Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
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Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
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There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
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Hello there, my name is Kodabang. I’ve played Squad since Alpha 8 and have loved the game as well as the updates from the devs. One thing I’ve noticed is that there is a great potential when it comes to game mode design. Below I have written some information regarding what I would like to see as some fun new game modes in Squad. Please keep in mind that these are just my thoughts and they may not be feasible or even possible with the game itself. Name: Reverse CTF Teams: 2 Vehicles: Transport/Logistics Only Objective: Teams are given 2 minutes to prepare at their predefined FOB. A very large amount of build/ammo points will be stocked at this location, allowing for teams to customize their defenses prior to being able to exit the spawning area. Once a flag spawns, it will be highly visible on the player who is holding it while also having its current location shown to all via map (in a random 25 meter radius) Flags must be taken to your opponent's base to be score, which is viewed as capping the objective towards the top of the screen. Capping resets the flag and personnel (Defenses are left as is when round ended) and the second round begins. The first team to win two rounds wins. Name: Russian Roulette Teams: 4 Vehicles: All, one spawn Objective: There are 3 Neutral objectives in which teams can attempt to cap. Both tickets and resources are limited, Vehicles will only have one life, and will not spawn after being destroyed. Enemies would appear as individual teams so you would know who you are shooting. Successfully capping/defending an objective will earn you bonus tickets. Gameplay would be more focused on attacking/defending sole objectives instead of running around trying to frag. Kills vs holding caps would be stagnant. Holding a cap will earn you ~30 tickets per minute. Once your team runs out of tickets you will no longer be able to spawn in. Players still alive will be able to play out their life. Name: TDM Teams: 2-4 Vehicles: None Objective: Small map, FF disabled, enjoy some fragging with your friends in the 32/64 player TDM game mode. Bleeding is slower, but cannot be bandaged. Encouraging you to push and fight instead of camp. Ticket bleed as standard, 50-100 each. Name: Rush Teams: 2 Vehicles: All Objective: Per Battlefield; Rush involves attacking/defending multiple sets of objectives. These objectives must be destroyed by a planted explosive. All players attacking spawn with an explosive device to be planted. Defenders can also defuse the bomb to stop the attack. Tickets for this game mode would be fairly large, and you would get more tickets for successfully taking objectives. Defenders have no ticket limit, and must hold the current set of objectives until the attackers tickets run out. Once all objective are taken, attackers win. Name: Arcade Mode Teams: 2 Vehicles: Standard Objective: Arcade mode would be applied to any existing game mode (AAS, Invasion, Insurgency). In this game mode, bullet damage is decreased by 75%, squad leaders can place objects that will already be built, riflemen will have a larger selection of building options (will still need to be shoveled). Points for building will be earned (and carried over though death) by capping, killing, and any other form of teamwork found in the game. This will give squad a stronger independent feel, while still requiring teamwork with your squad to win. I would love to see any one of these implemented, do you guys have any other good game modes you'd like to see? Let me know! Thanks, KodaBang
Thought I'd share my custom settings for SQUAD for anyone running a similar setup. I've found these settings to sound great, give very good directional sound and also enable you to hear footsteps and people crawling around in fields very clearly. For anyone who does not believe that stereo headphones can give perfect directional sound, you literally have to try it, I can pinpoint people near me in complete concealment and generally shoot them dead, all by sound alone. Plus you also get the benefit of larger drivers in each ear cup so the sound is much fuller. I was originally using the onboard sound on my ASUS Z270 TUF MARK 1 motherboard with a pair of 5.1 Roccat Kave Analog headphones (https://www.roccat.org/en-GB/Products/Gaming-Sound/Kave-Series/Kave-XTD-5-1-Analog/) but my latest setup just blows that out of the water. My hardware: Soundcard - Creative Sound BlasterX Pro-Gaming AE-5 (https://us.creative.com/p/sound-cards/sound-blasterx-ae-5) Headphones - Beyerdynamic DT990 Pro 250ohm (http://www.inta-audio.com/beyerdynamic-dt990-pro-headphones-black-limited-edition-p7379) Worth noting that as these are 250ohm headphones they generally won't be very good if powered by your motherboard, they require a headphone AMP of some sort or a decent soundcard with built in AMP. Mic - Antlion ModMic4 With Mute (https://antlionaudio.com/products/modmic-4) My custom sound profile settings for SQUAD in the Sound Blaster Connect software: