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Hey squaddies! The Canadian Armed Forces team has been hard at work since the Modding Weekend to incorporate your feedback, smash bugs, and make all sorts of tweaks! We’re happy to present those changes now, as well as provide an update on Alpha 16 and the OWI Company Holiday. CANADIAN ARMED FORCES UPDATE As mentioned, the CAF team has been hard at work polishing their release and are ready to roll out some of those changes! The update will release today, August 28, 2019, at 3 PM PDT. This is a separate update from Alpha 16, which we’ll touch on in just a minute. KITS AND LOADOUTS Added Arid (or Desert) Canadian faction. Added a second Medic role with C8A3+C79A2. LAT now receives two LAS instead of one. Changed HAT Kit to have 1 Tandem and 1 HEAT round. Added a second HAT Kit with 1 Tandem and 2 HE rounds. Added the proper C8A3 icon for the M203 Grenadier version. WEAPONS Reworked ballistics of C14 .338 round: The projectile arc is now flatter. Raised muzzle velocity. Increased one-hit kill range and damage over time. Updated C79A2 sights by making the base post smaller and adding the illuminated part. Streamlined ADS and weapon positions. Streamlined recoil on C7A2+C79A2. Increased ammo requirement for Carl Gustaf 751 Tandem to 80 instead of 60. Decreased ammo requirement for Carl Gustaf 441D HE to 30 instead of 60. Tweaked Carl Gustaf 441D damage. Tweaked zeroing on Carl Gustaf Tandem slightly. Fixed scope effect on Carl Gustaf. VEHICLES Added desert versions for all vehicles. Fixed accuracy on 2A6M’s Gunner Sight. Increased visibility on 2A6M’s Rangefinder. Increased zeroing speed on 2A6M. Fixed Hunter-Killer on 2A6M. Fixed Cage Collision on 2A6M. Fixed LODs on Turret of 2A6M. Fixed Armor on 2A6M. Fixed wreck effects on LUV-A1. Fixed missing components on LAV. Adjusted Passenger viewblocks on LAV. Adjusted Driver Camera on 2A6M and LAV. Increased LAV Mobility. LAV fixed dust effects. Fixed LAV armor model. Fixed armor on LAV side panels. ADDED LAYERS Added proper Jensens_Range_v4 with vehicles and ammo boxes Kohat: Invasion_V1, RAAS_V3, TC_V1 Kamdesh: Invasion_V2, RAAS_V4, TC_V1 UPDATED LAYERS Gorodok: RAAS_V2, Invasion_V2 Nanisivik: Invasion_V1, RAAS_V1, RAAS_V2 Manic 5: RAAS_V1, Skirmish_V1, TC_v1 Yehorivka: Invasion_V2, RAAS_V1 KNOWN ISSUES Parts of Nanisivik are still Work-in-Progress. Guns don’t drop on the floor when soldiers get incapacitated. Desert Canadian Forces don’t have their own ammo boxes yet. The Holosight Crosshair still reacts to resolution. Mouths on characters don’t move when Voicing. In some cases, a version mismatch may occur if a client updates before the server. Restarting the server should resolve the error. ALPHA 16 STATUS As some of the more observant of you noticed, we’ve been putting Alpha 16 through its paces through closed testing. While the results are encouraging, we feel the choppers aren’t quite there yet, so we’re planning to push the release back a little. First, choppers are fully flyable and can be used to transport troops and supplies. They come equipped with door guns for self-defense, a gimbal camera to aid in landing, and a functional cockpit to help you keep aloft. As mentioned, we’ve held full-scale internal testing recently and gathered a lot of feedback from the first folks outside of Offworld to take flight. While we’ve made some strides in getting performance improvements in place, especially for users with higher latency, the pilot experience still needs some work. In some rare cases, there are some crash bugs, plus some other quality-of-life improvements that need to be made before the patch is ready. As we’ve been striving to maintain the 4-6 week patch cadence, we wanted to be fully upfront about the delay. Our humble apologies, but we believe getting helicopters right is worth it. As we move forward, we’ll ask for your help in doing just that with periods of public testing. We hope you’ll share your feedback! Additionally, we want to ensure our modding community has better support and less downtime. With that in mind, releasing Alpha 16 too early would also cause a gap in SDK support. The hope is to have as little time possible between the patch and mod support for that patch being available, especially for communities using mods to host leagues and events. OWI COMPANY HOLIDAY Every year, the company takes a week off to get together, get to know everyone who’s joined us that year, hash out the next year (including planning the next trip), and recharge our batteries. It is, as you may have guessed, that time of year! From Monday, September 9th through Friday, September 13th (most) of Offworld Industries will be in Japan. We’ll have a crew on hand to monitor things, but you may experience delays from support. You can still find assistance on the forums, the help site, or in Discord though. Should you see a pack of Squad developers somewhere in Japan, please send help and a translator. =) SIGN-OFF We appreciate your patience and understanding! We’ll be back and in full swing, all bright-eyed and bushy-tailed before you know it. In the meantime, please enjoy the updates from the Canadian Armed Forces Team! OFFWORLD OUT.
Hey squaddies! We’ve got some fresh reinforcements incoming: The Canadian Armed Forces are now fully deployed! That’s right, there’s a brand new faction in Squad and it’s already yours, completely free. Originally known as CAFMOD, the team behind the new faction is straight from our modding community. We’re honored to be able to include them as official content for all players. What content is that, you ask? So, what are you waiting for, soldier? Do it for The Great White North! OFFWORLD OUT.
Hey squaddies! We’re pretty excited by the release of Modding 2.0 and we wanted to share a little more about what that means. First and foremost, it means that the Canadian Armed Forces mod is going to be released in the near future as free, official Squad DLC. That’s right: you will be getting a new faction soon, completely free of charge, no action required. O, Canada! CANADIAN ARMED FORCES The arrival of CAF marks our first step towards including community-created content into Squad. This free expansion adds additional weapons, vehicles, and more, giving one of the world’s most well-known armies some well-deserved spotlight. Additionally, the update includes two Canadian maps, Quebec and Nanisivik, featuring snowy environments built for intense combined-arms combat. Be sure to join us later today at 1 PM PDT on our Twitch channel for more information, featuring special guest host Matsimus: https://www.twitch.tv/joinsquad INTRODUCING SPACE CREW To show off what Modding 2.0 can do, we’ll be showcasing a total conversion mod inspired by classic sci-fi thrillers: Space Crew. Players take the role of a Survivor who must work carefully with their team to solve puzzles and survive. Make a wrong move and they’ll become prey to a menacing creature known only as the Raptor. Space Crew is available to play later today by subscribing on the Steam Workshop or joining a server running the mod. MODDING 2.0 FEATURES We’ve added a variety of upgrades to our modding support to make building, finding, and playing mods a better experience. In-game downloads. Just connect to your favorite modded server! Whitelisted mods included in the official server list. (More information coming soon.) User interface improvements, including filtering for modded servers. Priority listing for whitelisted mods during the weekend. ("Stickied" servers.) OFFWORLD OUT.
Hello everyone! Today on Saturday, 8th September we'll host the very first public playtest of the Canadian Armed Forces Mod :flag_ca:. The mod is not yet available on Steam Workshop so make sure you fill out the following form to get access to the mod and join the playtest. SERVER IS ON CUSTOM TAB CAF Playtest - Canadian Armed Forces https://goo.gl/forms/pbox4FCCWpSdtYRx2 Once filled out you'll receive a download link from which you can download the mod. Follow the instruction of the README.md file if you have trouble installing the mod locally. Server Information will be available on the CCFN Discord (https://discord.gg/0rX0Q1CLIkTPJAOL) and Squad Modding Hub Discord (https://discord.gg/a9f4FvW) one hour before the event starts. The playtest event starts at: Americas: 12:00 PST / 15:00 EST Europe: 20:00 GMT / 2100 CEST Oceania: Sunday 03:00 AEST Thanks to CCFN for sponsoring this event's server.
Canada uses both Arid and Woodland uniforms, just like the Russian army does in Squad. Desert and grassland would both be perfect maps for the Canadian army in that case. I. Has your suggestion already been made? No. II. Is your suggestion worth the effort to make it a reality? Yes, I believe this suggestion would get a lot of support. Not to mention is has already been made in Project Reality. III. Is your suggestion already in-game or confirmed to be added to the game in future? No IV. Does your suggestion fit with the goals that Squad is trying to achieve? Yes, to help Squad to continue to be a unique game. Why add Canada? The Canadian army is extremely rare to be in any fps game, except when it comes to mods. Most fps games have Germany, UK, Russia, USA etc. Why are they so important? Canada plays a big role in today's world. Especially in Afghanistan, fighting the Taliban. They have been involved in combat missions worldwide, ever since WWI. It would really be magnificent to see Canada implemented into Squad in the future. I am not saying that a Canadian faction should only be added, I have seen other suggestions for other counties. But Squad is still developing. I know this game is and will continue to stand out of other fps games. Adding a faction like this will make the game even more unique! The Canadian Armed Forces are already a faction in Project Reality. So why not bring them back to Squad in the future? http://projectrealitymod.wikia.com/wiki/Canadian_Forces I know that adding new factions to the game is not your guy's priority as of right now, but when it is time, please consider the Canadian Armed Forces. C7A1 and C7A2 Assault Rifle Grenadier C3A1 7.62-mm LAV III G Wagon Leopard 2A4 Tank