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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 9 results

  1. So as you all know the sound system WILL get overhauled in the hopefully-not-so-far future. I made this thread so we can maybe somehow "help" the devs and give them suggestions on the sounds and such. First off, here is a video, although with blanks instead of real rounds (Real rounds are quite louder than a blank) showing off how gunshots should sound in an urban environment: Loud and echo-ey: Now, on the other hand, we have INCOMING fire. SONIC CRACKS. These are missing from the game. This is not as great of an example but I could not find any better. Very loud pops and cracks, like a whip cracking inches from your ears. We also have distant sounds. I feel as if they are too quiet. An explosion 100-150 meters already sounds relatively quiet and distant, when in real life, a distant explosion would be approx 400 meters. Here's a good example of distant sounds: Keep in mind that ALL of the examples I gave are in URBAN environments, so this would be fitting for Basrah and Narva, but not for maps such as Logar Valley. I know the sound designers know much more than all of us combined, and are striving to make sounds as realistic as possible, but I hope we can also contribute with a few examples.
  2. I think this is a near perfect example of incoming bullet cracks and other noises.(good examples: 1:35, 2:18, and 3:35) Possibly implementing some of these noises would make the game even that much more immersive and intense! I hope a Dev sees this, I love this game a ton! And possibly being able to contribute an idea in some way would be so awesome! Cheers, keep up the good work!
  3. Just interested to see what the community has in ideas, not saying it should be in but just spewing some ideas out. Such as odd Soviet era tanks. Or anything in general... Examples.... IDF MAR-290 Soviet Scud Soviet BTR... Again just brainstorming odd vehicals, plus as a history geek I learn something new when someone post something interesting. Please post with pictures
  4. Looking for a solid group of guys age 21 and over to form a new group. I have been looking at various units pop up and none of them grabbed my attention. I really want the atmosphere of a mature group of guys getting off work and putting in some hours behind the virtual gun together. I think we could have a lot of fun playing tactical with a group of guys we get to know. As of right now it's just myself as most friends haven't purchased squad yet. I want to build a great website and community for this group. Lets get this thing started! I'll be mocking up a logo for us pretty soon and will be putting my day job to good use and building us a great website. If any of the larger groups can help support us that would be great. Love this community and can't wait to join in depth.
  5. TRACERS

    Dear Devs, PLEASE add TRACERS at all times of the day! That would be so awesome! It would visually add confirmation of the force, or power, and speed of the gun/rifle, and hence, add another positive layer to the realism and experience of the game. Muzzle flash would also be great. Both tracers and muzzle flash would help greatly with situational awareness and orientation that would normally exist in reality. Also, PLEASE do add destructible environments similar to Battlefield. This game is alredy great, but adding destructible environments would take it to the next level!
  6. Seen some post on this but if a tank shot and a shell hit a building and nothing happens it would be a built weird.
  7. Caveat : I don't know if this has been reported already so apologies if it's a duplicate (I've done a bunch of searches but couldn't see anything specifically about this). I noticed over the course of last weekend's play that shot placement seems to be slightly out (read low) regarding cover height versus the weapon firing angle and height. When a weapon is fired over sandbags or hesco barriers, it seems like quite frequently the bullets get stopped by the barrier even though the weapon barrel and sights appear to be clear of or higher than the object being fired over. I don't know if anyone else has observed or reported anything like this already? I wasn't really sure whether this was more generally a symptom of the hitreg issue, but figured I might as well post here and see if anyone had noticed similar things during the last weekend's play? For obvious reasons its hard to capture with screenshots but I could try and record some footage of it this weekend if that might help.
  8. For those not familiar, you can hear them around the 0:40 mark of this video Would be nice to hear this in Squad rather than the typical whish, woosh sounds of near-flying rounds.
  9. Terminal Ballistics

    Hello everyone, I am the same Spartan0536 that writes ballistics code in the ArmA III mod forums for independent mod developers and I am now a contributing ballistics coder for the ACE 3 team in ArmA III, working alongside Ruthberg. Now that the introductions are covered I would like to ask a short series of very important questions. 1. Which calibers (small arms) are going to be represented in the game? 2. Will the game be using a single type value for the caliber or will there be different sub-munitions per caliber allowing people to best choose their load-out based on the combat environment? 3. Will the projectiles penetration and "damage" capabilities be realistically portrayed based on all available combat information and manufacturer specifications? 4. Will there be different ballistic characteristics based on ambient temperature, wind drift, Etovos, Coriolis, and atmospheric pressure and barrel length? 5. How will object penetration with projectiles be represented in the game? 6. Do you need any assistance with ballistics in this game? Thanks for taking the time to read this, I greatly enjoyed the PR mod for BF2 and I look forward to seeing what you have been working on for so long.
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