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Showing results for tags 'coms'.
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May look into the possibility for a dispatcher class, for many reasons. Some gamers out there cannot play the game as intended due to physical ailments, even though there are a lot of implements available that can help the physically unable to play, not everyone can afford it. There is a lot of com chatter to decipher that may help squads communicate and zero in on the objective. For example, if the class was available they would be given the map, the ability to hear all comms at their choosing , the ability to communicate to squad members and leaders to ensure help is on the way or that enemies are in the area. Not to mention it is a realtime role in modern warfare, dispatching units to areas that have suspicious areas or where groups are taking fire. Discuss.
Just a suggestion about the little voice coms indicators that pop on the bottom left of your screen when someone broadcasts. Personally, i hate their placement. I have a 27" panel and my resolution is 2560x1440. I have to really divert my eyes away from the action to see who it is thats talking to me. Might i suggest an option to place those indicators in the game setup menu? Myself, i'd much rather have them at the top center of my screen rather than tucked away in the bottom left corner. Maybe some like them there, and thats fine. But i'm sure some don't, hence the suggestion of the option to place top center screen.
Good Evening All, Really struggling with finding a way to simultaneously get the game's communication (local chat, squad com...etc.) to run through my headset...and the normal game SFX to run though my speakers. I do this for almost every other teamwork oriented game I play and I can't stand hearing both come through my speakers. I have my device settings set for the my external Speakers to be default and my headset as default coms. Please help! PR had this option. If this isn't an option - PLEASE PLEASE PLEASE implement it. It helps an absolute TON with teamwork. Best, Alex
PROTOCOL posted a topic in Feedback & SuggestionsThere are often times when the COMS can become cluttered, even when making attempts to adjust volume in channel sliders. This occurs when communications flood *ALL* channels at the same time. This is additionally challenging for those attempting to SL for the 1st time. Below is an attempt to allow options in settings for assigned channels by ear. The default will remain *BOTH EARS, unless changed by user. Additionally, it suggest volume program changes to channels based on Priority Override. The volume sliders will retain option for user adjustments. WORKING EXAMPLE Channel Sound Level % Ear Assignment (default = both) Priority (HARD-CODED) for SL Commander keep adjustable slider volume 150 Left Right Both* P1 Auto mute/reduce P2, P3 when active Squad keep adjustable slider volume 100 Left Right Both* P2 Auto mute/reduce P3 when active Local keep adjustable slider volume 60 N/A N/A Both* P3 N/A
Hola Gents, So squad is an intense game that requires a bunch of teamwork to accomplish goals. One thing that can surely be improved on constantly is your teams' ability to communicate with each other. I wrote this guide in reference to Arma 3 but It applies to any FPS game in the market. I hope you enjoy the information and that you can apply it into your team's dynamics. There are several other guides as well. Feedback is appreciated! TwistedXvs
1. How about making radio and local work together? Now its only local, or only radio (in real life if you speak to a radio, you will be heard with close proximity by anyone). If when you talk to a radio, it would be really cool if you would also broadcast in local. I don't really know the gameplay effects of that but.. thats just me 2. How cool would it be if you could hear the enemy team talking in local? That would pose some issues like the ability to shout "Medic" while being "unconscious". That would have to be removed, the ability to talk when shot. But if that would be dealt with and you could hear the enemies talking on local, holy fuck the firefights could be epic! Just my 2 cents
DaveStone posted a topic in Feedback & SuggestionsI'm a forward observer in the army. I carry many radios with 2 at the minimum. Cluttered coms is always an issue and the best way to minimize it is peltors. The way they work is one ear has one radio and the other has another radio. So I would have my platoon net in my left ear and aircraft or artillery in my right ear. They also have mikes on the outside of each ear so I can hear what people are saying and they let you tell direction of sound. My idea is not to add any complications to anything but to change the way speech goes to the gamers head set. As a squad leader i would hear other squad leaders in my left ear and my squad in my right ear. All local voice and gunfire would be in both ears depending on the direction. For a squad members the squad leader would be in the right ear and the other squad members in the other. Local voice and outside noise would be the same based of direction. This would greatly help with knowing who is talking. I wouldn't have to look in the bottom left corner and take my eyes off my sights. It would also help understand what people are saying when they unintentionally step on each other.
I've got a gtx 720 and AMD FX 4300 Comfortably enough i can average out at around 30 fps universally on all maps. My only issue is when my squad mates use the radio, my fps will drop to nil, and the voice is cut in and out as if they're repeatedly tapping the key to talk. This goes on until they're done talking, and then my fps returns to its normal rate. This happens every time i'm in a squad, every time i play, making the game virtually impossible to operate. Im figuring this is another AMD quirk, but i haven't seen anyone else bring up the voip issue so... here we are. Also this only happens over the radio. Proximity chat works just fine :)