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Found 13 results

  1. The blood splash at the hit of a person is already good. But I think you should install more. -Blood texture on the clothes, exactly where it has been hit -Blood traces on the ground in case of serious injuries (disappear after approx. 60 seconds) It makes the game more authentic. Can you please install that? All the best Michael
  2. So.. let's talk about gore. Is it something we will see in the future? Limbs flying, blood pouring down the street down the street drain and splattering on the walls? Brains blown up by a 50. cal round? Medics getting blood on the hands and arms ect after reviving dead soldiers?? These are just things that makes the game more realistic. But im aiming at some thing like the Red Orchestra franchise.
  3. I would like to have a realistic blood and gore system to the game. Like when there is an explosion right under you, a leg come off and blood spray like everywhere. Or when you get shoot the bullet wounds are realistic and bloody. And when an enemy shoots you and you dont bandage yourself, you will leave a trail of blood behind you so it will get easier for the enemys to find you. When you get shoot on some areas of the body would like it if that area wouldent really work or if you get shoot in the arm you cant use very well. Im not a pychopath, i just want it to be realistic and making it as close to real war is it gose. And if you dont like blood and gore, there should a option to turn it down or just off.
  4. So I'm not sure if this game is trying to be another war game(for kids) with censorship or not, so this may be asking way too much(idk much about PR & how gore was handled). I would love to see blood build up on the clothing & hands, especially for the medic! For example when a medic goes to revive a player, using the field dressing will make his hands get a little bloodier, and as he uses the medic bag it can get even more bloody over time. I think the easiest way to do this would be to have something like 5-10 levels(skins per character), new player starts at level 1 clean, then every time he uses a field dressing on himself or teammates it goes up to the next level and so on till he's just covered in blood(not drenched like vampire or anything, but more on the realism side). Even in some of the goriest scenes in SPR, you just have bloody hands. (so it doesn't have to be over the top... Not that showing loss of limb wouldn't be completely appropriate for this game)
  5. add bullet wounds, once player is hit that location should start bleeding, and devs please just stop with the rating thing, you guys did not add gore even tho a lot of people wanted it. At least add something like these.
  6. Before you say ''Developers already said no...'' hold up. I understand developers not adding gore since its going to get squad blocked in some countries but a lot of people want gore. What they can do is: Make a clean version, like AAA games do. While its violent in one country it will be less violent (or how it is right now) in another. OR They can do what Total War series did Sell the gore as a cheap dlc. You guys are probably tired of seing threads about gore but it would make kills satisfying and realistic. I saw a developer say that they have already tried gore, upload the screenshots, or gifs of it?
  7. Flex technology marks a new era, where we finally get rid of boring 2D sprites for gore. https://giant.gfycat.com/RectangularTameDogwoodtwigborer.webm https://youtu.be/L2j_HNzXUUc?t=20s Any plans on introducing Flex?
  8. Yea i'm sure everyone wants gore in a realistic shooter. 1) Blood. Bloodied bullet holes in dead bodies/ injured bodies. 2) blown by grenade launcher / rpg? Leg / feet / arm goes off. Even head. 3) blood coming out of entry hole (animation) 4) blood on trees because of blood from bodies. 5) slight, very little blood in the waters when taken shot.
  9. Make it where blood is on the ground, on clothes, in water if the soldier is lying in water when shot or killed, sprays on building to make game more real.
  10. This topic should be a direct response to: Z-trooperPosted 17 October 2014 - 04:24 PM I am going to re-quote a part in his response. "We already have some test gore effects implemented, and I did not feel good after emptying a mag into a dummy soldier. It was neither glorious, cool or "awesome", it was a bit sobering especially when the models look like humans." As this game is aiming to be realistic i would say that one should not feel "good, or awesome," when seeing this effect on a realistic human model, but instead the opposite. Either disgusted, and or revolted. I think this is the whole point of immersing a player into this realistic tactical shooter. I shot someone while playing squad and heard their crying screams as they were killed, these screams then turned into hopeless sobbing. I was disgusted and became that much more immersed into squad. I felt more like i was actually in combat. It seems odd to me that the squad developers would add these gruesome sound effects into their game but are opposed to gore or blood. Or more than just a puff of dirt. I feel it would only be fair to the squad community to post some screenshots of the gore effect you have already implemented. It would be very interesting to see how people react and or think about the adding of that effect. Now i understand that this would limit to where you can sell the game legally. However i don't think that a country's restrictions, should restrict this game. All of what i have said in this post is out of respect. Squad developers, you guys are fuckin rocking and i have been waiting for your next shooter ever since PR. Thank you. Thank you all for your Replies. I would like to mention that i do think turning this game into a gore fest would be wrong. However as stated by many, a bullet hole exit wound or some blood stain on the soldiers clothes with some added dust particle effects would be a nice touch. Maybe also being hit in the head should be an instant kill with no revival, as well as a bullet hole in the face.
  11. 1. More blood - Since there´s no kill feed in this game (witch is good) it´s essential understanding if you hitting/missing the target. I Would like to see more blood both on close-range and scoped weapons (like insurgency). I love the fact of you actually have to sneak to the enemy location (where the walls would be blood covered) and confirm the kill, imagine seeing/following a blood-trail in to a nearby room where the enemy trying to heal/survive and finishing him off. Would be cool if you even could here the heavy breathing from the enemy soldier, instead of the heartbeats that now dominate the you are actually bleeding... 2. Death Animations - spinn off from topic above. it could be nice to actually have some more advanced death animations/rag-doll effects when spraying down an enemy close range or hitting them from a midrange ambush. Every time i do kill an enemy from mid-range confrontation i often mistake the visual confirmation of a kill with a "dive to cover". In IRL i´m sure you would make out the difference. 3. Dust & particles. I think the overall game experience would benefit if we could see more dust/particles in a firefight, such as bullets hitting the sand, walls etc. I know the game is in a early stage but i feel the intense firefights could benefit from this simple suggestion. Keep up to good work!
  12. The blood spray looks pretty cool and is practical (to see if you hit the enemy), but Squad is supposed to be realistic so it should be removed from the game. Unlike in movies there is no blood spray/splatter when someone gets hit by a bullet in real life, except when the victim is shot in the head by a shotgun (at close range) or when the head explodes. I guess most factions will wear helmets so even blood spray from headshots wouldn`t make sense ingame.
  13. Is there a chance that you may add blood physics, and rag doll physics? They were good in Unreal Engine 3, and I'm sure they can be perfected in Unreal Engine 4. The reason I ask, is because it adds morbid realism to the game, and it makes downing an enemy more satisfying. Also, the blood can be used to know if you have gotten a hit on the person you're shooting at. Like in CS:GO, there is no indication on if you've hit someone except the blood splatter behind them or the bullet wounds on their body. I want to see something like in Red Orchestra 2, or Brothers in Arms: Hells Highway. And of course, there can be the option to turn them off. Anyway, so far, this game looks great! Keep up the good work.