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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
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      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 7 results

  1. Welcome to Desmo's Playground We feature one 80 player server located in New York. New York We are a community centered around the streamer DesmoLocke. We offer a friendly environment for both grizzled veterans and hapless newbs. Our #1 priority is fun public teamwork. We welcome clans and other groups on the server. We only ask that you don't stack all clans to one team. Thank you. We hope you enjoy our playgrounds as much as we do. Please refer to our subreddit for a complete listing of our rules and expectations and any questions concerning the administration of our servers. For immediate help feel free to join us on Discord. Community Founder: DesmoLocke New York server owner/operator: TR00P3R 20+ admins active across several timezones These are the rules of our server, not following them will first result in a warning and/or kick (depending on the circumstance), followed by a ban. Any racism whatsoever is NOT tolerated. Join squads, the game is about teamwork do NOT Lone Wolf. SL's require a microphone, those who do not will be kicked. SL's MUST communicate over the command channel. Focus on and support the objectives. This should be your thought process in everything you do. If Your superFOB in the corner of the map cannot support an objective either in defense or attack then you are not helping. (This is at the discretion of the admin team). Apologize when you teamkill and never retaliate if team-killed! The admin team has the right to remove you from the server for any reason deemed detrimental to the community. SLs must use the squad leader kit. The role is effectively useless without it and continued use will be considered trolling. (We are not idiots, we understand sometime you can become SL without warning, just change your kit ASAP if you are going to keep the job). Do not use swear words in your user name. Immature user names must be changed. Refusal to do so will result in a ban. Do not abuse the suicide command. It is there to relieve players hindered by bugs and glitches. Respect your fellow players. Do not troll. (It saddens me to add this in writing but people are that obtuse). Overall use common sense and have fun! NEW RULE! Effective April 13th, 2017. Do not rush the enemy first caps. Do not rush past the middle flag until they have been captured. The two closest flags to each main are protected. They are not to be interfered with until captured. (This rule only applies to AAS layers) FOBs must be placed at least 300 meters, one large grid squad, from Main. Server seeding rules. When server is low pop, less than 20v20, the following rules apply: Do not attack or camp or destroy FOBs/HABs. Do not use any vehicle except logistics trucks. Fight over a single central point such as Mosque on Sumari. Do not place a FOB or HAB within 100 meters of the middle flag.
  2. Okay, so I love this game mode, but I think it definitely needs some tweaking. Played invasion on Yehorivka last night as the attackers. Made it to Novo and lost. But here's the thing. Our team did a great job of working together and saving tickets and destroying enemy vehicles, but at the end, the US still won by a whopping 400+ tickets. I would venture to say it was the most aggressive invasion round I have ever played on that map and we still got slaughtered (in terms of tickets). The game mode works well (for the most part), but I would like to suggest some changes.: - Attackers gain an extra +20-25 tickets per flag cap - Attackers start with more than 250-300 tickets, since enemy team starts with 800+ or whatever. - Give attackers more vehicles than 'defenders' - Do not allow 'defenders' to back-cap after attackers have already taken a flag. It just doesn't make much sense in my eyes for the defenders to have 2.5X the amount of tickets as the attackers unless the attackers have an advantage (and as far as I am aware, they don't). What do you guys think? P.S. Invasion game mode is not on the wiki
  3. U.S. Army Anti-Tank

    Howdy everyone, I wanted to propose a new weapon for the U.S. Army faction. The Carls Gustav. The U.S. Army has utilized the Carls G in recent years and has made itself a favorite amongst the troops in current and recent conflicts. The Carls G IS a weapon system used by regular infantry. Benefits that the Carls G has over the LAW is that it's a reloadable weapon while the LAW as we all know is single use. It also has varying munitions that match the opposing faction's RPGs such as HEAT and frag munitions. I believe the Carls G would better represent a more modern anti-tank and anti-personnel recoilless rifle than the LAW does in game. However I'm not advocating the removal of the LAW, just the addition of the Carls G for those larger conflicts in game IE Russia GF vs U.S. Army. This next idea is for a completely different topic but I'll throw it in here as well... I can see the LAW being another secondary weapon for the U.S. Army grenadier. He only has ONE just like a standard infantry man would be realistically carrying, but it would give him anti-vehicular fire power alongside his standard grenade launcher. While the true anti-tank role would be reserved for the Carls G. I also know that the Carls G has modern air burst munitions that can be set to detonate at certain distances. I can see this as being OP but that's for everyone else to discuss and decide. I would love to hear the communities thoughts on this! Thanks! I can't add pics or URLs so youtube Carls Gustav and check it out on images as well!
  4. World War I thread

    In light of the reveal in The Wrench of a World War I mod in development, I want to begin a World War I thread for Squad to discuss how a Great War mod might be implemented to feature the war's many unique aspects, like trench warfare and the use of poisonous gases. I've compiled the squad and team roles and their loadouts, the weapons, and the emplacements that I think are needed for World War I Squad. Keep in mind that these are historically accurate for 1916-18, but can of course be tweaked for 1914-15 if any maps apply to those years. 1916-18 allows for some cool weapons, so I figured it'd be better to focus on those years. Squad roles 1 Squad leader (pistol + binos) 1 Light grenadier (bolt-action rifle + bayonet + 2 grenades) 1 Medic (pistol + medic bag) 1 Raider (pistol + trench club + grenade) ∞ Riflemen (bolt-action rifle + bayonet) Team roles 3 Heavy grenadier (British) (bolt-action rifle + bayonet + 4 rifle grenades) 2 Heavy grenadier (German) (bolt-action rifle + bayonet + charge) 1 Sapper (German) (flamethrower + pistol) 3 Snipers (bolt-action rifle + scope) 2 Stormtroopers (German) (submachine gun) Weapons Bolt-action rifles > Lee-Enfield No. 1 Mk. III* (B), G98 (G) Charges > Stielhandgranate M15 Geballte Ladung (G) Flamethrowers > Wechselapparat M17 (G) Grenades > Mills No. 5 Mk. I (B), Stielhandgranate M15 (G) Machine guns > Lewis gun (B), Madsen gun (G), MG08/15 (G) Pistols > Webley Mk. VI (B), C96 (G), P08 Luger (G) Rifle grenades > Hales No. 20 Mk. II (B) Submachine guns > MP18 (G) Emplacements Machine guns > Vickers gun (B), MG08 (G) Mortars > Stokes mortar (B), 7.58 cm Minenwerfer* (G) *The neuer Art variant As you can see, there's a lot of historically accurate asymmetry; the Germans have excellent CQC capability in the Geballte Ladung, MP18, and "Wex" flamethrower. The British, on the other hand, are benefited in ranged engagements by rifle grenades. Now, there are three predominant things to think about for a World War I Squad; deployables, off-map artillery, and a game mode. In my opinion an FOB radio should be a field telephone set, and deployables should compose of an Earth mound (simulating a trench, and similar in size to sandbags), sandbags, barbed wire (new models for both of these), an MG emplacement, and a medium mortar emplacement. Artillery played a huge role in World War I, so off-map artillery - and lots of it - is crucial. SLs should be able to call in HE, gas, and smoke artillery, and choose the number of rounds they call in (from one to, say, fifteen, to allow for large barrages). Cool down time between call ins should depend on the type of artillery (HE, gas, smoke) and the number of rounds called in; something like one minute of cool down time for every HE round, and two and a half minutes for every gas/smoke round, the reasoning for brief cool downs being that there should be a single cool down time that applies to every SL, rather than individual cool down times for individual SLs. When calling in artillery, if calling in more than one round, you should only be able to call in one type. As far as a game mode is concerned, implement it like AAS except that captures zones are not radii, but rather zones that cover a trench line; that way assaults aren't focused on a single point on the map, and rather are spread across a trench line allowing for back-and-forth assault and defend gameplay.
  5. Hey can someone or one of the Devs tell me how the IED's will function in Squad? I'm intrigued by the art of "ALLAHU AKBARING" and I would very much like the IED's to resemble much of like real life, maybe a medium blast range (75m) and a very loud explosion that can be heard miles away, followed by gorgeous black/thick smoke effects shooting up way into the sky like a cloud, that should make people feel terrified. Shrapnel would carry over the length of the bomb blast, clinking against solid objects. If close to the explosion a vibration should be heard, like a really loud speaker, followed by a Tinnitus sound effect, and a ringing of the ear (in game audio of course). Sound should also in my opinion channel around different urban/non-urban settings (through corridors, mountains, etc). Even have the sound of the explosion sound different indoors. Dirt should spit up on detonation of the bomb, heck, even add a small stringy like blood effect to be seen when enemies are caught in the explosion. The new smoke physics being implemented will make for some great smoke effects. (Maybe even add a voice that yells something in Arabic, before he activates the detonation, if not that's okay). In regards to the placement of explosives, AT Mines should function like they do in PR (digging them underneath the ground), and i also think IED's should be more like Insurgency where you just place it down instead, or maybe give an option to set them down however you like: disguised or not disguised (that's where shovels will come into play). Edit: okay maybe 500m is a bit of a fetch. I think the blast radius of the IED in game should be around like 75-100 at most. 150m should maybe be for like a car/truck bomb or something. P.S because I'm on mobile when I was creating this discussion it duplicated the post, please don't forget to check out the other same post as it has some interesting discussion in it: http://forums.joinsquad.com/topic/13024-how-bigloud-will-the-explosion-of-the-ieds-be-in-squad/
  6. Hey can someone or one of the Devs tell me how the IED's will function in Squad? I'm intrigued by the art of "ALLAHU AKBARING" and I would very much like the IED's to resemble much of like real life, maybe a medium blast range (500m) and a very loud explosion that can be heard miles away, followed by gorgeous black/thick smoke effects shooting up way into the sky like a cloud, that should make people feel terrified. (Maybe even add a voice that yells something in Arabic, before he activates the detonation, if not that's okay).
  7. Alright ladies and gentlemen, I know you all have some stories. Here's mine, to start us off. Okay, so I'm driving home today, and I park across the street from my house. I look over to my right, and see this: And wouldn't you know it, the first thought through my head was "I can shovel that!" followed by a brief pondering of what emplacement that may become after I'm done scooping it into existence, doing my squad leader and my country a great service. Hello, I'm penguins227, and I'm a Squadaholic. So what's your story?