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Showing results for tags 'btr'.
Found 12 results
PugViking posted a topic in VideosDriver was new to the game. One of the free-weekers. But my god, you can acheive a lot if you just listen to more experienced players! Prime example!
Hello there Thanks for the awesome game you made. Isnt BTR 82A abit overpowered if we compare it with USA apc Stryker? i think it would be nice if the btr 82a would be replaced with btr80 with casual 14.5mm heavy machine gun instead of 30mm btr82A. Also russians have MTLB 6MB witch is 30mm and this cannon is also pretty overpowered in my opinion. Damn, i did this post to wrong thread. MAybe some admin can move this? Thanks
lucreciop posted a topic in VideosHope you enjoy this ear/eye/etc/gasm cinematic footage of a russian 3 vehicle squad. We'll be posting videos frequently on that YT channel. Feel free to comment here or in the video if you have any suggestions or thoughts. Thanks! Espero que disfruten este video orgásmico, vamos a publicar seguido videos en ese canal de YT. Buscanos en Steam si quieres jugar con nosotros. Comenta acá o en youtube si tienes sugerencias o lo que sea. Gracias!
DesmoLocke posted a topic in General DiscussionYay Alpha 9 is here! Just make sure you're shooting at the right BTR! Russia and Militia have BTRs now. The camouflage paint pattern is different however. Remember to check your map before you let the RPG fly. (Not sure why the Militia BTR gun is sunk in the model in local) And a reminder on their tickets values here
Relatively simple: the BTR can't be rearmed without being in highest elevation (near +60°), or atleast with a tremendous amount of effort and time. This would be a nice hint for every surrounding soldier, if the maingun is highly raised. But it would be necessary to force a manual reload via key "R", like the gunner would do it manualy. An automatic reload would look stupid and could be totaly annoying during encounters. If the gun is not near the highest elevation, lets say atleast +50° before pressing Reload, the duration for reloading is heavily increased, marked by a red "R" in the ammo circle.
steering weels system is not realistic. there is a delay between the action and the reaction of the steering weels, thats mean when we are driving any vehicle and we steer left or right by using the arrows the weels takes fraction of sec to follow the command, its not executed directly and thats make the driving system soooo hard and not realistic at all. you can keep the feeling that all the vehicles are heavy by controlling the throttle behavior but steering shouldnt have the same algorithm. pls fix it we dont have to start steering before the turn comes up. regards
Hello guys. I didn't write here a long time. But now I'm tired of armored vehicles (BTRs and HMMWVs). They need 3 HEAT shots to be destroyed. It's very big cost, you know it. I suggest two varients: 1) 2 HEAT shots for destroy; 2) reduce speed of these vehicles after been shot and increase repair time. It is BMP-1, which has side armor 18 mm. and BTR has 7mm.
Hello guys, So I have been playing quite a while now and had some trouble communicating with my squad while sitting inside a BTR. I know I can go to my settings and lower the effects volume or increasing the radio volume, but with effects low I can't listen to footsteps a minute later when we are in a close combat firefight. It is quite the hassle to go to the menu again to change the volumes while in a firefight. So something I think would be an addition is to have the ability to plug in ear plugs or something similar (like in-ear noise-cancelling headphones). Of course, the negative effects are that all sounds (also proximity voice chat maybe?) except squad radio are muffled, but communicating with the squad will be much easier. This feature is really necessary with helicopters and planes when those hit. The game that got this feature right (just like the free look and multiple combat positions) is ARMAIII I use this a lot when flying a chopper or noisy vehicle in ARMAIII - King of the Hill and I think there is nothing wrong with using some good features to make the game (Squad) even better than it already is. Looking forward to your reactions guys. See you around on the battlefield. Edit: thanks for the correction Grey and DoctorKamikaze, ARMAIII does not have the ear plugs as core content but they are built in through a ACE/ACRE addition.
According to Wiki Russian Army has: 1500 BTR-80 and 1220 BTR-82A/AM. As you know, main difference is a 30mm cannon. Why we get BTR-80 which will be in the minority pretty soon? Because Russian Army add in service 1220 APCs in 3 years. I agree to reduce their number to 4 for the whole round.
Rich8 posted a topic in General DiscussionPlease, if you don't know what vehicles the enemy are using or what they look like, just look at the damn sheet the devs made for us. Even if they don't have a nametag you should know, don't ever soley rely on nametags, Squad vets know that. Nametags can be unreliable and if you don't know what a friendly looks like, I cannot trust you.