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Search the Community: Showing results for tags 'crouch'.
Found 9 results
Hello, I don't know how many remember Call of Duty 1 or Call of Duty UO, but it's where I first used toggle crouch in a shooter game. The good thing about SQUAD and COD is that they both have the option to toggle crouch. The bad thing about SQUAD is that you can't have both on separate keys. The thing is that there are certain situations where you don't want to use toggle crouch, and not having this option at those times makes it difficult. Having 2 different keys makes the game settings more flexible in my opinion. Also, it did take me a while to find where the toggle crouch option was because I was looking at Controls, not at Game Settings. Looking forward to your feedback.
After v8.2 notes. Since you did some toggle work. Any chance of forcing an "unlean" after sprinting or jumping? IMO it's just goofy as all get out. Nip the sprint crouch leaners in the bud and solve a little human error frustrations Dream world would have an option that turns lean-left into a lean-upright while you are currently leaning right -- if you're leaning right it would take two lean lefts to get to actually leaning left. And any hope of letting stamina regenerate when crouch walking? or some visual cue that we're crouched, other than what appears to be a 6" drop? Maybe not UI solution but... uh the gun being raised a little more, holding it more tightly, a bit of shoulder showing IDK
Hi guys, i noticed that i can not open the Map when i am crouching... is this wanted or is this just a thing which isn't done yet. Because if you are in a fire fight and you have to stand up to open the Map it isn't a good choice you know... i think when you go prone you are able to open the Map. Just wanna mentioned that... other things i noticed are soldiers who are half of their bodies in walls/other cover things and if you go prone f.e. and you are very near a wall you can look through it. Just a few things maybe which are not optimal. thank you and good bye S0NNy
xtali posted a topic in Feedback & SuggestionsSo for me the big gripe I have with movement, besides the apsolute tard esq. gun switch time, is the fact that I cant bind holding crouch and a toggled crouch, some situations call for a constant crouch, and some just for the moment, this forces me to have the toggle off for now, but what about having them be seperate controls, like it is in Red Orchestra
Instead of having a setting to control the way the crouch key works and making it very clunky to change, have the crouch key accept a double-tap to go into the toggled crouch mode. Here a (possibly incomplete) state graph of the crouch key mechanics: .---------------------. | | [ Lying ] [ Stan ] --'--hold---> [ Crouch ] [ down ] [ ding ] <--release--- [ w/hold ] | | ^ ^ `-----------| | | | | | double | tap | | | | v | | [ Crouch ] -----hold---------'This makes it IMO way easier to switch into crouch and still retains the common mechanics for holding/releasing the crouch key. The only difficulty I see here is choosing the time in which the double-tap control is registered, so as to avoid players accidentally going into crouch mode and minimising the time needed to enter the holding crouch state, yet making toggled crouch easy to access when you need it. There are other applications of the double-tap mechanic as I'd like to call it, too, such as was already suggested for the reload key as a fast reload, and as a rolling movement on the left/right movement keys in prone (not on Q and E like in America's Army). Any comments/ideas?
Hello there, I have noticed that, especially when you have crouch on toggle, it s sometimes hard to tell when you are actually crouching while walking. Of course you stop crouching when you start sprinting but in situation where you want a low profile you don't wanna check if your crouching or not and suddenly pop out of cover... Anyways, I thought something like a crouch indicator would be helpful. A good example is the one from Red Ochestra 2 which shows you your current stance in form of a miniture soldier. Could also be helpful later when you want to implement the crouchsprint. (which really only makes sense with toggle...) blub
I was wanting to know if you will be able to crouch / duck-down when using the MG on the humvee? Like you can in PR Or will you not be able to cause the gunner has the "protection kit"? Oh and a side question, is it/will it be possible to chuck a grenadine into a humvee via the gunner position if no one is in it? I know its abit early to ask these questions as humvess arent in yet but someone here might know the answer DEVS