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  1. THE PROJECT Roadmap https://trello.com/b/d43KRBwe This faction description aims to outline a path for those who wish to see and play with the Brazilian Army one day, a dream that began in Project Reality (2005) but never came true, leaving it to Squad the opportunity to host one of the most complete armed forces in the southern hemisphere. Perhaps the most important thing to say about this topic is that if we (Brazilians and armies enthusiasts from South America) don't come together to plan and execute a Brazilian faction idea, it's very likely that it will never take off. It's not asking OWI Devs that such a faction will come true. Having said that, I gather here the main current features of the Brazilian Army, also considering the balance between what is new in the Armed Force and what is already well established, but NEVER considering features that don't belong to the Brazilian Army. But if you still have questions about whether this is worth it, take a look at the potential: Let's take the first step? INFANTRY Squad Structure of Brazil Army: Through this book from the Army Library, I found out the most current terrestrial squad structure. Follow the original and a translated version, following where possible the approach already seen on Squad: Regular ground soldier/rifleman features: Rifle: Imbel A2 (wiki en / pt). Video: IA2 review. Pistol: Beretta/Taurus M975 (wiki en / pt). Video: unmounting an M975. Grenade: M26 (wiki en / pt). Video: small video review. Smoke grenade: no information yet. Shovel: same or similar of US Army / already on Squad. Uniform: below (Brazilian Lizard woodland and Caatinga environment) Pre-Alpha-version already on Squad (Minustah mission tribute): Special features for the role: Commander: no information yet. Squad-Leader: Imbel A2 + Taurus pistol Engineer: Remington 870 .12 (wiki en / pt). Video: soon. 3D Model: soon. Marksman: Imbel AGLC + Bushnell Elite 3200 (wiki en / pt). Video: a Brazilian Lieutenant about AGLC. 3D Model: not found. Light Anti-tank: no information yet. Heavy Anti-tank: No pistol, Imbel A2 + AT-4 (wiki en / pt). 3D Model: already on Squad. Anti-Aircraft: 9K38 Igla (wiki en / pt). Video: a fan video review. 3D Model: by Vaclon and Igla S by The_Structure_World. Crewman: only a Taurus pistol. Pilot Crewman: only a Taurus pistol. Medic: no information yet. Automatic Rifleman: No pistol, FN Minimi (wiki en / pt). 3D Model: already on Squad. Heavy Automatic Rifleman: No pistol, FN MAG (wiki en / pt). Video: unofficial Brazilian Army instruction. 3D Model: already on Squad. Grenadier: No pistol, Imbel A2 + M203 + ACOG (wiki en / pt). 3D Model: not found. Ground soldier loadout: Below, it comes from this official document from 2014. Since 2017, the official BR Army books bring Imbel A2 as the main infantry rifle: GROUND VEHICLES Main Battle Tank Leopard 1A5 BR (wiki en / pt): in service since 1997, it has as main gun a 105 mm Royal Ordnance rifled gun (13 rounds in turret 42 rounds in hull). Video: an official BR Army 1A5 video. 3D Model: by Leonardo Moura and by yuangrave Taking as an example what the human-loader of Abrams says when under pressure in-game, in the Brazilian version we can use phrases as "Desce o aço, porra!" ("Throw the steel, damn it!") and "Senta o dedo, caralho!" ("Pull the trigger, ****er!"). Both commonly used by Brazilian soldiers. Infantry Fighting Vehicle VBTP-MR Guarani (wiki en / pt): in service since 2012, APC 6x6 Guarani is used for Brazilian and Lebanese Armies. Two crews plus nine passengers. Video: gunner HUD and internal canon sound; an official fire training video; an official assembly line video and additional Guarani's armor Weaponry specifications: UT30BR turret [the canon is the ATK MK44 30mm (same of Canadian LAV)] Light Armored Vehicle LMV Lince (wiki en / pt): this light multirole vehicle is a 4WD tactical vehicle, and in service with several countries as the Brazilian Army since 2016. Video: a fan review. 3D Model: by Francesco Bez and by A.D.U. Transport/Supply Constellation 31.320 (wiki en / pt): this exclusive 6x6 Brazilian Army MAN/Volkswagen truck with the function of carrying troops or equipment. Video: train cargo with some 31.320 models. 3D Model: by Ruth S. AIR VEHICLES Supply/Transport UH-60 Black Hawk (wiki en / pt): it is a four-blade, twin-engine, medium-lift utility helicopter manufactured by Sikorsky Aircraft. Video: Brazilian Army's Black Hawk landing. 3D Model: already on Squad. DEPLOYABLES Anti-tank ERYX 137mm (wiki en / pt): in service since 1994, ERYX is a short-range portable SACLOS-based wire-guided anti-tank missile (ATGM) produced by European company MBDA. In America, only Brazil and Canada have used ERYX system. Video: MBDA promo video. 3D Model: not found. Heavy Machine Gun Browning M2 .50 Caliber (wiki en / pt): it's a heavy MG designed toward the end of World War I. Video: Brazilian Army using M2. 3D Model: already on Squad. Mortar L16A2 81mm Mortar (wiki en / pt): The United Kingdom's L16 is the standard mortar used by the Brazil Army. 3D Model: already on Squad. Anti-Aircraft Oerlikon GDF-001 (wiki en / pt): Oerlikon 35 mm twin cannon is a towed anti-aircraft gun. Vídeo: Brazilian Army Oerlikon demo. 3D Model: by BigBoss. FOB The Command and Control System (SC2) (wiki en / pt) is part of the Brazilian Army Communication Weapon and works through computerized means (Zimbra, Video Conference and VoIP/RITEx), radio means (Harris Falcon II, APX / XTS and GTR 8000 repeater) , satellite media (SISCOMIS Transportable Terminal [Indra Tactical Terminal], VSAT, BGAN, IRIDIUM Telephone and SPOT tracker). Vídeo: An Army officer explaining how works SC2 for ground forces. 3D Model: not found. Audio (background radio voices): Brazilian Police radio footage. HAB no information yet. Fortifications & Others deployable Ammo crate: no information yet Repair Station: no information yet Bunker & Hasco block, wall & sandbags line, crescent, pillbox: apparently, it has no official guideline. Razor wire: same of US Army / already on Squad. Ladder: same of US Army / already on Squad. Indirect fire-shelter: no information yet COMMANDER FEATURES UAV FT-100 Horus (wiki en / pt): in service since 2015, Horus is a Brazilian electrical Miniature UAV (in Brazil called VANT) designed for short-range surveillance designed in conjunction with the Brazilian Army. Video: Horus daylight training and night training. 3D Model: not found. AirStrike A-29 Super Tucano (wiki en / pt): in service since 2003, and used by Brazil, USA, Israel and others, the "Silence Death" features a modern avionic and can, in addition to its two 12.7mm heavy machine guns, be equipped with major air-ground missiles, including AGM 65 Maverick, and bombs such as the Paveway II. Video: Close Air Support training in Afghanistan. 3D Model: by Victor de Jesus and by Simaoelis. Artillery M109A5 (wiki en / pt): it is a former Belgium turreted self-propelled howitzer M109 of 155mm. Video: a fire training video of Brazilian Army. 3D Model: not necessary. ENVIRONMENTS & ENEMIES Rainforest Environment: Amazon Jungle (wiki: en / pt) (environment video) is a moist broadleaf tropical rainforest in the Amazon biome that covers most of the Amazon basin of South America. This region includes territory belonging to nine nations, but Brazil controls 60% of that. In the military, it's well known that the Brazilian Army is the largest rainforest combat specialist in the world, with hundreds of military personnel from other nations going to CIGS (Jungle War Instruction Center). Although the overwhelming majority of Brazilians have never seen a jungle in person, when we think of the Brazilian Army biome being in combat, we think of the Amazon (a region larger than Italy and France combined). It turns out that Amazon isn't just a dense jungle. Amazon has rocky areas and low vegetation. And for Squad this is an example that might work very well: the Amazon region called Pico da Neblina that borders Venezuela. Real enemy: In the Amazon region, Narcos. Fictional enemy: Brazil is super friendly. Fact! But in the lasts years, Venezuela borders gave some attention. What do you think? Heightmap: I'm using this real heightmap for my Roraima map on Unreal Engine 4.You can check it on GoogleMaps or on OpenTopoMaps too. Outskirts Urban Environment: as suggested by Brazooka and heborn, an urban CQB scenario in the outskirts of Rio ("periferia" in Portuguese) could be awesome, but I'd dismiss the idea of bringing a police force (Ground Branch game style) to maintain Squad's logic of prioritizing regular armies. Quite complicated topic. Rio got criminal factions and militias ones but, even the Army sometimes get into Favelas, day-by-day they are not there. That role goes to BOPE (Military Police Special Force). I am not sure if this environment is for Squad gameplay, although at least once a year some f***ing heavy weapon is found at Favelas of Rio. Btw, assets would be a huge work in this option! HUGE! Real enemy: Narco factions as Comando Vermelho (CV). Fictional enemy: Heavy Narco militia? Heightmap: My suggestion is this area for extracting the heightmap for Unreal Engine. That zone is pretty famous and we get a favela (Vidigal) on the west. Caatinga Environment: the Caatinga (wiki en / pt) (environment video) is a xeric shrubland and thorn forest, which consists primarily of small, thorny trees that shed their leaves seasonally. Cacti, thick-stemmed plants, thorny brush, and arid-adapted grasses make up the ground layer. Most vegetation experiences a brief burst of activity during the three-month long rainy season. The Brazilian Army has an unique leather uniform for that kind of sharp environment. This environment is the dream of many Brazilians wanna play with the Brazilian Army because that landscape exists only in Brazil. Real enemy: historically, and many centuries ago, the real Brazilian enemy in this region was the Dutch Armed Forces. Today there is no real threat. Heightmap: My suggestion is this area for extracting (GoogleMaps / OpenTopoMaps). Haiti Urban Environment: Minustah was a Haitian mission in operation from 2004 to 2017 (wiki en / pt) (environment video). Following the 2010 Haiti earthquake, the United Nations reported that the headquarters of the mission in Port-au-Prince had collapsed and that the mission's chief, Hédi Annabi of Tunisia, his deputy Luiz Carlos da Costa of Brazil, and the acting police commissioner, RCMP Supt. Doug Coates of Canada, were confirmed dead. Caos. To paraphrase General Heleno, "Although the shootings were daily in Port-au-Prince, the problem was not the out-of-power Haitian military, but the gangs that were infiltrating the city and had no commitment to anything." Although a regular against an irregular force is fun for many players like Al Basrah and Sumari maps, the gangs (without real heavy weaponry) of a miserable country haven't had a chance against a Regular Army. To make Port-au-Prince a Mogadishu (from the Black Hawk Down movie), we would have to create a more powerful enemy faction. But which one would be worth creating? It would get to be usable for other conflicts too. Suggestions? Real enemy: former Haiti solders and gangs. Fictional enemy: no clue. Heightmap: Port-au-Prince on GoogleMaps and OpenTopoMaps. MAPS Yanomami 4km x 4km AAS + RAAS + Invasion Here is my planning for the "Yanomami" map. Soon I'll set some shots about it: https://docs.google.com/presentation/d/1FhBUwgfLscjxUmpvta0lvxn1b9A5wyHFbxbup_Yp9IM/edit?usp=sharing OUR TEAM Carneiro and thy. Feel free to contribute and share! Check the project roadmap: https://trello.com/b/d43KRBwe