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    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof) etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   Section II: Forum Signatures   §1 Signature Dimensions
      To avoid clutter, please make sure your signature (if you choose to have one) does not exceed the following size limit: 350x150 pixels. Your signature may consist of images, user bars and text elements, as long as the total size does not exceed 550 x 200 pixels. A small tolerance will be given, but any signature larger than the limit may at any time be deleted without prior warning. If you are not sure whether your signature is acceptable, please PM a moderator.   §2 Signature Content
      All rules of section 1 fully apply to your signature. We will remove signatures or parts of signatures without notice if they violate the forum rules, and infractions may be given.   §3 Animated Signatures
      Please refrain from using animated .gifs as signatures, they distract and clutter the forum.   Section III: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 6 results

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  2. I love the game alot but i really hate the 15-20 fps when i can play doom at ultra at 60 fps..anything i can do to fix i understand theres a problem with amd cpu ive tried almost everything Processor AMD FX(tm)-4300 Quad-Core Processor Video Card NVIDIA GeForce GTX 670 RAM 8.0 GB Operating System Microsoft Windows 8.1 (build 9600), 64-bit
  3. I have a GTX 970 4GB graphics card and I run Squad at max settings. I've noticed however that in some recent update, the Motion Blur and Bloom settings simply don't work anymore, no matter what configuration I have them set on! Everything else works, and they change as I want them, but these two very important settings are completely dysfunctional. Please help me fix this, as motion blur is definitely a fundamental of a true next-gen game. Thank you!
  4. Hey team, I was wondering if Squad has plans to release a Developer API what would report things like overall player kills, deaths, wins, losses, weapon kills, revives, point captures, wins etc etc. It could also report individual match performance and the like. That way a stats type system could be made. Probably the best example of a working system like this is Battlefield's Battlelog. Sqaud could go as in depth as it wanted to; whether that be just a small overview of kills and deaths and wins/losses or as far as having graphs comparing your overall performance in a match with how long you have played the game. The benefit of a system like this would be so friends and clans could then compare their stats what would add another element of competitiveness and replay ability (you'll keep playing as you want to have better stats then your mates). I myself am a web developer and can see huge potential for a system like this. I look forward to your reply. Thanks, MrIrish
  5. Hello everyone, A *WIP* list of vehicle developer priorities was kindly given in a reply by SgtRoss on a thread regarding Ducking/Crouching while in Humvees to give some insight on what is to come regarding Vehicle Implementation. The list is not final and more things may be added and possibly some removed;
  6. From the long Squad Livestream by Bluedrak42 on youtube, at 1:19:55 they answer questions about vehicles. It is stated that "vehicles will be a simple way of getting you around the map" and for logistics and to make spawn points. Vehicles will be used to get you from the back to the front and so on. It is then stated that Humvee could have a 50 cal that can sit behind sandbags. I have also heard talk from developers about helicopters, tanks, and other types of vehicles. Before I put a decent amount into the kickstarter.. Main question is, are vehicles literally a means of transportation, or are we actually able to use these vehicles in terms of having a driver and a gunner at the same time, and as a player is driving, can the gunner shoot? Or does the Humvee have to be "deployed" or "deployed behind sandbags" for the gunner to operate? Then there's talk about tanks, helicopters, and I think jets (if they have the money). So will tanks just be a form of durable transportation, or can we use them to drive around and shoot? Same for helicopters. Can we fly around and have gunners? Or if it's an attack helicopter can we fly and take out tanks and enemy bases, etc? Can we expect vehicles to use their full features at the same time as they're driving (obviously the obvious ones such as a Humvee having a gunner)? I understand if you have to set up a vehicle and it has to be stationary for a specific function that you wouldn't be driving it around. So if a developer or someone, preferably a developer, could answer this question if we can expect to simultaneously use functions of a vehicle such as a driver driving it along with a gunner gunning? Or will the Humvee have to be parked and set up, THEN the gunner can start shooting? I would hope we can simultaneously use functions of vehicles. If it's a balancing issue such as it may be overpowered for a Humvee to be driving and having a gunner taking out infantry, then just make it harder for the gunner to have control over it so it would make more sense to drive slower or come to a stop for the gunner to take out infantry. I'd like that because then if part of my squad is in in a small town in a battle, I could roll in with my squad member on a Humvee and start to slow down as he'd start suppressing the enemy, then as I come to a stop he could continue shooting but with more control. It would suck if we had to drive in, come to a stop, set up (deploy the Humvee), then be able to shoot. We'd be dead by then, and wouldn't be as "actiony" I searched for this topic and couldn't really find anything else to clear this up, if I missed a specific post I apologize. Thanks!