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Showing results for tags 'desert'.
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Noxxid3 posted a topic in MappingInspired by Kashan Desert from Project Reality which was originally created by Duckhunt, Sarau desert is around a 20km map focused on a combined arms combat.The centerpiece of the map is a large FASP in the Sarau Desert. The facility itself offers medium to close quarters engagements for infantry while you can expect most of the vehicle combat to happen in the wide open desert and oil fields around the military facility offering medium to long range engagements. I revamped the map to have better visuals and better gameplay. Giving me a vibe of Kashan The map features Rolling hills to mountains Birds Eye View Of Map With Splines Placed. (Not all roads are placed), side by side comparison Sarau Desert Kashan Desert FASP Added landscape grass type Main Spawns have been added: US Main INS Main Ammo Bunkers FASP Ammo Pad A Added: Mortor pool (Cause why not): Added Razor Wire with simple collision onto the hesco's HillSide Paths: Fob Ike: No longer City Of Sodul, Renamed to Southern Village (WIP): Possibly adding one or two more buildings. Points of intrest (Cap zones): (Note possible flags, not all on one game mode) Reworked the rocks: (Note that grass type will change over time) As open as kashan desert from PR, multiple FOB locations on the map, multiple dunes, to short mountains (may change it since they seem a little sharp). I'm thinking of making a particle effect that works with the landscape for a mirage/heat wave on the low grow, I may not due to the performance cost on a large scale map/effecting long range engagements. Please give some Feedback on what you would like to see on the map! Any suggestions and help would be appreciated.
I just find it strange that the Militia is fighting in the desert, I guess it is with my server primarily doing this but still, I still find it strange that we got new INS models and stuff and now militia is fighting in the desert? I just dont think that layer should exist? I mean INS and Militia have very similar kits anyways so just gemme that little detail.
So I've been busy with a map, it's a map like Kashan, trying to get that rush feel, who would like to see this map? There will also be other modes that will change from being rush to more of a average game to something completely different. I need all the feedback and suggestions I can get.
http://www.maphill.com/search/sangin/detailed-satellite-map/ The link above is a satellite view of Sangin, Afghanistan. Sangin was a place of heavy fighting during the war in Afghanistan against the Taliban and various Islamic groups. What I'm thinking is it has a large "Green Zone" that hugs the Helmand River. The "Green Zone" and desert zones are divided by a road that was called "Route Red" and has district centers, market strips, patrol bases, and local mud houses/compounds. The map could be 60% green zone and 40% desert (or whatever the devs deem appropriate) with the Insurgents starting in the "Green Zone" and Americans starting in the desert zone. When I was there, the green zone was where Taliban would hide and fight. I know the devs are working hard on a lot of other maps and I can hear it now, "we don't need another desert map". But, This desert map would be different being the ratio to dense green foliage to desert as it would take up over half the map compared to maps having relatively small areas of green zones in the map. Tell me what you guy's think! Again, this is just an idea I'm throwing out there that I would love to see get developed and added.
Inspired by Kashan Desert from Project Reality which was originally created by Duckhunt, Sarau is 16km2 map focused on a combined arms combat.The centerpiece of the map is a large military facility in the Sarau Desert. The facility itself offers medium to close quarters engagements for infantry while you can expect most of the vehicle combat to happen in the wide open desert and oil fields around the military facility offering medium to long range engagements This map features a day and night cycle (WIP): Better in depth video of day and night cycle: Kashan Desert: Sarau Bird eye view: Military complex with a bunker and tunnels (multiple entrances possible): That rectangle is as big as the military will get, there will be a bunker, one airfield, oil fields, a highway and a pipe line. Added new sand texture: Added FlowMap: Pipeline: Highway Pipeline: Radio Tower: Expect a couple villages in the mountains Highway: Started work on the bunker/tunnel system: Bunker: Day: Night: Oil Factory: Updated Textures, Photo Of Dusk: Added new Radio tower: Bunker Almost completed. Added some small villages in the mountains: Credit for the wording: @ISAFMOBIUS04Thanks buddy
It would be nice if the game implemented a simulated heat haze on the desert maps. I'm sure most of you know what I'm talking about. From far away on a hot day, the hot air close to the ground causes "wavy" patterns and occasional mirages. Here's an image of what I'm talking about: The effect would really add to the realism of the game, giving you the feeling of being in a hot desert environment. It would also make it more difficult to make out targets from far away.