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Showing results for tags 'blufor'.
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Canada uses both Arid and Woodland uniforms, just like the Russian army does in Squad. Desert and grassland would both be perfect maps for the Canadian army in that case. I. Has your suggestion already been made? No. II. Is your suggestion worth the effort to make it a reality? Yes, I believe this suggestion would get a lot of support. Not to mention is has already been made in Project Reality. III. Is your suggestion already in-game or confirmed to be added to the game in future? No IV. Does your suggestion fit with the goals that Squad is trying to achieve? Yes, to help Squad to continue to be a unique game. Why add Canada? The Canadian army is extremely rare to be in any fps game, except when it comes to mods. Most fps games have Germany, UK, Russia, USA etc. Why are they so important? Canada plays a big role in today's world. Especially in Afghanistan, fighting the Taliban. They have been involved in combat missions worldwide, ever since WWI. It would really be magnificent to see Canada implemented into Squad in the future. I am not saying that a Canadian faction should only be added, I have seen other suggestions for other counties. But Squad is still developing. I know this game is and will continue to stand out of other fps games. Adding a faction like this will make the game even more unique! The Canadian Armed Forces are already a faction in Project Reality. So why not bring them back to Squad in the future? http://projectrealitymod.wikia.com/wiki/Canadian_Forces I know that adding new factions to the game is not your guy's priority as of right now, but when it is time, please consider the Canadian Armed Forces. C7A1 and C7A2 Assault Rifle Grenadier C3A1 7.62-mm LAV III G Wagon Leopard 2A4 Tank
Extraction: A relatively large blufor, outnumbering the enemy team by maybe 3-1, spawns with very poor un-stealthy gear and easily visible clothes (maybe U.N/Civilian clothes?) at their 'main base' - a crash site, an overrun convoy or base, something like that. The very well geared very stealthy ghillie suit, silencer and trip flare equipped opfor spawn in extremely dense wilderness, like a cloud forest (google it), in position to move in to intercept the blufor. The blufor must reach their extraction point, through an opfor infested wilderness, with a minimum number of players to win. The opfor wins if they drain all the blufor tickets. The blufor may place a limited amount of fobs or rally points, the opfor can do this too, but only outside the map-marked shortest blufor path area. Extraction Hardcore: (I'm not very sure if this one is Squad/Mil-Sim enough) In hardcore blufor have no tickets, and outnumber the opfor even more, initially. When a blufor is shot, they might get a short CoD 'final stand' type prone (reviving is entirely disabled), laying on their back, gun drawn, for a few seconds before dying unless someone shoots them again. As soon as a blufor soldier dies he/she instantly gets muted and can't communicate with the team any more, and may spectate if allowed, or leaves the server or something. Blufor can't spawn rallies/fobs (duh), but opfor can as before, except now, their fobs are given away by a huge trail of red signal smoke (for balance issues), which will only scare the blufor even more. If any inventory system is implemented (unlikely), blufor should be able to find resources on their way like bandages, ammo, etc. The blufor win when all the remaining blufor are at the extraction point, and the victory should be considered more personal. Extraction Hardcore Rivalry: (I'm not very sure if this one is Squad/Mil-Sim enough) Plays like Extraction HC, but blufor teamkilling isn't punished after having cleared say 1/4th of the map (except by angry blufors if they see you). The 'final stand' feature is disabled - you should be able to kill other blufors without them telling on you. The winner is the first blufor to reach the extraction point. Number 2 is the second person to reach it, etc. Opfor wins by killing all the blufor. The opfor get loads of tripflares, claymores etc in this game mode to place near the extract point to prevent a single blufor from sprinting ahead of everyone. Just imagine how this game mode would play out.... My thoughts: The modes will have almost alien-movie-like gameplay, with a paranoid lump of blufors fearing every bush, just to suddenly have a ghillied up monster lash out and finish them off one by one. The HC version was partially inspired by this youtube vid of jontron dying and being insta-muted (at around 10m13s), which looked like a dramatic gaming moment (not to mention the other perma-deaths in those vids). Co-operating like you do in squad, against all odds, just to see people die off one by one, not just in game but actually being muted and disappearing from your squad, sounds pretty epic to me. Not to mention how tense things get when you play an unforgiving game like that. The rivalry mode could be a proper gaming breakthrough where treason and paranoia will be added to the mix when you see two mates behind you, and suddenly one is gone, the other claiming they were ambushed by an opfor. The closer to the end you get, the more hostile your group will turn, and the once solid squad with its squad leader and everything is collapsing into a free-for-all backstabbing deathmatch. Also all this sh** is patent pending copyright all rights reserved or whatever you call it, if you add this in-game you better pay me or at least add my name to the credits! And if you don't add this, then imma go make this game myself or something because this would be gaming heaven for me!