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Showing results for tags 'cas'.
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Hello Squad devs and my fellow players, So to get straight to the topic, ive recently been thinking about possibility of bringing close air support to Squad, kind of like how the platoon commander in Post Scriptum can call in air support. However, the idea i'm proposing is that first off, squad implements Post Scriptum's different squad types (infantry, logistics, armor) in a way that will smoothly adapt to the current game. Second off and finally, i'd propose a squad type that solely deals with close Air Support roles and that only consists of 4 member. Maybe name it JTAC because that's literally all its dealing with. Within the squad, you'd have possibly one TACP specialist, a radioman that the TCAP has to rely on, a medic, and one regular ol' infantry. On the equipment side of things, the TCAP could have limited ammo, bino's, and a laser designator. The radioman could have the same loadout as a general infantry, but with bino's and the radio. With that, the TCAP would have to be within like 5 meters of the radioman to call in the strikes, and the strikes could not be spammed (waiting times). This is all just a suggestion however, but i think you guys might like the idea. Anyways, remember fellas, it do be like that.
naezro posted a topic in Feedback & SuggestionsWith the Announcement of 8Km maps fixed-wing aircraft may be a viable. Of course fixed-wing aircraft will be way down the road in development, but there is definitely interest in that subject Proposed Implementations: Player controlled 1: Fixed wing aircraft follow the same mechanics as PR and games like Battlefield, aircraft spawn on main bases, and the jets fly around in the sandboxPlayer controlled 2: Where the aircraft flies in from off the map, from an airbase, or just spawns. The terrain is low-poly so the aircraft can fly with some breathing room.Player controlled 3: (Credit goes to Unfrail): AI controlled: Basicly the same thing as Unfrail's suggestion but the commander designates the air strike and direction and the aircraft is controlled by AI.My only change would be the Commander gains points by capturing objectives and destroying caches. **Of course, It doesn't have to be this way AI controlled is open to debate.** This poll is based on these three threads, feel free to continue the discussion there: Z-trooper and IronTaxi's statements: http://forums.joinsquad.com/topic/7772-jets-in-the-future/?hl=%2Bfixed+%2Bwing+%2Baircraft#entry124783 Unfrail's post is in here: http://forums.joinsquad.com/topic/4043-fixed-wing-aircraft-as-an-off-map-support-asset/?hl=%2Bfixed+%2Bwing+%2Baircraft 8km maps Discussion: http://forums.joinsquad.com/topic/15249-8km-x-8km-maps/?hl=%2Bfixed+%2Bwing+%2Baircraft#entry193561
Quick Suggestion: I played PR today (TRANS) and as always it was difficult for me to communicate with squadleaders who needed my chopper. Since Pilot have roles that need major communication to get the job done, I am suggesting to give the Pilot Kit the ability to communicate to Squadleaders just like the Squadleader of your TRANS squad.
Wondering if there will be any CAS planes or helis? in my mind a game like this would NEED an A10C flying overhead dropping maverics on laser guided targets (tanks, Apcs, bunkers or houses) i would very much love to see a working PIP display on the cokcpit for thermal cameras, working guided missiles and bombs, HE-AP ammo for the 30mm cannon, all the stuff that make the A10 a beast.. and mabey an AH-64 shooting some long range guided missiles / hydra dum fire rockets.. working gunner station and all that jazz! in my opinion it would bring an extra layer of immersion and awe to the game both to the plane lovers and the ground troops