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Found 17 results

  1. The British Army needs helicopter support... me thinks the Puma HC2 would be most suitable ^^ Puma HC2: https://www.raf.mod.uk/aircraft/puma-hc2/
  2. Good Afternoon everyone, I am currently making a RTS game on Unreal Engine based on modern military in an insurgency. I want to make the first faction based on British forces. I am British but not served in the forces, so I am going to need some help with basic accuracy. It's not going to be as bling animation wise as Squad, as I am currently developing this on my own. But want it to play as realistic as possible, supplies coming by truck and convoys having to be defended. IED searches on convoy routes. Out reach to locals. Locals having a dynamic trait controlling whether they are being radicalised to insurgency or not. I really need help with the structure of British Army, particaly small units of Royal Engineers and Army combat sections, can I use two sections of four troops as defence for a section of Royal Engineers that would construct your "fire base" or OP. I haven't posted on the forums in a long time, but knew this would be a good place to ask. Please post any ideas you have. Better to get a list now before I get further down the line of coding specific ways AI works. Regards, Matthew
  3. British tank?

    The British Army could do with a tank. Challenger 2 would be correct, but would that be OP?
  4. Giving that the L85A2 is pretty heavy gun compare to other in-game rifle using intermediate round, i think the recoil on the rifle should be much more controllable compare to the M4, not bounce left and right every shot taken
  5. Greetings!! New to the forum but not the game! Some of you know me as that dude who just wont shut up! lol - others know me as - the Observer. Yes its me the Bro from Total War Server Chicago!! / West Coast Tac - to share some fun - These two videos I am sharing - trailer and full movie, are shot in the perspective of the SOLDIER. With the intent to immerse you fully into the role being depicted (the SAW gunner) in this movie. Please be BRUTAL - hate love its all great for creating better material. thank you and enjoy the show! ✪ British Forces SAW GUNNER - Immersion Trailer ✪ FULL video currently in upload for completion within 2 hrs. TY (Have an amazing day everyone!) BRO
  6. Sorry if this comes across as nit-picky or nerd-levels of attention to detail. Its actually painfully obvious stuff for us, much like US equipment is for the yanks among us. It is standard British Army doctrine to have optics on all service rifles. It's not just a "preference" thing, or based on availability, or "role", but rather a core philosophy of the service. It was one of the primary design principles around the L85 (and even before that, though optics technology was still maturing). All rifles have an optic. Will we see this in squad? Obviously there are a plethora of valid points to make in terms of balance and so on, I understand this. Problem is, an SA80 without optics is correlated very heavily with "cadets" etc in the army. Even then most of them have access to the older SUSATs. It may be rather immersion breaking to use the weapon system and iron sights (for at least those of us who know). Furthermore, we all get issued a sidearm on deployment. Same thing there. They have talked about the L129A1 DMR, so the era we are looking at here really falls onto the Elcan Specter scope, or even the placeholder Acogs, not the SUSAT. Yet the SUSAT has been mentioned in the dev logs along with usage of the L85 with iron sights. Its all a bit higgledy piggledy you see.
  7. British faction balance

    Ive only played one game as Brits yet, but fought them a handful of times over the last couple of days. Their infantry seems really, really strong with bipods for almost every class and a good amount of scopes too. the recoil for the service rifle is great and The "LMG/DMR" is a lot of fun too. Without having played too much, i would say it's the strongest faction measured by inf vs inf combat only. Even russia seems to be quite the underdog in my experience this week. Their vehicles though... the warrior is ofc going to outclass any opposing vehicle atm (since US vs BRIT isn't a thing). but it doesn't seem too great either, really bad horsepower and not as good vs infantry as the bradley due to slow firing(and no TOW). I haven't seen the brits field any MRAPS or the like yet, do they have armored cars? all in all i think they're pretty balanced atm vs conventional forces, but it's hard for ins and militia to fight their infantry in the open... What do you guys think? you have probably had some more experience
  8. I have noticed some inaccuracies with the british soldiers equiptment and uniform, these are: Iron Sights on the L85A2(SA80) A British soldier would not deploy to a kinetic scenario with the ironsights, they are using in training and in certain situations on exercises. They would deploy with the SUSAT or the LDS depending on the trade of the soldier. EG. Infanteers would deploy with the LDS while crewmen and supportive units would have the SUSAT. Due to the majority of the roles in a straight up fight British soldiers in the game are at an instant disadvantage. The uniforms are incorrect. Where blanking plates would be that have the soldiers TRF and Briagde flash are empty and the flag is situated on the pen pocket. This is not correct uniform for a british soldier. As attached The Body armour is not osprey, infact I cannot identifiy the armour at all. All modern british soldiers would deploy with the new Virtus kit. The logistics truck, while the outside is accurate of a MANN SV the cockpit is not, also the centre of the cockpit roof is a hatch it would be interesting to see if players could utilise this. Thanks for reading, would love to see the british troops be corrected, Ragnar0k
  9. british when the made the sa80 has scope by default, like germans with scope literally part of weapon. The scope kind of being trashy its not that much of change.
  10. Can any dev offer some opinions on what uniqueness would the coming British faction have? I know that the dev has talked about British faction in a recent stream, but little info was given besides that they would be basically the same as everyone else. So I'm more interested in knowing the detailed stuff. For example, what would the performance of the L85 be like as the first bullpup rifle in game? Many IRL advantages of having a bullpup design, such as easy-to-carry, can hardly be represented in game, and it would really be a shame if it just end up like yet another generic rifle.
  11. British forces release date

    I was told that squad was going to release the British armed forces into the game a long time ago and still they haven't even updated us on their progress. Have the developers thrown the idea away or is it just taking longer than most people expected. I'm not angry that they haven't been released it's just that it seems that they haven't said anything about this for ages.
  12. [Free Assets] British Props Asset Pack

    So with the British Faction getting closer it'd be great to see some in the modding community make some English maps. Mapping isn't my thing so I decided to make some props. Included Items: Red Telephone Box Red Postbox Traffic Bollard Internet/BT Box (Found at the bottom of EVERY English Street) Pedestrian Crossing Post thing..? Old Caravan (Will release different textures for it soon! Old and new etc) SandBag Road Sign The pack is far from complete but I've been busy lately with the Foreign Legion Faction mod. Simply download the Uassets you want and place them directly into the squad content folder under epic games. https://drive.google.com/drive/folders/0B8cE5JFq7B_WeTMzUGZuQlVnQW8?usp=sharing - Download Please note that these are free but please do not use them outside of the squad modding community without my permision. And obviously don't sell them. Thanks for taking a look, enjoy ! Edit: You will have to relink the materials up and possibly reassign the material to each model. Babe x
  13. Post Scriptum : The Bloody Seventh

    Official Website : http://postscriptumgame.com/ Facebook : https://www.facebook.com/PostScriptumGame/ What is Post Scriptum? Post Scriptum is a WW2 modification for the acclaimed tactical shooter SQUAD. Players will relive the events of ‘Operation Market Garden’ across the fields and towns of Holland. This massive Allied assault consisted of a coordination of the British and American Airborne to capture key bridges while the British XXX Corps moved to reinforce them through Highway 69. However, consecutive delays in consolidating ground from the north of Belgium through Nijmegen forced the 1st British Airborne Division in Arnhem to make a stand much longer than anticipated. With no successful link between the XXX Corps and the Airborne in sight, the seventh and final bridge in Arnhem was considered lost. ‘The Bloody Seventh’ is our name for the initial focus of the project as we feel it succinctly details the struggle that the British paratroopers had to endure while waiting for their army counterpart to establish a link through the Lower Rhine. Players will be given the option to fight with the British Airborne Division, British XXX Corps or several branches of the German Army, such as the Wehrmacht or the Waffen SS. It’s a rare opportunity to experience the intense battlefield that was the Battle of Arnhem, which stretched across farms, woods, villages and city areas. Each area is being accurately recreated from archival references that range from street level to aerial images. Whether you’re jumping out of a plane, resupplying friendlies or operating a tank you will find multiple reasons to drop back into the battlefield in this grand scaled representation of a WW2 setting never explored in a large multiplayer environment. http://postscriptumgame.com/assets http://postscriptumgame.com/assets Who are we? Periscope Games is a development group that came to exist from the merging between PR:WW2 (an add-on crew from the Battlefield 2 mod Project Reality) and La Voie de La Liberté (a modding team from SQUAD). The project started in the beginning of March (of 2016) with common goals in terms of structure, recruitment and production by the respective lead developers. The team ranges from members with vast experience (with backgrounds such as Project Reality, Traction Wars, Day of Infamy, Invasion 1944 and even Hitman) to SQUAD modders that have extraordinary potential. We are always looking into adding talented members to our ranks. We believe in a balanced representation in numbers across different departments to keep the current steady pace of development. This is a good opportunity for those with a professional background to add a solid project to their portfolios and skilled modders/graduated students to tune their skills in a great working environment. If you’re interested please check out our Recruitment tab here : http://postscriptumgame.com/recruitment to check available jobs within the team. http://postscriptumgame.com/assets http://postscriptumgame.com/assets What is our concept and goals? Post Scriptum takes the common element of longing that is often expressed in the letters of soldiers to bring a more down to earth and intimate perspective of their existence. The concept takes a strong view of the men behind the uniforms rather than glorifying or creating a subliminal sense of empathy that it’s more often related to ideologies than the very nature of Man. This path will be ever present not only in our promotional ads but also in-game. We have a few ideas in mind to integrate immersive elements, traditionally reserved for single player, that will enhance the overall experience (while avoiding detrimental changes to the multiplayer gameplay). Periscope Games long term ideas for Post Scriptum include more than just a detailed WW2 setting for SQUAD. There are unique gameplay features, map layers and gamemodes in the roadmap that will be implemented (and revealed) in due time. We aim to please players that want a multitude of gameplay options along with those who wish to relive the Battle of Arnhem in a historically accurate setting. We’re taking cautious steps through development ensuring we do not bite off more than we can chew. For these reasons and others stated above we will continue to work hard to bring you a great WW2 tactical experience and hopefully earn the merit to launch our project to higher grounds. http://postscriptumgame.com/maps F.A.Q. Do you have a release date? As usual, ‘it’s ready when it’s ready’. How and where are you going to release? We will reveal such details in due time. Are you going to release your content for the modding community? In the current state, as a modding project, most likely not. Is Arnhem going to be the only place you will cover in the campaign? No. It’s in our plans to go beyond that but ‘The Bloody Seventh’ alone will be quite a monumental task. Will we be able to play with vehicles in the first release? It’s preferable not make promises of that sort while so early in development. Why aren’t you working with other WW2 mods in SQUAD? PR:WW2 initiated talks with WW2 mods in the beginning of February. The proposition would be for each lead developer to have an equal share of decision making within the project. Eventually only ‘La Voie de La Liberté’ agreed with those terms as well as sharing equal views in structure, planning and team management. Are you going to lean towards the Allies in your visual concept? We have a neutral stance regarding both factions. We will balance our promotional campaign between one and another throughout our development. The only one sided leaning element might be baseline with its ‘bloody’ British cursing but that was purposely named to have a double meaning as both sides never had full control of Arnhem’s road bridge. Will you censor Nazi symbols? It’s not in our plans to do so. We believe that every single historical element should be captured regardless of its significance. However, we can't ignore country laws in which such symbols are not allowed. For that reason we’re planning to make a censored version for players that live in countries where Nazi symbolism it’s outlawed. However, our execution of this censored version hinges on many factors, some of which may be out of our control.
  14. Who Dares Wins - Wallpaper

    Quick wallpaper I put together, thought I'd share. http://i.imgur.com/eVDP5Fs.jpg -- Christmas Hat Variants 1) http://i.imgur.com/L6CwsoI.jpg Bright Hat 2) http://i.imgur.com/1ox2Gsv.jpg Dull Hat 3) http://i.imgur.com/OuqlvII.jpg Grey Hat
  15. Hi all, I'm posting from my phone, so apologies in advance for any abrupt explanations or typos. I've read every single thread in this forum and have been contemplating this issue for almost 2 years now. In a nutshell, I am a UK-based (Lancashire, England) PR vet since 2007 who was part of an old PR stalwart community 'Tactics & Teamwork' [T&T] back in the days of 0.5-0.8ish when we ran one of the most popular European-based servers. The community fragmented around late-2010 and I've been without a home ever since. I have not seen many UK/EU communities fill that void in that time, or those that did are now also no longer really around. A lot has changed since back then with myself specifically. Everyone eventually has 'less time to play games because of real life and growing up', but even more so significant to me is that I have a job working shifts, including weekends and nights. This means I don't get to unwind every Saturday night, and the odd weekends I do get, I'm likely to be spending time with my very-soon-to-be-wife. When [T&T] collapsed, I didn't just lose an in-game tag and a regular server, but I also lost the group of people I played EVERYTHING with, and since beginning this job 4 years ago now, it has seemed like such an uphill battle to find a new 'gaming home', a group of English speaking (not necessarily UK based) people where there is a chance whether its 7pm on a Saturday night, 10am on a Monday morning, or 2pm on a Thursday afternoon, that I can jump onto the community teamspeak, and there will be someone there to play a game with. Any game I have, not just PR or Squad. I'm a big team player, but because of my shift-work, the last 4 years of my favourite hobby have been quite 'lonely' in that I am just 'another player'. I have no 'home', no group of regulars I can trust to play assets with. I'm at the mercy of whoever has a space open. I can't promise an event or training schedule, nor am I looking for any that are mandatory. I'm all for improving my game, but not at the threat of my membership being cancelled. I'm not looking for a PR/Squad ONLY community. I enjoy other games, RTS, MMOS. I'm looking for the flexibility of friends who I don't have to leave at the doorstep unless I'm playing a particular game. Since [T&T]'s collapse I have ran a 20-man TS3 server that is frequented by my brother, our RL friends when they want to game, the person who actually recruited me into [T&T], and his rag-tag group of players he takes under his wings from the other games he plays. That's just an aside - it's a very small family and close friends TS server, but anyone here in a similar situation to me is welcome to use it - just ask me for the details. So, enough about the past, what can I tell you about me that might make any groups out there reading this want to extend an invite? PRdating.com ad below: I'm 26 and live in the North West of England (Lancashire). I have a broad accent, and am naturally very loud. I have two very distinct modes; life-and-soul (of the party), or very serious. Each attitude betrays the other in that I can come across as two different people. This is in-part because of what I do. I work for one of the UK emergency services, and my serious side comes through that - so sometimes the outright ridiculous behaviour that can come from me is simply my ability to unwind from the things I deal with day to day. Because of my shift work, my gaming patterns are sporadic. I can tell you well in advance when I will be available because my shift pattern is predictable, but EVERY week is different and I cannot tell you that there is a single night in the week when I am always available. I'm soon to be married at the start of July, and so when I do have weekends free, I am often doing something with my fiancée, but she is very understanding of my second love (gaming), and is often happy to crack on with her own hobbies whilst I do mine. She's quite content of we're just in the same room together... But this means I'm restricted on my headset due to my loudness, hence I recently bought some wireless TV headphones for her! I love all kinds of games, but mostly MMOs, RTS and FPS. My love of gaming started with Ultima Online when I was 9. It stayed with me through my teens, as did Counter Strike and TFC amongst most MMOs to ever be released (DAoC I love you, rest in peace). I played BF2 since the Gulf of Oman demo and found a group of people to play with regularly. Purely through their need for ammo at the time I ended up playing with machine gun classes and have since become a killer auto-rifleman/MGer. In my late teens I found PR, Company of Heroes, and WoW. These days I have recently returned to PR - the last time I played was in the 2 tournaments ran by Forgotten Honor in 2013-14. I am very much looking forward to squad, and also dabble in ESO and GW2 as they're free to play. I love the GTA and total war series. In PR I am trying to become an effective squad leader, often focusing on the thing that the rest of the team is ignoring (I can see when a round is being played like a 5 year old's football match and everyone, including the goalie, is just chasing the ball and not focusing on leaving the net wide open). As I say I'm a killer machine gunner, have great estimation for trajectories on LATs and Grenadiers, but am trying to get my head around the Marksman kit as an actual contributory kit to a squad's performance. I'd play Commander more if it was actually consequential to the team's efforts and wasn't just a largely ignored position involving staring at a low-res map for an hour. I prefer infantry play for 2 reasons - one, I tend to find it to be the most rewarding, and two, the lack of regular buddies to play with, combined with the prevalence of belligerent asset whores means it's not a realistic prospect for me to use assets often. That said, I'm regularly told I'm the best trans helo pilot players have ever seen. I don't do tricks, like flying upside down, but I do the job bloody well and have enjoyed doing it since BF:V. I owe my skills to using my chopper as a 'car' and skimming the roads at top speed in hueys when bored on BF:V. It was good fun nipping around trees, and I use a mouse and keyboard. Well, that's enough of a sob story and probably more than anyone needed to read, but if I'm blunt, I'm currently itching to play PR 1.3 whilst sat in a hotel room 4 hours away from home at a friend-of-my-fiancées wedding where I don't know may people, she is the bridesmaid, and the food has made her stomach topsy-turvey, so I took my queue to shoot also, and am posting this (and on other threads) whilst my fiancée sleeps like a log. Hope to hear from players, close-knit groups, and communities alike! Please re-ignite my teamwork-lead gaming. Cheers!
  16. It would be awesome If you create some British Troops Skins and put the L85A2 in the game too.