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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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  1. Pinko's SquadMod I've had a lot of time on my hands and want to start modding around a new game mode that will hopefully add some immersion and fun for those who enjoy a varied and slower-paced fragfest. With a few ideas fleshed out and a lot more to consider, here is what I'm currently thinking of doing: Core Components These are changes to the core game design, including spawning, capturing objectives, and building or aquiring assets. Their design will focus around how the game simulates the mobilization of troops from the main supply route (MSR), and the way in which territory control is evaluated. Uniforms or shirts: A new resource that represents a potential player avatar ("pawn" in UE4 parlance). Uniforms represent the location of a ticket, and can be thought of as cashing in tickets for boots on the ground. A uniform/shirt icon will be used to differentiate the resource from total team tickets. Uniforms are bought at Main while in a vehicle with an empty passenger seat. They cost 1 ticket apiece, and can be refunded (similarly to loading & unloading supply/ammo). The uniform takes up an empty seat in the vehicle, so that only as many players and uniforms fit in the vehicle as there are seats. *uniforms can't take driver/gunner/command seats Unloading uniforms on HABs: Uniforms can be unloaded on adjacent HABs, allowing the team to build up potential infantry strength on the map. Possible implementation: HABs can hold a certain number of uniforms. Multiple HABs must be built to accommodate more uniforms. Alternative HABs (not really bunkers), such as tents and simple cots, can be placed for less supply if the extra protection isn't required (e.g. for hidden camps, occupying buildings). Spawning on Vehicles: Players may spawn on a vehicle by using a uniform the vehicle is carrying. Reasoning: Vehicles act as staging assets for the squad. Unused uniforms wait in the vehicle and can be used to spawn in reinforcements when squadmates go down. Vehicles may return to Main or a HAB to reload uniforms. This ability replaces rallies. Possible implementation: players spawn in an empty passenger seat, and one uniform is removed from the vehicle's inventory. Or: loading uniforms in a vehicle spawns a soldier model (pawn) in an empty passenger seat of the vehicle. This pawn is then controlled by a player when they spawn in, and a uniform is removed from vehicle inventory. Possible rally rework: rallies can be placed within a certain range of a vehicle or HAB. It costs the vehicle/HAB one uniform to spawn on the rally. Vehicle Purchasing: Vehicles can be puchased by squad leads via a radial menu on radios. Vehicles cost their ticket value on purchase, rather than on their destruction. Purchased vehicles spawn at Main, perhaps with a time delay. Main will always have a radio to purchase vehicles. Reasoning: Vehicle purchasing adds variety in decisions about deployment and use of heavy weapons and armour. It also removes uncertainty about downtime when vehicles are destroyed or abandoned on the field. Players can always redeploy if they are wiped on the field. Possible implementation: Vehicle purchase requires sufficient crewman kits in the squad to to fully man the vehicle's combat components. Vehicle purchase may require a vote from SLs (with a 30 sec timer for votes; simple majority, tie goes to the yeas. 2 min cooldown for calling a vote). Vehicles require available space to spawn at Main (could be tied to particular buildings, i.e. check for empty garage; spawn in garage). Tweaks These changes add to convenience or immersion. Increased match freeztime: More freezetime at match start will provide SLs time to plan together and make initial purchases of troops and assets. Squad comms muting: Players can mute squad comms using a toggle hotkey. Possible implementation: a red indicator will appear next to squad comms HUD notifications when muted. SL can force squad comms to unmute. Recruitment I'm going to make the mod I want, but I'm open to feedback and suggestions. If there's something you think would improve on the concept or implementation, let me know! I will be editing the topic post when I make changes, but will notify in comments about changes made based on feedback. Anyone with Blueprint experience, message me if you want to help make things happen.
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