runs can be fun, but what is no fun is driving around vor 10 Minutes and then in the middle of nowhere there is this single enemy back behind your line that kills you with his smallarm. I dont care if it is a well planed ambush, but a single lonewolf? Thats realy frustrating. And you have nearly no means to protect yourself. You are big&loud, mostly stuck to the streets and can`t shoot back. Can we have amored Trucks (against smallarmsfire)? (Yes i understand that this is a very effectiv maneuver, but esp. at killing the last bit of fun) 5. If I transport something let me see it...yes im talking crates, just driving to a circle pressing some buttons driving to main pressing again some buttons..etc. it`s not that satisfying. let me load those crates, see them on my truck bed and if i unload them i want to see them where i put them. 6. Since we won`t get working mirrors, it would help if you could look back. So if you have your normal freelook and you look to your left, the pivot point would be move to the left a bit and you can rotate on this site to -180°. In short: it`s like leaning out of your left window and looking back. 7. Last but not least pls. give me a Horn! and Beep Beep if I go backwards
Right now the holding shift function to stay in first gear isnt really working out. when you head up a hill already with some speed you are unable to switch to first gear. you need to stop in order to go to first gear. i'd say just give the full function to switch between gears.
Zeroid posted a topic in Feedback & SuggestionsMirrors don't seem to work in Post Scriptum, and and appear unusably blurred in Squad. Could we please have workin mirrors on vehicles as a graphics option, set on as default...possibly with a range of detail quality stepping steps? ^^ Vehicles need to reverse at times and the current mirror settings really hamper the driver from being able to do this to any reasonable level of ease. Please make it an option... Cheers P.s. I would post direct to Post Scriptum but they use discord when forums imo are better, and Squad is the base of PS... cheers o7
At the fighting honey badgers, we take ourselves very seriously. Putting our hopeful initiates through hell and back, in a attempt of creating the most divisive fighting force known to man and badger alike. This carries over to our recently found driving skills, where we execute precise, coordinated maneuvers. (as seen below) We take ourselves very seriously.... http://gph.is/2b4Cdg0
What is Immersive Driving? Immersive driving is probably the polar opposite of all FPS land based vehicle control. I'm not sure how to implement it fully but some examples have been suggested in other threads. The idea is to enhance the experience of driving vehicles and make it much more interesting and also slightly more challenging Immersive Driving Might Include: Manual gear changing only (perhaps unrealistic but used to enhance driving and hence gaming experience)The ability to turn on and off engines Vehicle brakeHandbrake/parking break/mountain brake (to stop or resist the annoying sliding down terrain to a certain degree)Balancing Terrain with Vehicle Speed and ManoeuvrabilityPerhaps a 'GPS direction system' for some maps (not neccessarily all, not sure if possible)Exterior Mirrors or Camera views (JACKAL can be mounted with FLIR, I'm not talking about 3p view)Vehicle Dynamic Damage, Disability, Decal & Destruction System (Vehicles that are disabled/unusable AND not exploded/onfire/'wreck' status)Dynamic Dashboards (speed gauge ect)Lock vehicle/Restrict Vehicle to squad/personnel(with automatic unlock time of 10 or 15 minutes - so team can still use vehicle if vehicle is abandoned or squad disconnects)More terrain features specific to vehicles (traps/ditches, road craters ...model could be 'blast crater', impassable terrain/roadblock, enforced usage of deployable bridges (in a minority of maps or to cross a certain area of the map, limited terrain deformation limited for network physics and bandwidth, player made terrain traps...limited with conditions, more chances of crashing vehicles with careless driving)Vehicle Driver VOIP Channel (friendly team only)Vehicle sensors for parking/proximity'Shot Detection' Sensor for vehicles that have it IRL (system gives audio cue to compass bearing, device exists IRL...not sure if it is used much or deployed. Probably used to feed intel to machine gunnners or disembarked troops)Passenger Injuries from SOME crashesObviously some of these ideas have been suggested and I've tried to link them (where possible). However, I did add some original ideas into the mix and my suggestion is the actual concept of driving needing to be improved upon from PR. I'm not endorsing or saying all of the suggested implementation ideas are good. They're just ideas to hopefully inspire ideas or possibilities.