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Showing results for tags 'destruction'.
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Hello, Can we have windows of glass in buildings? It would give a very good destructive feel without actually simulating any real physics, i.e. You don't interact with the glass. Thus it would be very cheap for CPU I think. A simple flag if broken or not -everything simulated on client side GPU. Unreal Engine must have support for this, no? Game would be so much cooler. We already have physical particle/rubble effects in explosions so this can't be that much more expensive? Right now game is a bit sterile with nothing ever breaking.
YuriIsLoveYuriIsLife posted a topic in Feedback & SuggestionsSo I was driving around a Merkava in PR co-op, trying to get a feel for the game a little more (I'm a noob) and I was driving on this bridge, right? And then the side of my tank hits an old, burnt car. This car stops my 65-ton tank dead in it's tracks instead of doing this: I don't know if it was a physics engine limitation or whatever, but you get the idea. I'm not saying there exactly be car crushing animation, but a car shouldn't be able to stop a tank. The least that can be done is that car can be pushed out of the way.
Vehicle Collsion The maps are obviously made with an eye for the fact vehicles will be featured down the road. I just worry that we wont get the right "feel" of driving a tank, if you forexample can't drive an Abrams through those low clay fences featured on most maps. Or break down a gate to a compound by driving a Humwee or APC into it. At they very least I think the developers should allow for tanks/vehicles of some caliber to drive through(-without destroying) a variation of obstacles, like the clay walls, small trees and so on. I just seems silly to be stuck behind a small tree in a main battle tank, like you would in battlefield games. I played forgotten hope 2 (bf2 mod) a lot, and they made tanks able to pass through fences and so on... of course it seems weird that a tank drives through and the infantry following has to go around, but tanks lose a bit of their purpose if they have to use roads, and cant offroad through a forest with small trees. Destruction I think it doesn't really suit the game how rocket launchers get stopped by a clay wall and if you're directly behind it won't be hurt by the explosion... So I was wondering, when vehicles... Tanks, helicopters with hellfiremissiles, IEDs and such are added. Will one then be able to just hide out in a compound while a main battle tank is shelling your clay hut without having to worry about it? About the destruction, i really do get how complex and time taking it is to implement.. however the cheap solution would be for explosions of some size to not be totally blocked by walls and such, so standing directly behind a wall getting hit my a tank gun, would give you something to think about. How do you think this will be in the final version of the game?
In my years of gaming no game has ever done helicopter crashing as good as BFBC2. Arma also has a similar system but feels way too static to actually be good. If you are inside an helicopter and you get hit by an RPG in the tail, you wouldnt die instantly, instead it would spin uncontrollably until it crashed into the ground(black hawk down anyone?) giving the crew/passengers a chance to jump out/brace for impact. Of course we wont be opening a parachute from 20m off the ground but there could be ways to survive a crash landing if the pilot was skilled/lucky enough. The devs already talked about being able to be revived even when you die inside vehicles so I think this could go hand to hand with that. We could expand on this like having the destroyed helicopter have some sort of "black box" that could be retrieved that would refund a few tickets to the team. This would justify saving/recovering any of the surviving crew. We are going to have 16km2 maps I believe there will be enough room to try this kind of stuff. Thoughts?
So as most of you know who played any of the battle field games you would know that the scale of destroying walls and buildings was astounding. I always felt that this feature was revolutionary to FPS shooters alike. To have this feature in game would be a definite deal breaker to buy this game, and i'm sure to a lot of other people as well. What do you guys think of this feature? Do you think the developers for Squad would be able to do this?