Jump to content
  • Announcements

    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

Search the Community

Showing results for tags 'combat'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • OWI Official
    • Announcements
    • Progress Updates
    • Frequently Asked Questions (FAQ)
    • The Official Squad User Manual
    • Development Tutorials
  • International
    • Supported Languages
  • Game
    • General Discussion
    • Questions
    • Feedback & Suggestions
    • Media
    • User Created Guides
  • Support
    • Software Support
    • Hardware Tech Support
    • Website Feedback
    • Bug Report Form
  • The Community
    • Introductions / New Players
    • Teams & Clans
    • Events & Leagues
    • Wiki Development
    • Modding
  • Game Servers
    • Game Server Info & Support
    • Game Server Feedback
  • Off Topic
    • Off-Topic Discussion

Found 12 results

  1. Sight picture, quality of life

    After some time in the firing range as well as live multiplayer combat I have come to find using certain projectile weapons, especially those with heavy projectile trajectory arcs (and relatively lower velocities), to be difficult to utilize effectively and consistently at range. I have seen many threads about weapon zeroing and can tell that a lot (if not all) of the small arms in this game are zeroed to a reasonable distance. However for anti-tank roles there seems to be no built-in zeroing, which greatly limits the ability of the operator to obtain a clear sight picture before firing at longer distances. I haven't been following developer comments about real-time zeroing for players in-game, but I would like to suggest a hard-coded rocket propelled grenade launcher zeroing of at least 100 meters (preferably 150 to 200) in order to improve operator quality of life. I am aware Squad is not aiming to be as close to realism/simulation as the Arma series, but I believe it would be reasonable to ask for the ability to see your target before pulling the trigger when engaging within the weapon's real-world effective range.
  2. Hello, great game as always. Cannot wait to see the updates to come. I have a suggestion that I think could help out some, as per experience and what not I understand XP and leveling is a no go. For good reasons. However, I think that the more time your guy has in combat or perhaps practicing at the Urban Training Site at the firing range could improve your reload animation time according to how fast you can beat the timer. Nobody stays at the same skill level and I know IRL I can do some fast reloads and improve them as I practice so this feature would be an interesting addition. You wouldn't see who was "better" than anybody else, only that they were more "Skilled" and "efficient" at utilizing their weapon platform via experience and time at the range. Or perhaps a function where you tap the Reload key at a certain pace in order to speed up the reload and if you hit it too frantically above lets say a bar level then your reload is flimsy and you can't find the hole. (That's what she said.) Thoughts?
  3. Greetings, I have played Squad for some time now, about 100hrs+ here are some suggestionsI think would be a good addition to the game: Destructible objects Some objects on the battlefield should be destructable/partially destructable, of course not too many as the hardware requirement would be too high, examples: Small trees/sapplings Windows - glass, frame Doors Placeable objects, specifically wooden parts Hitbox/Wounds/Gore Players getting shot/wounded should be a little more gruesome to add horror to the battlefield, getting shot in specific areas of the body being fatal etc. examples: Adding extra fatal areas to players hitbox such as neck and heart, this would influence how players engage in a firefight, player would take more care when aiming. A great addition for all the marksmen having more options to fire a single shot to neutralise enemy/threat. Visible multiple gun wounds to specify where the player was shot. If a player has been shot in a fatal part of the body cannot be revived by medic. If a player has been shot and is in the unconscious state can again be shot to be completely neutralised, this would add a whole new depth to combat, as it would be important for squads to secure their wounded enforcing more team work and communication. Expanding the point above, players/ corpses on the ground when shot at produce blood animation, this way the other player does not know if they have neutralised the threat if they dont have a clear sight of it. Combat The Squad developers did an amazing job with the combat and how real the weapons feel so there is not much to add to that, here are some suggestions to expand the combat a little more: With the upcoming urban maps door breaching would be a great addition IEDs (Improvised explosive devices) a good way of taking out enemy vehicles, setting up traps etc. Mortars - either a good defence from incoming enemy or good offence, bombarding enemy formations. Thats all I came up with so far, the game, even in its current state is amazing and the list above are just suggestions, I am please let express your opinion in the reply below, I am interested what you guys think. Thank you for your attention!
  4. Infidel Rage's "Helmet Cam" Footage

    Hey guys, in this thread i will be posting links to my SQUAD videos that are on my youtube channel which you can find here: https://www.youtube.com/channel/UChFZNB67tujcF3y5YMCNFHAI also stream on twitch when i play (occasionally), here is a link to my channel: http://www.twitch.tv/infidel_rage Find me on twitter @InfidelRageI hope you guys enjoy the videos!
  5. Combat Footage

    We didn't have a generic combat footage thread so I thought I'd start one. If anyone's ever wondered what a WW2-esque battlefield would look like in modern day Syria...this is it. You don't see anyone get killed from what I've seen.
  6. In Afgahistan, the Taliban will hide behind a pile of rocks with a large rock on top of their gun and it makes it really hard for them to be seen. There is still a small hole they can see out of. Also, buildings have bullet holes everywhere, which makes awesome sniper positions, the buildings in Squad look like they never seen combat. Watch Syria war footage and see how effective they are. Very. If there is more trash that is added to the game and insurgents could place IEDs in the trash would be cool. Cows and goats and chickens in the compounds.
  7. I have noticed a lot of people playing this role incorrectly, here are some hints and tips I have learned and picked up from being in the closed alpha. I hope it helps some of you. Feedback and further suggestions can only help the community further so please do comment on what you have learned and share it. Video is upresing now.
  8. Hi Team you done a great job . as I watched all game plays it's awesome weapon sound and effects or realistic. I request you to add PKM machine gun in insurgents side. Which is used in all combat, I have watched all real firefight videos where PKM used. also please add bipod mounting features on ground and compounds which will be more realistic stance. More realistic ideas in next post
  9. Duncan_94 - Video Thread

    Hello all, I just decided to make this thread to post any videos that I thought were worth uploading!
  10. Hey Guys, made this video to help people out who may be brand new to the game, as it's still very new and in the alpha stage. Let me know if you have any questions, I plan to make more guides and new medic guides as things get added into the game.
  11. After you announced "Boot Camp: An Introductory Series - 6 - Vehicles Vehicles VEHICLES!" I thought that you could a little bit expand your variety of vehicle types by adding recovery/ engineering vehicles. Yes, it may take a lot of work adding features like towing a damaged vehicle (including tanks and apcs) or bulldozing walls and eliminating enemy obstacles (destroying FOBs) to clear the way, but it would be unique, awesome, realistic and fun. It promotes teamwork and communication on a large, combined-arms scale with a basis of realism! Here are few examples of what am I talking about: 1. US army https://en.wikipedia.org/wiki/M88_Recovery_Vehicle ( https://www.youtube.com/watch?v=DgRyG4V63hw / https://www.youtube.com/watch?v=KtE-an537vM )https://en.wikipedia.org/wiki/M9_Armored_Combat_Earthmove2. British army https://en.wikipedia.org/wiki/Challenger_2#CRARRV ( https://www.youtube.com/watch?v=v0zTV6Lhme8 )https://en.wikipedia.org/wiki/Terrier_Armoured_Digger3. German army https://en.wikipedia.org/wiki/Leopard_2#Engineering_and_driver_training_tanks (BPz3 "Büffel") ( https://www.youtube.com/watch?v=dF5-6wqLuuc Towing a Leopard 2A6 )4. Russian army http://tanknutdave.com/the-russian-t-90-imr-3m-combat-engineer-vehicle/ (IMR-3M)5. French army https://en.wikipedia.org/wiki/Char_de_d%C3%A9pannage_DNG/DCL (Leclerc DCL) ( https://www.youtube.com/watch?v=xofhh9fZuJ4 / https://www.youtube.com/watch?v=VqucaGJTm1E shitty music warning! )https://en.wikipedia.org/wiki/AMX-30#Variants (AMX-30D)6. Chinese army http://tanknutdave.com/the-chinese-type-90-ii-armoured-recovery-vehicle/7. Israel army https://en.wikipedia.org/wiki/Puma_armored_engineering_vehiclehttps://en.wikipedia.org/wiki/IDF_Caterpillar_D9 (CAT D9) ( https://www.youtube.com/watch?v=EmR-5WCH8nc towing a Merkava tank )I hope it gives you some ideas By the way, these 2 youtube channels are full of military videos, which could give you some ideas for the game: https://www.youtube.com/user/arronlee33 and https://www.youtube.com/user/AiirSource. Lets make this game awesome!
  12. Realism Improvements

    Hi guys! I'm Echo, and I'm very new to the forums! I'm a former player of PR and loved it, then heard about this and decided to check it out. One thing I've noticed from every video I've seen of Squad is this : the crazy amount of recoil. Being a Real Steel shooter, I was quite bugged, for a lack of words, at the recoil. The 5.56 doesn't have that much kick to it! Also, the 5.45 isn't that bad either. I suggest that you make the guns move backwards towards the player. However, I do understand that there is muzzle rise. This is really only seen on sutained fully automatic fire, so having your gun jump all over the place when you shoot a 3 shot burst isn't quite realistic.
×