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This is a question aimed at the devs or those familiar with mapping in UE4. There was a rather long and somewhat heated discussion regarding interior decoration of the enter-able statics on various maps (particularly Al Basrah) to which is was proposed that if someone wanted to see the interior statics fleshed out, they should do so themselves. I agree with that sentiment, but as it's 2017 and we have these beautiful cloud based source control tools, I was wondering how possible it would be for a group of say 2-10 people to collaborate on placing statics or blueprints on a UE4 level. The BF2 editor/engine had an interesting way of going about it, using .con files (text) to define the positioning/alignment of statics, which meant it was very easy to use source control to collaborate on such mapping tasks, as you just commit the new staticObjects.con and another person can pull that change and add their own, or you could even work concurrently and just solve any merge conflicts that arise quite easily (since the static name, position and rotation were all listed in plain text). UE4 saves most of its content as binary files, which doesn't give me great hope for diffs or merge conflicts, but I was hoping someone has a little more insight. Is it possible to diff map changes and solve merge conflicts between multiple people just placing and moving statics/blueprint entities on a map? If not, I'm wondering if it would be a worthwhile project to do try and do an editor extension that would allow for a conversion to plain-text based placement (auto import/export) of statics/BPs so that teams could collaborate properly on mapping.
Mitsu posted a topic in General DiscussionI don't know how others, who are interested in modding for Squad feel about this but I have a feeling that instead of having scattered individuals trying out stuff in UE4 or working on potential mod assets on their own, having something like Discord dedicated to community modding would be neat. This would give us the possibility to: Chat with like-minded about technology and art related to Squad and modding in generalAsk for help or teach in the creation of any type of mod related contentJoin or recruit for a modding group or even establish one with others.Give or get feedback for your assetHaving a supportive place for beginners who are interested in moddingAs for groups, this would be neat to get in touch with others and try to get something rolling together instead of working on your own (Like the Squad: WW mod that has been mentioned before). But also if you like to work by yourself on a certain project, you'd still have the chance to get feedback from a more technical or artistic point of view before showcasing it to the mass. I'd be happy setting this up if some people are interested. This though would be only with direct invites, to not spoil any information on projects to the outside world. Maybe Discord is not the best choice, but it's a start. HipChat would work great, too. Also modding groups could use this as a private place with sperate voice / chat channels to discuss things without having to deal with Skype for instance, but that's something that has to be discussed in detail and in general this is just a suggestion by me. Personally I'm into 2D graphics design (mostly Web and non-web UI's and currently in the process of learning UE4 and landscape creation / mapping. EDIT: Discord is up and running. Please PM me to get involved. Anybody who'd like to contribute in any possible way is welcome. You'll have the chance to create your own channels for your group and get your appropriate roles/positions (Artist, Programmer etc) assigned. EDIT 2: Apperently Zeno took it to the next level and already created a Discord when I had one running already. I'll figure out with him what the best approach is, since his Discord is currently open to anyone. Feel free to join it though.