Jump to content
  • Announcements

    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

Search the Community

Showing results for tags 'color'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • OWI Official
    • Announcements
    • Progress Updates
    • Frequently Asked Questions (FAQ)
    • The Official Squad User Manual
    • Development Tutorials
  • International
    • Supported Languages
  • Game
    • General Discussion
    • Questions
    • Feedback & Suggestions
    • Media
    • User Created Guides
  • Support
    • Software Support
    • Hardware Tech Support
    • Website Feedback
    • Bug Report Form
  • The Community
    • Introductions / New Players
    • Teams & Clans
    • Events & Leagues
    • Wiki Development
    • Modding
  • Game Servers
    • Game Server Info & Support
    • Game Server Feedback
  • Off Topic
    • Off-Topic Discussion

Found 8 results

  1. The grids used to be red (and the distance) and it was super easy to see regardless of the map or lighting. Now it's a real pain in the ass trying to discern distance among similar shades of black/gray. Please revert it to the old colours, navigation and target marking was a breeze.
  2. Hello, Is it possible to implement a color saturation setting because I find the atmosphere of the game too funny, the colors are too flashy and it is a shame for a war athmosphere ... the color level design Maps is not terrible. Thank EX : http://www.hostingpics.net/viewer.php?id=8394636452157vieilleville.jpg]
  3. Right now the identification of squad members on the map is quite difficult, because it's necessary to open the spawn menu and hover the cursor above the person in question. This takes a lot of time and is annoying if you want to make quick location calls relative to a squad member. It would be great, if every squad member would be color-coded (like in CS:GO) so you can quickly look at the map and identify the squad member by colour, without the need of cursor-hovering, and call him by his color. Of course other quick distinctions mechanisms are also possible, like numbers or letters.
  4. As the title says, bring back the colored map please. It was so nice to look at before and now its just a big grey looking thinking not visually pleasing at all. Not really sure why this change was made....
  5. Hello Dear Squad Members So this is my concept of the "Squad Leader Map" : http://postimg.org/image/6yzpi5i8h/ As you can see the squad leaders can choose the color of their squad and can make "point of movement up to 3 or 2 times" and every squad leader can see the plan of direction of every other squad, so they could collaborate their movements according to the points. Or even to draw the direction as in Dota 2. What do you think about it?
  6. How do you feel, about having "Officially" acknowleged Skins, like Valve does it with CS:GO Skins? This could make a player more disguised, or popping out in certain Terrain. I think this would give the Community something to do, when they are getting boored of playing all the time, but stil want to give something to the game. PROS: - Camouflgage - Developers don't need to make them - Fun for users CONS: - Devs. have to implement that option - Work. If you want to see this in-game, lets do this and bump this Thread!
  7. PS: I wanted to add pics to the post but I couldn't (You are not allowed to use that image extension on this community.) So I post the links instead (you need to check those out to understand) After playing the steam version and the fools road map I am ready to give some feedback on the color palette and color variation found on the current maps. We are all aware that Squad is currently in alpha so this is not a complain but rather a feedback and sugestions to improve gameplay. Before I start I would like to state that compared to the first versions of Squad, color and asset variation on its maps have improved greatly in these latests itterations so the will of the devs to improve upon this has been present since the beggining of the project. The first maps of the game still lack a little of color variation but that is more than understandable based on their real life counterparts. (Even in real life many of those locations have structures, landscapes and flora that does not favor color variation so the devs/engine are not to be blamed there) https://img.washingtonpost.com/wp-apps/imrs.php?src=https://img.washingtonpost.com/rf/image_908w/2010-2019/Wires/Images/2014-08-08/AP/Mideast_Iraq-03061.jpg&w=1484 Now comes the "second gen" maps from Squad devs with the release of the Steam version, paving the way for a much greater variation of assets, landscapes and flora. The first one is Fools Road (The first non desert map). Fools Road has become among the early adopters a much needed fresh air but the map itself being in its first iterations it still lacks the polish, bug fixing (ethereal rocks) and assets to make each location in the map unique and easy to identify. Yet Fools road despite being in its early stages still brings such variations and nice locations that sometimes it has the power to draw the players away from the fightning making you just want to explore this land (this is good by the way). Despite Fools Road's current lack of assets, buildings, towns, natural (like waterfalls) and man made (like bridges) landmarks etc the map also suffers from something found on the very first maps and that is a lack of color variation, specially on its fauna and buildings. Now, don't get me wrong... the same issues are present on the Fools Road map from PR, but this can be improved upon on the Unreal Engine and I see no reason too keep the old map limitations since, even thou this is inspired by the old Fools Road there is alot that could me made better. http://image.tsn.ua/media/images3/original/Oct2014/384549791.jpg Now, if you look at the previous picture you will see that: There is a color variation among the trees leaves (some look like in autumm, some are healthier and look brighter other look older). There is a color variation between the grass and the bushes. Some parts of the grass are dry and not the same color etc. And here is Fool's Road as it looks today. http://media.joinsquad.com/2015/Nov/OctRecap/foolsroad_1.jpg Notice that the very similar shade of Green is used in many flora, like tree leaves, grass, bushes and even part of the uniforms. As you see in the previous (real life) picture, not matter how good the cammo patern is, its colors are never exactly the same as the fauna. Not shown in the picture, but even some of the buildings in the game use green as it main color (roof, fenses etc) All this contribute to two things: Locations, even if different in layout, soon feel repetitive. Infantry, and specially identifying friend from foe, becomes very difficult at any range in this sea of green with no contrast (different shades of green). Posible solutions: - Add different shades of greens for the fauna, specially differentiation trees leaves from the grass and the grass from the bushes etc. - Change the way the sun lights interact with the uniforms. In real life it is easier to tell a person from the background mainly because of the way clothes naturally reacts to light. Maybe there could be a way to make this stand out even more. - Shorter (greener) grass in some places and the tall Grass being less green etc. One last point before I close this already lengthy post: Maybe this "apparent" lack of color will be fixed by the soon to be implemented weather system that will create many different sun/light conditions that will add alot to the color variation. If there is a rain the blue from the lightning will change the color of eveything or the sunset will make all this green turn to something else among the orange sunrays. All in all, this is the best alpha I've ever seen. Keep it up Devs! Love you all!
  8. Forum colour scheme

    Is the colour scheme of the forum relatively final or was it just used as a basic direction? Or will we be able to personalize it at some point, like you can on other forums? What i really loved about the PR forums was, that it didnt really stress my eyes to read large walls of texts or just page after page in threads because it was all centered and written on a light grey background. On the Squad forums on the other you have the white, wide, window adjusting text boxes, like you have on many other forums. I was just wondering if i am the only one who noticed it and if there will be changes in the future. For comparison: For me it just seems a lot tidier and easier to read.
×