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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 4 results

  1. Scout bomb feeble

    The scout's bomb makes lots of noise, you can hear it across the map, it's apparently two mortar shells, yet damage it does not. You can stand 5 meters and it will not kill you, a grenade is more powerful then the bomb.
  2. IED Suicide bomber is pretty good success

    Well, we attached an IED to some guys head and he went off and killed three guys with it. Who would have thought. https://youtu.be/-o6nhgGGArA
  3. Playing a large amount of games that have a typical C4 (Or other explosive like satchel device) I have noticed that they share the same limitation. Usually there is a detonator in one hand and the other hand is empty. Along with this, the player must throw the C4, wait a required allotted time to detonate the C4 (which is usually a millisecond, but still long enough to notice). Due to this required time to "prime" the C4, players are often tasked with spamming the throw c4 button, and spamming the detonator button at the same time in emergencies. What if we threw out that old game play mechanic, and attempted to animate the detonator in one hand, and the C4 block in the other. Remove the "allotted" amount of time to prime the C4. What you are left with is an explosive device that can be donated instantly from the soldiers hand, Or possibly before the C4 even leaves the soldiers hand... Now there has been discussions about suicide vests, and how they are not adding them due to PR, and other obstacles. This change would not only remove this old style of the "prime" time for the c4, but it would also give the developers the ability to surpass a typical "suicide" vest, with a similar feature, that some of the community is asking for. Also, dont tell me you Arn't adding C4, because God Dangit I'm a spec ops 4 lyfe Comment if you would like to see this reach the ears of developer team.
  4. alright, the title says it all, but the idea here is to create some sort of real-life mechanism of skill for dealing with in-game proximity based explosives and IEDs over the normal dice-roll or sit and wait defusal systems. -"What bombs??" I dont know, but I am assuming since this is an insurgent/counterinsurgent contemporary simulation, I expect there might be some IEDs and trip-mines and claymores etc.---What am I getting to?I think the best ranking system is the rank that comes from an acquired skill. Whether thats mastering bullet arc and windage or advanced helicopter maneuvers, these are the things that make the games fun, and they are the defacto "Roles" that we adopt.So what if being an EOD tech required skill? Not just luck or some random puzzle, but an interactive means of getting good at something. Can we give them a niche? Imagine that a to defuse a bomb you had to solve find the determinant of a 3x3 matrix while your remaining squadmates secured the perimiter whilst you were ducking the incoming fire. There would be a certain subset of people that would be intrigued by this challenge and then they would assert themselves to either finding the best tablet-based Matrix Solver or they would get really good at quickly solving matrices. The awesome thing about this is that people would quickly become assets. "That guy is the best EOD tech in North America" etc. -"Not math PLEASE not MATH!!?!" Sure, it can be pictures or whatever. Ever play Alien Swarm? Remember that little keypad that you gotta line up the circuits to open the door? That'd be cooler than nothing, and I guess there would at some point be a group of people that got good at it. Another example of skill based mini-games would be the lockpicking mechanism in Skyrim. Something simple that requires a quick gearshift in mental operations, that makes people need to think under pressure. Thats all I really want to see. I think a game that has something like occupational niches makes the impetus for teamwork that much greater, and the stories told while playing that much more epic.