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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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  1. TL;DR: Helis NEED joystick support. As it stands, half the issues could be passively resolved with joystick support. Ground effect is not that strong, and all controls with a range of operation, ie: collective feel 'empty' These controls feel empty because of the lack of inertial physics. I can see the gauge move gradually, however I only see action in the extremes of range (Read: inertia). Where are the wheel brakes? First, a preface of my sim experience and where my opinions/ideas are coming from. I currently have a little over 800 hours on Squad, with about an hour of heli flight. 1200 hours on ArmA 3, 99% helicopter flight in little birds/MD-500's. A few hundred on DCS, flying the black shark, huey, and a few fixed wing aircraft. I will be comparing mainly to ArmA's flight model, which should've been copied religiously... ***Startup/Takeoff: Engine start is fine, doesn't need to be an elaborate act. However once main spools up, it's as if my anti torque (tail rotor) is biased to the right, meaning the heli will slowly turn to the left unless I'm constantly tapping 'A' for left rudder (Which shouldn't even do anything when you're on the ground, rudders/elevators/ailerons need air moving over them to impart any action on the airframe). Since there is no manual trim (perfectly fine for squad), this is a constant issue from startup to flight, to landing. *FOR WHATEVER REASON* this issue seems to have disappeared after startup this AM. Heli stays straight on the pad and in flight unless I say so. Also it seems the 'rudder' mapping is actually for the tail rotor, so heli being able to rotate on the pad is true to life. However there should absolutely be a separate binding for tail rotor and tail rudder as well as configurable bindings for roll and pitch. As it stands, roll and pitch are confined to a single mapping respectively, limiting it to the mouse. Collective mapping constraints should also be removed. If I have to use my mouse for airframe control, I should be able to use my scroll wheel for collective. *Currently I do not see a mapping for wheel brakes and the 'vehicle' mapping seems to do nothing. If a heli has wheels, it has brakes for many good reasons, many of them being relevant and necessary all at once. *The 'landed' light on display is honestly not needed, or could be put to better use, or removed altogether. A meter readout perhaps (height above sea level but simplified) I see the readout for meters. The pilot should know they're landed based on skill/common sense, or by the aid of crew chiefs/door gunners. They shouldn't be staring at the screen, zeroing collective until they slam into the earth. Things like that breed dependency and dependency breeds sloppiness. ***Flight: Helicopters lack inertia. I believe instead of one issue being overbearingly to blame, this issue plays with the others, and together they make for a bad time. *The landing section below essentially outlines the issues with flight well enough to say the lack of inertia means the helicopter acts faster than the input should warrant. If I flare, the helicopter comes to a stop far, far too quickly for example. ***Landing: What can I say besides g r o u n d e f f e c t. Big props for including that, however it isn't that significant, especially on such a heavy airframe. *If I'm at level flight, with collective just enough to maintain FL, I should be able to drop collective by 5% and begin dropping slowly. If I flare slightly, and drop another 5% I should maintain that drop, while bleeding speed. I should be able to continue this trio of gradual collective drop, flare, and speed/ altitude loss until coming in on a 'short final' to finally flare and put the deck in the dirt. It should all be a smooth action. This is a combat landing under fire. Heavily contested landings do not consist of a pilot coming in at level flight, flaring heavily, and coming to a hover to descend painfully slowly, however with the range management of collective, (range management is fine, alter heli inertial physics) and axis controls, pilots will be restricted to just these types of landings. I've just gotten off a 12 hour night shift, so I'm going to fly some more and get back to this post.There is more to list, and last but not least let all be reminded this post is for nothing but constructive criticism. Praise is deserved for a lot in fact. Just not here. Thanks to all involved for bringing this gameplay element to us, sincerely. I've waited a long time.
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