Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
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Hello all, I like the sprint mechanic but I was thinking about how there are really only two speeds. The initial speed (which is the fastest) and then the end of stamina speed (which is more akin to a jog) What if there was a reserve sprint that came after your stamina was fully depleted that acted as a “second wind” where it would offer the same speed as the initial sprint (the fastest) only now it would start to smear the players vision and accuracy. Much as in real life, anyone who has ever sprinted before knows that they are able to sprint jog sprint jog without having to stop with the understanding that if they push themselves too hard, they’ll see spots and eventually pass out! At the moment, the cycle I find myself running into (pun) is sprint-jog-prone-regain stamina-sprint-jog-prone-regain stamina etc.... It’s a bit repetitive. I imagine a scenero where you are jogging to the objective and suddenly you take fire. With nowhere to go, your fight or flight response kicks in and you find yourself sprinting to the safety of the wall, only when you get there, your hands are a bit shaky and vision pumping (much like the bleeding out effect). The player would be safe, but they would now have to fight with reduced accuracy and visual clarity.. now when they sprint, they will have to decide if the temporary loss of motor function is worth it or not. Anyway just an idea to spice things up. This is my first post here so let me say THANK YOU DEVS for creating a game that truly is the successor to the beloved Battlefield series (pre EA) :)). You have reignited my love for team games. Rock on.
Hey all, this post is to AMD users, it's for CPUs primarily, but also GPUs. Obviously I cannot guarantee that these fixes will work for everybody, but hopefully somebody is able to squeeze out at least a few more frames. In this post, I will give an exhaustive list of all my relevant specs, settings, tweaks, and software information in an effort to help AMD users get as much more performance as possible. First off; it IS possible for AMD CPU's to perform well with Squad! My current setup gets 50-60 FPS consistently with up to around 45 players on all maps. Even with smoke and heavy combat, I usually don't dip down lower than the high 30's-low 40's. This is with 1080p, Max Effects, max AA, 125% resolution scale, and max Post Processing, I can play with more than 45 players, but obviously performance suffers, but not too badly! I still get a consistent 35-40 FPS even with 60+ players and combat, but the lower dips in frames are longer and more frequent. While this isn't amazing, it beats the heck out of many of the horror stories I have been hearing. Some people with similar or even slightly better specs are saying that even on low population servers with lowest settings, they are barely able to get 30-35 FPS without even being in combat.If it is possible for me, then in principle, it is for others too, let's begin: (Thank you to Boxknife for the format of these specs). System: CPU: FX-8320 @4.6Ghz (CPU ratio is 23.0) GPU: Sapphire R9-390 Nitro 1100Mhz on the core (+100), 1500Mhz on the memory (default) Afterburner power use percent: +50% (Latest non-beta drivers) MB: Asus M5A99FX Pro R2.0 Bios version: 2501 x64 (04/07/2014) RAM: 8GB DDR3 Corsair Vengeance @ 2133Mhz Timings: 11-11-11-28 (Voltage is auto) HDD: 1TB WD Black 7200 rpm Monitor: 1080p 60Hz Dell generic monitor. OS: Windows 7 Ultimate 64 Bit with all current updates. (There are two hotfixes that Microsoft has put out for the FX series of chips that can help with some performance issues, I have applied both and I would recommend you do too.) These are free for anybody, but you have to request Microsoft send them to you manually via email, however the action is automated and takes a few seconds at most, no signup or weirdness required. If you feel fishy about that, I will link to a Tek Syndicate forum post that has both files linked for download automatically. I think they are safe, but obviously, download at your own risk. Hotfix #2 Hotfix #1 Tek Syndicate Forum Post Power Supply: XFX Bronze 850 Watt. In Game Settings: Resolution: 1080p Fullscreen Vsync: On Res Scale: 125% AA: FXAA High View Distance: Epic Shadows: Low Shadow Quality: Off Shadow Res: 512 AO: Off AO Levels: None AO Scale: 1.0 Post Processing: Epic Eye Adapt: On Motion Blur: Off Lens Flair: Off Textures VRAM: 4GB+ Effects: Epic FOV: 100 Radeon Control Center Settings: Version:16.3 VSR: On GPU Scaling: Off Scaling Mode: Center Squad Radeon Control Center Game Profile Settings: Anti-Aliasing Mode: Override application settings. Anti-aliasing Level: 8xEQ Anti-Aliasing Filter: Standard. Anti-Aliasing Method: Multisampling. Morphological Filtering: Off. Antisotropic Filtering Mode: Override application settings. Antisotropic Filtering Level: 16x Texture Filtering Quality: High. Surface Format Optimization: On. Wait for Vertical Refresh: Always on. OpenGL Triple Buffering: On. Shader Cache: AMD optimized. Tessellation Mode: AMD optimized. Frame Rate target Control: Disabled. Bios Settings: (Note, Some of these settings may be different or not available depending on your mobo/hardware configuration.) CPU Basic Power Settings: Manual for the core voltage. Voltage: 1.440v (offset mode + 0.106250. All other voltages are auto.) Cool 'n' Quiet: Always Disabled C1E: Disabled SVM: Disabled Core C6 State: Disabled HPC Mode: Enabled Apm Master Mode: Disabled South Bridge Settings: HPEI: Enabled North Bridge Settings: IOMMU: Disabled Initiate Graphic Adapter: PEG/PCI Core On/Off: CPU Core Activation: 5th Core - 8th Core Disabled Ram Other Timings: Everything else for my DRAM timings is auto. (PM me for specifics if needed.) DRAM Driving Control: Left everything on auto for my Mobo and RAM setup as well. (PM me for specifics if needed.) DIGI+ Power Control: Manual CPU Load Line Calibration: Extreme CPU/NB Load Line Calibration: Extreme CPU Current Capability: 130% CPU/NB Current Capability: 130% CPU Power Phase Control: Extreme CPU Voltage Frequency: Auto CPU Power Duty Control: Extreme CPU Power Response Control: Ultra Fast CPU/NB Power Response Control: Ultra Fast CPU Power Thermal Control: 130 DRAM Current Capability: 110% DRAM Voltage Frequency: 300 DRAM Power Phase Control: Optimized HT Link Speed: 2600Mhz CPU/NB Speed: 2600Mhz PCIE Frequency: 110 (Default was 100) CPU Bus Frequency: 200 CPU Ratio: 23.0 I also have applied some basic ini tweaks, I will link to the main post on Reddit to these various possible tweaks. Reddit Performance Post Sticky Here are the specifics of the ini tweaks that I have applied: Squad Forum Post for Performance Tweaks FX.MaxCPUParticlesPerEmitter=20 FX.MaxGPUParticlesSpawnedPerFrame=0 ShowFlag.Decals=0 r.LightShafts=0 MaxChannels=96 (Default 128) r.CustomDepth=0 [[email protected]] r.SkeletalMeshLODBias=3 [[email protected]] r.Upscale.Quality=0 [[email protected]] r.TranslucencyLightingVolumeDim=16 r.SceneColorFormat=1 You will find the proper ini files to edit and all the exact details in the Squad forum post above, but for the sake of brevity; (I just used all the defaults that they had.) Well that was a bunch to type, hopefully not too many people got bored, but more importantly, hopefully this helps some of you fellow AMD users out there to get respectable, or even just playable performance out of your CPU's and GPU's! A big thanks to the readers/posters, and to the dev team for always keeping us in the loop and working on making our experience better every time! PS: I probably made a mistake or two somewhere here. If you find any obvious errors, feel free to message me. I will be going over this post with a fine toothed comb again within an hour or so, possibly making some edits. I may also add some other details. New Content: Special thanks to user, "A Pacifist" for posting this new thread. He posted some new audio tweaks that may help some more AMD users that are having frame issues. Check it out! New Stutter Fix For AMD Users Peace out everybody, ~Shadow
As many of you may be aware there is now an unofficial SLI fix for Squad posted by UKEF-JD , which has resolved the lack of SLI support on unreal engine 4 temporally . Unfortunately for me I am AMD TILL I DIE. There is a post by sn1p3, where he suggest using the AFR friendly mode to solve your crossfire woes how ever using AFR mode results in texture flickering to an unplayable level. I attempted using the Batman Arkam Origins profile like suggested on the SLI post however this just killed in game fps to below 10 , honestly didn't think it would work, but worth a try :P ! What I'm hopping for is an AMD Fan on this site who has the time and knowledge to find out if there is a similar Fix for us AMD users, possibly utilizing one of the predefined profiles in Radeon Settings? Lets not let these Nvidea Geeks steel the show. Any support that leads to an Crossfire fix would be appreciated. Lets Show these Nvidea geeks what were made of!!!