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Showing results for tags 'dragging'.
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So I've played Squad for about 70 hours now but I'm brand new to the forum. I was wondering if inputting a dragging ability has ever been talked about. This would be used to move injured teammates off the "X" so as to get them out of sight to properly heal them instead of just hiding behind their bodies, hoping you don't get tagged. If this topic has already been discussed, please just direct me to the post and I'll read it to find out what's being said. Thank you.
Don’t quite know if this has been suggested yet but one thing I’ve found to be a nuisance in squad is being tasked as medic and having to run into gunfire to heal someone while receiving rounds, having the ability to drag injured and unconscious players to cover would be both convenient as well as immersive. While it would be a ideal ability for medic based players giving it to everyone would also add to the usefulness of the effect. (I looked through 10pages of suggestions so if someone already suggested it I give them credit for it) There could also be a 3 step system implemented too with one being dragging said injured player, another being to wrap their arm around your shoulder and drag them to saftetly and then the third would be able to lift them and carry them over your shoulder in doing so you can both crouch or run/walk with player on your back till medical attention would be available. I’m still new to the forums but I’m glad to join and hope to fulfill my role as medic!
Black_Hawk posted a topic in General DiscussionIt was shown in the Kickstarter. What's stopping you from implementing that feature into the game.
We have all had those times as a medic where your squad mate or teammate have been in the worse position to be healed. To add an extra addition of dragging teammates out of a bad position whether they are dead or just injured would be adding to the immersion of the game. Alive and being dragged, they should be able to use their rifle with only a 180 degree turn radius. Dragging your teammate, risk slower movement and stamina by doing a one handed drag with your secondary in hand with extra recoil. Need to get out quick but leave no man behind, two hand drag your teammate to safety.
Once again, this is a pretty low priority suggestion, but one that I think could be both feasible and beneficial to the game... Given the plans to eventually implement a 'dragging casualty' function, as well as the potential for a medical tent as a FOB asset (*see BOOTCAMP series*), why not create some kind of system where players are rewarded for evacuating KIA casualties (dead) to a safe zone (i.e FOB)? For example, you're in a squad and one of your buddies takes a rocket to the face (or something) and is killed. Instead of simply walking over your dead buddy's remains and leaving him to rot in the ground, he now becomes a casualty that you must return to base in exchange for some kind of reward (i.e. more tickets). This idea basically comes straight from the notion of "Leave no man behind", which most modern combat forces have adopted. Since Squad is aiming for realism (within reason), I feel like the casualty collection/evacuation aspect of modern warfare is something that has not been fully realised in games. As it stands right now (even in PR), no one really cares about casualties as they're seen as more of a "oh well, just respawn, no big deal" situation. Hopefully this idea will give casualties a bit more importance and priority, and generate some incentive to actually save them (as seen in real combat). So basically, for the sake of gameplay, why not make the body of the KIA an objective which your squad must transport to a medical tent in exchange for tickets (or some other reward). 1 casualty evac = 5 replenished tickets