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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
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      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
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      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
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      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
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Found 7 results

  1. With the partnership of [G] and 8mm comes the "Official Squad Conquest Game" Conquest game is based on turn-based strategy games and is implemented to Squad. The game is about multiple teams fighting each other, trying to conquer the lands of other teams by using diplomacy and mind tricks. The game is played over “islands” and the “capitals” in the islands. Teams are divided equally in the islands and their objective is to survive in their own island and capture the capital of the other island after either uniting or conquering their own island. Islands have 9 cap points. The cap points are divided over the number of teams and are given to the teams. A team is responsible of its own cap points and has to protect them as well as trying to take over other teams’ cap points. For a game to be over the capital of the opponent island needs to be captured. When a team in the island loses all its cap points, an attack to take over the capital becomes possible. If the island loses its capital that island is to forfeit from the game. Thus it is no longer important how many remaining cap points the teams have left in the island. Find more about the game here: https://discord.gg/NMBvnDD Special thanks to bLindye from [OB] for making this 7 months old project come true
  2. Hi! The only official information that we have access to regarding how the ticket bleed works when it comes to Conquest is that the ticket bleed is 4 ticket per minute per flag. Nothing more. Is there absolutely nothing more to it when it comes to Conquest?
  3. Conquest MODE

    Having played Conquest mode last night, first time in a long time. Some confusion. If we don't have ticket bleed in v11 is there an added reason to hold more flag?
  4. I know conquest isn't a very popular layer. It's quite different from AAS and takes a really coordinated team to do well. I think the problem stems from the current layers having too many flags. There are five flag layers but most teams only have four full and one short squad. That means one objective is usually always either left not attacked or undefended. I would love to see some three flag layers. Maps like gorodok and yehorivka are perfect for this in my opinion. Leave the mains essentially where they are for the current AAS layers like v1 on goro and replace all the flags with three large cap zones in the center. I'm talking like 500 meters in diameter or larger. The size of the zones alone will make for interesting combat while trying to control that much ground plus this would emphasize FOB usage and vehicle mobility much more than what we currently see with AAS. Having played Zagros I thought three flags worked perfectly. Granted that map was huge and needs air mobility to be more fun on the current maps we have I think a similar flag layout would be quite fun and a nice change of pace from what we have now. Simple for the new players with a plethora of viable tactics for the veterans.
  5. Special Service Group - Server We are running a 80 slot server, located in Frankfurt - Germany We are a German tactical Squad. It is our intent to support and develop the Squad Community. All Veterans and newbies are welcome to have fun with tactical teamwork. If there is any issue, feel free to contact our Admins or post here. Rules Language German/English Don't hack, cheat or other unfair game play No bad language No Base rape No Excessive Team Killing No Sabotaging Your Team No Abusing Other Players No Spamming SERVER ETIQUETTE SL must have a Mic and use this SL may kick players from their squad SL should communicate with the other Leaders Join a Squad Fight hard but fair
  6. "coming December 2010" Features Realistic portrayal of medieval combat Inumerable combinations of skill and proficiencies letting you specialiase in whatever you want or become a jack of all trades Persistent open world gamemode with playerdriven economy and base building Conquest gamemode akin to that of Squad Structure destruction, to an extent Mounted combat Catapults and siege towers Mod support(think overhauls like Project Reality or DayZ etc.) Various equipment, ranging from melee weapons like swords, daggers, axes, clubs and polearms to ranged weaponry like bows, crossbows, throwing axes and javelins Histrorical authenticity, to an extent Disclaimer: I am merely a fan, trying to promote the game here, because I think both Squad and Melee devs are trying to achieve the same goals. Fun, but strategic gameplay, a certain dose of realism and most of all trying to fulfil their dreams of becoming big game developers, both coming from a modding background. Therefore, don't ask me about details on game mechanics and such, because I am not making this game. Feel free to ask the Devs directly at the forums http://forum.melee.org/general/ or twitter https://twitter.com/meleegame
  7. This has probably been ittirated In a certain form some where on the forum but I couldn't find it. Anyway a problem I have felt in PR is that flag capture in AAS was important but often ended up between two flags where bodies were kept being thrown with not much coordination with squads in a tactical aspect, so thought of this as a way to encourage stronger tactics. How it works: Advance and Conquer would give each team a large number of tickets (hopefully player abjusted). at the beginning each team would try to capture as many flags as they can without being able to enter an area of 2 flags away from their current objective to prevent flag rushing. Once they are a flag apart the ticket counter will start to drain from both sides at a rate which will that guarantee that both sides will lose all their tickets after an 1 1/2 or 2. And now the fun begins. Attack: Both teams will compete to capture the most flags (no even number of flags!) Once one team has the majority of the flags the amount of tickets each team loses shifts. The team with majority of the flags (conqueror) loses tickets at a slower or the same rate while the opposition loses tickets a bit faster. The rate would be added to the existing rate which would result in less time for them to drain the enemy (5-10 mins). This in turn would encourage capturing more flags to win faster. Defense: However there would be consequences for not defending. for every flag the conquered can get back, it gets 5-10 mins in tickets and the rate decreases, and if the conquered becomes the conqueror, the team who lost its flags will lose 5-10 mins. As you can see there it would become a real power struggle which makes the game more interesting and there is incentive to defend and also attack. Player Incentives: Because of the importance of both attack and defense there is a lot more tactical value to coordinating with other squads and developing a strategy to win the game faster. Squads would be rewarded score wise for both defense and offense. Since it's important to reward player actions in a way if you want to give them motivation, though specifics depend on whether the dev's will use a specific score system for game modes or a general one. I have many ideas but is up to them. Balancing: I became to tired of thinking so it's up to you[emoji12] But seriously I know there is probably a lot of balancing that should be done but I am one person. And this should be thought by a community. Not to mention individual scoring Overall it would give a new life to AAS while bringing the fun of Conquer with better gameplay Please make sure to leave opinions and suggestions.[emoji1]