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darricks posted a topic in Feedback & SuggestionsHello, I know, the game will change, new weapon, artillery, etc, etc... But, i dont think weapon/vehicle update or little "tactical" tweak can really improve the gameplay. I'm playing every night to this game, its my drug. I noticed what currently, the dev ask us to take the flag one by one, which create the following behaviour : -APC rush on malak abad (exemple of rush, but they ask us to rush as far as we can to prevent ennemy to take his first flag so we can take all the one he is missing) -FOB rush on papanov (or anywhere, actually i even see suicide logical trying to put fob right behind the main ennemy base xD) -Using FOB on ennemy rear as teleportation door for taking the ennemy back flag before it can fall back (i know, pr fob will fix it. Did u see pr fob in squad? Not me). -Forcing 70 ppl fighting in 500m when we have 4km² maps and doesnt giving any buff to manoeuvring move (i have csgo for this) -Creating repetitve behaviour to win (i'm using them too, i'm not an hypocryte), i'm not the first one coopérating with an other squad and caping all the flag in fast order so the game is 20 minutes long. -Seriously giving no interest in trying to cut ennemy supply line with big "checkpoint fob", creating "control fob" other big hill (except on malak or logar but, its just fob on top of the flag instead of inside the flag) So, i just took 2 minutes for making this little, absolutely caricatural map of what i'm thinking, let me introduce it. I call it "ho watch, 2 more flags to take at the same times for different game mecanic". It works the following way : U can take all the immediate flag (blue & red) in any orders, but u need at least the first flag to take one of the medium flag, and once u have one of the middle flag, u can take all the others middle flag (white one). Just follow the link between them to understand. Exemple for better understanding : Exemple of "counter rushing reaction" FAQ : "yes bla bla bla, so everybody is going to fight on the red flag on the left". No, if the ennemy is stronger on a flag, he is of course weaker at an other one, so u can win by fleeing him... giving his chance to "guerilla playstyle". U know, the kind of style fight 2 factions of this game are suppose to use!!! "Ppl are still going to put back fob to teleport once they got the medium flag" Yes, but they need to do it 3 times... So its 3 times harder! "Ppl are still going to rush with apc" Like before, they need to do it 3 times... And if for exemple US put all his troops on the right part of the map, INS will just need to do the same... on left.. And the ticket bleed will negate on both side! "Do u know on some map u need to take 2 flags at the same times" Well, i dont consider yes/no is a reponse, u are missing le "but". Le but is currently the third flag. Its also a basic mathematic question. 70/2 = 35. On a 100m² flag's compound = lot of ppl. 70/3 = 23. Its becoming more light, more clear. U can even give a chance to ppl playing in 3 men squad a chance to have an impact on the game. "It already exist in PR" U are talking of this? http://www.realitymod.com/mapgallery/?map=battle_of_ia_drang&mode=gpm_cq&size=64 Yes i agree, and it was cool. Ok lads, i summon the torn of hell, the army of ppl claming its bf-like or not pr like enough. Punish me! And forgive me for my english, ofc...