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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 6 results

  1. two things I noticed: when I go to "settings - game - general - maximum FPS" and set a value, say 60, I click "apply" and it works, but next time I restart the game it still says "60" but it doesn't work anymore, unless I change to another value (59 or 61, then 60 again) to make it work. when I go to the "command menu" or "deployment menu" I toggle "viewing roles as player icons" ON, and it works, but on the next map although it is still ON, it doesn't work unless I switch it off and on again also, please, make clicking on the HAB to respawn more responsive, I always end up having to zoom in to click on it because I click on someone else or something else, I know I can use the menu on the left side to click on it, but I like to clicking on the map
  2. I just wanna hear thoughts and opinions from you guys, since squad has already become a great game. Slowly, but steady..
  3. I think it would be beneficial to be able to tune the loudness of any of the three types of chat "On the Fly", ie Hotkey'able function. Examples of situations could be you just jumped into a vehicle ( Ex. BTR ) and now the ambient noise is louder than your comms level, I find the level required for Squad chat while you are inside a BTR is just simply to loud for when you are not in a vehicle. Or how about you hear foot steps approaching but there is to much comms to hear it, you should be able to mute instantly for that situation. I know you can quickly go into your options and adjust but it would be easier if it were hot keyed, especially if there is a fire fight and you need to adjust to hear commands.
  4. Command Squad

    Hello everyone. Long time player, first time poster. The Problem As Squad continues development and more advanced vehicles and weapons are added, I have begun to think about the chain of command. Specifically, I am thinking of methods to improve the way advanced vehicles and specialized kits are distributed. As we all know, in the current system squad leaders may claim vehicles for their squad if there are a sufficient number of squad mates in the vicinity. This is all well and good, but it does present a few issues. Unexperienced squads will sometimes not use vehicles to their fullest capacity. For instance, it is not a particularly uncommon sight to see a squad take a logistics truck, use it to construct a FoB at a given location, and simply abandon the logistics truck instead of using it to resupply their teams FoBs. Squads are often reluctant to sacrifice a squad member to perform logistical and transport duties because it leaves them short on manpower. Furthermore, while the developers have stated they intend to add more specialized kits such as Heavy AT specialists and snipers (as opposed to the existing designated marksmen), but so far I have not heard any plan on how exactly they intend to implement these powerful kits. The Solution My solution to these issues is the introduction of the Command Squad. The Command Squad will have one sole function: to oversee the careful deployment of Company Level assets. How It Works To create a Command Squad, a Squad Leader must simply check a tick box in the squad/spawn menu and, assuming no Command Squad already exists, their squad will become the Command Squad. To accomplish their goal, members of the Command Squad have some special attributes. The Squad Leader who created the Command Squad is automatically given the Commander kit. Although functionally identical to the Squad Leader kit, the Commander has a special color assigned to his voice chat name to denote his rank at a glance. He is to the Squad Leaders as the Squad Leaders are to their squad. He should be an experienced player, have a mic (While the developers have said nobody is forced to have a mic, it should be strongly recommended members of the Command Squad have mics due to their particular reliance on communication), and Squad Leaders should generally obey his orders. If a Commander is found wanting, Squad Leaders may vote to kick him from his role. Specialist kits such as the Crewman, Pilot, Sniper, Heavy AT Specialist, AA Specialist, and Engineer are only available to members of the Command Squad. Similar to real life, these specialists are often company level assets and are deployed as needed by the C.O. himself rather than attached to a typical squad. Squad Leaders may only claim squad level assets. This means that Squad Leaders may claim things like HMMWVs, technicals, trucks, APCs, bikes, and other light vehicles. Only the Commander and his Command Squad can claim company level assets such as helicopters, fixed wing aircraft, tanks, IFVs, and logistics trucks. However, should the Commander feel it necessary he may allow a Squad Leader to claim an IFV or a logistics truck just as a Squad Leader can remotely allow his squad mates to claim a normal vehicle. However, aircraft and tanks require the pilot and crewman kits respectively to operate, which are only available to members of the Command Squad, so they cannot be given to normal squads under any circumstances. IFVs and logistics trucks can be operated with any kit, although members of the Command Squad will typically operate them. All members of the Command Squad have access to the Squad Leader radio channel. This is to ensure squad leaders can quickly and concisely contact company level assets such as transport, CAS, sniper support, armor support, engineers, etc. The Command Squad In Practice Using these tools, the Commander and his Command Squad are responsible for getting the absolute most out of their teams more high profile components. By coalescing all the specialist roles and vehicles into a single well organized squad, the likelihood of them being effectively used increases dramatically. The Commander is free to order his most powerful assets such as tanks and attack helicopters to go exactly where they are needed most, rather than have them tied down supporting a single squad. Having a squad dedicated to logistics and transport will ensure normal squads do not have to sacrifice players to fulfill crucial, but not directly combat related, duties and ensures that the entire squad is present on the frontlines. Players who want to play desirable, specialized roles such as snipers and engineers would be placed under the direct command of the Commander, ensuring they use their kit to the fullest. The Commander himself would allow for more intricate strategies to be used thanks to a streamlined chain of command rather than simple group consensus between Squad Leaders, and allow for a teams resources to be deployed accordingly. In summery, the Command Squad system achieves several important goals. Discourages individual squads from "hogging" critical assets like helicopters or tanks and ensuring the team as a whole can benefit from them, since such assets would belong to the command squad rather than be owned by any individual squad. Streamlines the chain of command by allowing squad leaders to contact a central figure (the commander) for their needs rather than trying to find out which squad has what they need and trying to convince that squad to help them. Ensures a steady logistical supply line and the availability of fire support without a squad needing to sacrifice squad members to operate vehicles. Encourages specialist roles like the Heavy AT Specialist, AA Specialist, Sniper, Engineer, etc. to be deployed exactly where they will be most effective. Furthermore, since such kits would only have a few slots each, it ensures the game doesn't become flooded with such powerful roles. For example, the Commander could order his transport helicopter to take the Command Squads two snipers deep behind enemy lines, or order the engineers to take the logistics truck to build a large FoB right where he wants it. Tl;dr Make one highly organized squad that is officially in charge of all the teams cool toys so retards won't go lonewolf with important shit like Heavy AT kits/get instantly BTFO doing stupid shit with mission critical vehicles/abandon the teams last transport helicopter in the woods because "LOL NOT MY JOB TO FLY CHUMPS AROUND I GOT WHERE MY SQUAD NEEDED TO GO AND WE GOT RUSSIANS TO SHOOT SEE YA"
  5. I was wondering if there could be a SetSensitivity command in the console like a lot of unreal engine 3 games. I run my mouse at a fairly high DPI(helps me navigate windows easier while also not messing with the windows settings) and it would help to just plug in more precise values in-game instead of having to edit config files. I imagine it would be fairly simple to implement although it might not be useful to very many people... I'm loving the game so , you guys are my favorite and most receptive devs I have seen! Thanks for being awesome. P.S. Server queue would be awesome, whenever you guys are able get around to it :)
  6. Commanding a team can be hectic business. Many times, parts of a team get left in the cold while the commander focuses on bits and pieces of interest. A team can also get severely biased towards a part of the team (tanks, CAS, etc.) while the rest has no idea what it should be doing. A commander should be able to delegate his command to lieutenants whose function is to manage and enforce team-sector cohesion, logistics, strategy, and communication. The commander can invite or receive requests from players to join his command group. Commanders can resign XOs if thing go south (bad). Unanimous vote among XOs can successfully force the CO to resign. The command group is made up of the CO as head and XOs assigned to different tasks or sectors. The commander can assign squads to lieutenants based on the squads' location, role, or other specification as necessary. i.e. Each XOs command is called a sector. Each sector can be named. Commanders can transfer squads to other XOs when plans change. Squads would generally receive orders from their XO, whether they are passed down from the commander or not. The XO would be able to communicate directly to the commander, or to other members of the command group. XOs are able to give commands as a commander can, but are restricted to the squads in their sectors. There may, may not, or in restricted numbers, be UAVs available for XOs. The maximum number of XOs is four. The chain of command would be: COFull command access Head of Command Group and Team Comms to Command Group and Squads XO​ Intra-sector command access Member of Command Group Head of Sector Comms to Command Group and Sector squads SL Intra-squad command access Member of Sector Head of squad Comms to XO, Sector, & Squad FTL Intra-fireteam command access Member of squad Head of fireteam Comms to SL, FTLs, & fireteam SM No command access Member of fireteam Steward of asset/kit Comms to FTL, fireteam
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