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Squad Campaign Codename: BURNING FOREST Story Line: In the aftermath of the coup against the Ukrainian President and his replacement by a pro-NATO ally, an increasing number of Ukrainian provinces have declared allegiance to the Russian Federation. Alleging that Russian forces had direct involvement in the uprisings, NATO maintained a resolved position in a threat to its interests. Fearing that Russian influence could spark at the gates of Europe, NATO answered the call of Ukrainian president and started strong negotiations with Russia. At the same time, NATO forces were deployed on the Ukrainian border to reinforce its interests. When a NATO diplomatic plane was sent to meet Russian officials, it was shot down by irregular militants In Crimea. From this moment, a new war between Russians, westerners, and local militias began to burn this part of the world. At Forgotten Honor, experience a balanced and exhilarating Squad campaign with: Establishing a legacy for Squad Organized tournament play featuring custom maps specifically modified for competitive tournament play. Modern gameplay as it ought to be played on Squad Grueling Sunday battles in combined arm. 2 sides led by experienced veterans with teamwork oriented armies employing strategies and co-operation with promotions and rewards for your achievements. New friendships with like minded people from all over the world It is free and everybody is welcome! What is a campaign? A campaign is a series of connected battles where we recreate the timeline of the war. Here at Forgotten Honor it also means teamplay and organized gameplay. Campaigns take about 3 months and every Sundays we will have one 4-hour battle. All battles are counted towards the final score which determines the army that won the overall campaign. Every army has a training server to use during the week for scouting and practice, as well as their own Teamspeak channels and locked sub-forums (we call them barracks) for communication and entertainment. Everyone can participate in all weekly activities and events as much as they want! About Forgotten Honor Forgotten Honor is an international gaming community that has a great amount of experience in arranging online events for games. Founded in 2004 by several players who wanted to organize ''teamwork'' emphasized battles for video games, Forgotten Honor has been growing until becoming one of the leaders in online events market. Nowadays hosts several tournaments and campaigns for different games, organizes multiple events, has its own modding development unit and is supported by an active community. What do we need now !! For this upcomming campaign we need people who are willing to SquadLead . Also we are looking for HQ members for both sides. If you are interested , just go to http://www.forgottenhonor.com/ for more info. Hope to see you all there
Chers joueurs, chères joueuses, bonjour à tous, Je suis Lokenn, membre des [S_Fr] mais surtout Event Manager (représentant français) de Forgotten Honor et je suis ici pour vous inviter à la campagne Squad organisée sur nos serveurs. Forgotten Honor, qu'est ce que c'est ? F|H c'est plus de 10 ans de tournois sur BF2:Forgotten Hope, Project Reality, Battlefield 1942, Red Orchestra etc. Au cours de ces riches années, 27 000 participants différents ont combattu sur les serveurs, pour le plus grand plaisir de tous, ce qui fait de F|H un des plus gros organisateurs de campagne d'Europe. Notre devise: "Teamworks meets Gaming". La campagne Squad Si je suis ici, c'est pour vous convier à la première campagne F|H Squad. Soucieux de nous renouveler et de proposer de nouvelles expériences à nos fidèles, nous nous lançons sur Squad avec les mêmes moyens et le même enthousiasme qui ont fait le succès de nos précédents évènements. Une campagne sur Forgotten Honor, c'est un évènement international, 2 factions qui s'affrontent sur des matchs 40vs40, une chaîne de commandement, de la mise en place de stratégie, de la coopération tactique, toujours dans la camaraderie. Vous préférez rejoindre un groupe d'infanterie pour monter à l'assaut des positions ennemis ? Appuyer vos coéquipiers avec des mortiers et défendre la ligne de front dans un groupe d'artilleurs ? Monter dans un blindé pour infliger de lourds dégâts à l'ennemi ? Quelque soit votre style de jeu, il y a une place pour vous et votre rôle sera déterminant pour la victoire de votre faction. Nous cherchons un maximum de joueurs pour participer à cette campagne qui débutera après les vacances d'été 2017 et se déroulera sur plusieurs semaines. Des matchs d'exhibition aura lieu cet été pour promouvoir l'évènement, et faire connaissance avec ses coéquipiers. Comment m'inscrire ? En attendant le lancement de la campagne, les pré-inscriptions sont ouvertes et nous permettent de commencer à gérer les effectifs pour que tout soit prêt pour le grand jour. Voici la démarche: Je m'inscris sur www.forgottenhonor.com Je clique sur mon profil > user control panel > usergroups > je sélectionne Squad members > en bas de la page, je sélectionne join Selected et je valide. Il ne vous reste plus qu'à vous rendre sur le forum dans la section Squad, et vous présenter sur ce post: introduce Yourself Vous serez ainsi au courant de toutes les informations importantes, et de la préparation de l'évènement Nous vous attendons avec impatience, et je vous promets déjà que cette belle campagne sur Squad sera une aventure hors-norme Pour toute question ou demande d'informations, je reste à votre entière disposition
Instead of maps being developed as isolated battles why not develop them in campaign sets with each map in a set featuring a different kind of combat (Urban, forest, armour). these maps develop off of each other logically in the frame of an overall campaign. I'm not suggesting a storyline linking these campaign sets, there doesn't need to be and multiple faction combinations should fight in the same campaign set so there's more variety in the game. For example, currently we have Fool's Road, but what if it was the middle section of the Fool's Campaign. The theme of this campaign would be the progression of the Militia faction versus whatever conventional faction(s) they're fighting. The first map in this set would be Fool's Hope. This map is set in an Eastern European city which is the Militia's home ground. Neither faction has heavy armour so instead it is all about dense urban fighting and only light vehicle support. Narratively this is the starting point with the conventional force attacking the relatively weak Militia in their own home. The second map is Fool's Road, which we've got so we know what it's like. In the campaign's narrative however this map would be the Militia branching out and fighting the conventional force outside of their city so they're no longer being purely defensive. The third map in this theoretical campaign is Fool's Gambit. This one is set around a large airfield in Eastern Europe that is occupied by the conventional force that the Militia is attacking. Both forces are employing heavy vehicles with the Militia having the advantage in vehicle quantity but the conventional force having quality. Thinking about maps in this way would be beneficial for development for multiple reasons: A ) Maps in a campaign set use the same assets as each other, so there's more bang for OWI's buck. B ) Campaigns suggest a progression that map designers can follow making it easier to create interesting maps using the same assets. C ) It helps player understand factions by putting them in very different contexts, allowing players to learn and master the different aspects that make factions effective. D ) It lays the groundwork for a campaign mode, if that ever comes around. Thanks for reading, this was a thought I had on a walk and it was burning away in my skull for a few days so I thought I better write it up.