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thy (bra) posted a topic in Feedback & SuggestionsThis topic is related to this one: Hi there! Issue: Some players accidental or purposefully DIGGING UP their own FOB, which impacts deeply on the psychological side of the team since in the logs of Squad console doesn't show us who was the player has removed the FOB or any other structure. Suggested Polished Solution: How about adding the SAME existing Permit Request system for the-use-of-vehicles, but also for digging FOB up? Plus, and just as in cases of TK and vehicles-abandoned today, add to the upper-left-HUD the same tiny text already exists, indicating that "FOB FobPosition" is being dropped by "PlayerName". NO Commander rule in-game: approval or denial is at the discretion of the SL of the player making the request; WITH Commander rule in-game: approval or denial is at the discretion of the Commander of the player's team; Suggested Palliative Solution: Just as in cases of TK and vehicles-abandoned today, add to the upper-left-HUD the same tiny text already exists, indicating that "FOB FobPosition" is being dropped by "PlayerName". Thanks guys and congrats for this amazing game we all have on Squad. thy https://9od.com.br
Is it time to give up the shovel. At present we have the tasks of shovelling building everything, is it now the time to push away a lot of the tasks of players. Maybe the assets should built over time instead of dug up. Or allow them to be overtime with the soldiers be able to decrease the construction time by digging. Maybe even allow soldiers to build sandbags where they like with their shovels but have SL's focus on the infrastructures. We have a lot more tasks now than we have ever had and maybe its a thought that we could be more toward elevated towards more game play. Even thinking is it time Medics lose their shovels focus them to ward combat. We've have had a couple of years digging and don't think it brings much to the table, maybe uses of the spanner to build Weapons stations but non ammo assets we could leave that to history. Thoughts on that.
One sound for digging down, and another for digging up. Losing placed FOB's due to new bro's right clicking instead of left clicking to build, especially an issue during free weekends. If the two actions had unique sounds fellow more experienced placers may be able to intervene and avoid unintentional disruptions/disasters/salt. Also, I'm guessing the sounds of construction(creation) would naturally sound different to the sounds of deconstruction(destruction). They wouldn't have to be wildly different, just enough for a squad leader, or experienced squadies, to intervene and save new bro's from...