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Search the Community: Showing results for tags 'build'.
Found 14 results
Hows it going everyone. So I finally am upgrading from my Fx9350 an GTX660 to this monster build. I cant wait to play Squad with it! Case- NZXT S340 Elite Black/Red CPU- i7-7700k Cooler- NZXT Kraken X62 MoBo- Asus MAXIMUS IX HERO ATX Ram- G.Skill Trident Z RGB 32gb (4x8gb) Storage- Samsung 850 EVO 500gb SSD x3 GPU- Gigabyte GTX1080Ti Aorus PSU- Cprsaor RMx 650w 80+gold Wifi- Asus PCE-AC56 Hopefully tomorrow night Ill be throwing down on some maps with nothing but a smile on my face! Happy Hunting and dont forget to rate the build.
Just about to buy this new build, wondering how it might run. Any help would be appreciated CPU and Memory: Intel Core i5 quad core. 7400. Processor speed 3GHz. 16GB RAM. Hard drive: 2TB storage. Graphics: Dedicated graphics. NVIDIA GeForce 1070 with 8000MB memory. Interfaces and connectivity: Multi-card media card reader. 4 x USB 2.0 ports. 6 x USB 3.0 ports. Ethernet port. Wireless/Wi-Fi enabled. Wired keyboard and mouse. Operating system and software: Microsoft Windows 10. Thank you in advance SRCarterGaming
Militia and insurgents need trenches to place in FOB. There's a number of people that play insurgency for super fobbing. It wouldn't be too hard to implement, I think. All I want is a rectangular hole in the ground that can be connected to more at an angle. Zigzagging WW1 trenches would be very fun and immersive. The trench should be 2 sandbag lengths long, 1.5 sandbag deep, and wide enough for two people to pass eachother. To get out, there should be a little ladder on 1 side. Right-clicking with shovel should fill the trench up and remove it. It should not be able to be placed inside buildings. The cost should be around 100-150 points. A foxhole would also be nice.
Guys ineed help, I, building a pc now igot a GIGABYTE GA H110M-DS2 1151 DDR4 motherboard and I'm not sure if ASUS GTX 1060-O 6GB DDR5 192B will be compatible on my mother board. cant wait to play squad on a new level. please answer me. thanks in advance
Hello, first of all i want to say that this game is awesome. I bought the game on Steam and I played it for a short time but I have 40-35fps more less and I dont know if its because of the optimization or I have other problem. I played on Epic at 30-40fps and on high at 35-40fps. My specifications are: -Motherboard MSI 970 Gaming -AMD FX-8350 4.0GHz -GTX 970 4GB G1 -Ripjaws 8 GB 2133 -750w Power supply -I have about 5 fan coolers and a big one for the cpu. Hope that somebody can help me, I understand that the game is on alfa but maybe its something that I missed
Don't you love it when a plan comes together? I know I do. However, anyone who has led a squad in this game or others (ArMa, Insurgency, PlanetSide 2, Red Orchestra 2, MoH:AA, etc.) knows the experience is akin to herding cats. Cats named Rambo. That have Attention Deficit Hyperactivity Disorder. .. and seek immediate gratification or lose interest. With respect to Forward Operating Bases, these improvements can help keep these cats engaged. Even when all is lost, these improvements can save a squad some run time as the leader desperately chases one of the cats, hoping to get close enough before being peppered with bullets in order to drop a fresh rally point. 1. Give us Engineers. An engineer kit with an improved shovel or wrench could allow one squad members to hang back with the squad leader at the forward operating base and build it up while the others push in toward an objective or establish an overwatch. An engineer kit could also move a bit slower, but have a giant spool of 400m wire with an indicator on their HUD showing when they will run out of wire. When trying to leap frog your FOBs, this would provide an in-game mechanic for (1) rendering the previous FOB defunct remotely and/or (2) knowing when you're 400m from the previous FOB in order to place another. The latter feature could also be accomplished via some portable antenna or radio frequency tool that analyzes the distance from a radio signal. 2. Enable the Squad Leader to get his hands dirty and shovel with his troops instead of just standing there amidst a sea of metal posts. The squad leader needs to be at the forward operating base any time he wants something built, because he needs to place it and then hang around so the metal posts don't de-spawn. In my opinion, the squad leader should either have a shovel, or have the ability to swap his kit out and build what he's placed. Currently, when trying the latter, the structure will de-spawn after you've swapped your kit out and shoveled a few times. Consider allowing the structures that have been placed and are under construction to persist after the squad leader has swapped out his kit. Thanks!
Mainfold posted a topic in Feedback & SuggestionsJust got to thinking about the theme of the FOB and general building-objects for Insurgents. It would be cool if the placed objects and barriers for the Insurgents looked more like the "mud hut" walls and such, like the compounds on the current map in Squad. This would give it a more natural feel to it, versus just using big concrete-barriers (even though those are nice on their own). It would fit the environment a lot better and make it blend in to the other compounds of the area, then you could even make it look rather natural on the map, like building a "secret" section on to an already existing compound (that most people wouldn't bat an eye at when going past). In general, it would be really nice if the objects place down were fitting of the maps they were used on, regardless of faction. Like, how a wood-door looks out of place in a urban map, or a concrete block looks out of place in a wooded forest etc I guess this would also apply to items like IED's etc as well, as it wouldn't make a lot of sense to have a mound of desert-sand in the middle of the forests of eastern Europe for instance. It's the same logic as how a soldier wouldn't wear forest-camo in a desert or vice versa.
Sup' lads, With the new modular building system coming up, I just wanted to make sure we've got everything in that we want. I'm pretty sure the devs have thought this through rather well, if so i'd hope to see confirmation of these being added. Distance - I hope that we will be able to change the distance between the object preview and our character. Rotating - Speaks for itself, pretty sure this will be in though. Height - This option depends, ArmA has issues with objects floating 50% above the ground, and being able to change the height rotation etc really helps with putting down structures.in a realistic way. Snapping - Snab an object to another object, the way i'd see it is that every object for exame the simple hesco is a cube, a cube has 6 sides, so maybe put a snap point on the left,front,right,back, and top. Objects like roadblocks will only have an option to snap objects left and right etc. Objects groups - For example the hesco's, putting them down one by can become a little annoying when you're building something big, so maybe have the hesco menu option extend another option that lets you put 3 down in a row at once etc. I have to take a quik break, feel free to add anything that i've missed and let me know what you think.