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Showing results for tags 'bandage'.
Found 6 results
Hey! Thanks for the updates on the june recap. A lot of good stuff there. The empowerment of anyone to revive was less to my liking though, SLs already have to command people to switch to medic, this will make the medic role less useful. I find it likely that squads will make due with a single medic. A suggestion would be to scrap this, and in stead empower riflemen to rescue fallen teammates by pulling them to safety, where a medic could take care of them. In stead of creating conflict between roles, this would increase the level of cooperation and teamplay - which is what the game is all about. It would fit in nicely with your overhaul of the suppressive fire system too, given that a combat rescue very well might require a level of covering fire. Thanks for all the good stuff this far! -Sitting Duck
Hello, I´ve noticed this bug occour x amount of times & I can recreate the bug when I get revived by medic x amount of times. 1. Get shot 2. Get patched up by medic 2.1 get shot 3. Get patched up by medic a second time 4. Die again = see the bug "eventhough I´m dead the compass is still visible" makeing it impossible to spawn since the game thinks i´m alive eventough I´m dead. See attachment Bug Anyone else has been affected by this bug? This still occurs 24/9 -18. Any plan of getting it patched?
To me this just makes sense, allowing players to bandage inside a vehicle, it's certainly realistic. The only thing I would add to this if implemented : make the time to bandage a little longer since you are inside a fairly cramped space, it would be slightly more difficult to move around, and you might be bleeding all over your teammates so naturally it would take a bit longer. *make the time to bandage a little longer This part of my suggestion isn't important and was more comical than anything. What is most important here is that we can bandage inside a vehicle and medics having the ability to heal inside a vehicle as well.
To make Medics more needed, regular soldier should only have some tourniquet like CAT or similar. Also the tourniquets will not completely stop the bleeding so you will still need to find a medic so he can use his bandages to stop the bleed. If grunt bandages remain, if you bleed out, medic should always use the bandages of the fallen before using his own.
JJarrowGaming posted a topic in Feedback & SuggestionsIn keeping with the realistic philosophy of the game, I request that ammo crates have a limited number of ammunition, explosives, smokes, bandages, etc... If a team wants multiple ammo crates, that is ok as it makes sense but there should be a limit to the contents. The limit should be determined by the FOB, not the ammo crate so as to prevent people from exploiting this by simply deploying multiple crates. Multiple crates would simply draw down the FOB ammo crate content counter for each item type as they are consumed. The behavior should be that the only way to replenish the ammo crates would be from a logi supply run. When a logi drops off supplies, the ammo crate content counter for the FOB should reset to full with no resource cost and of course, no overstocking from multiple logi supply runs. As to how many should be allowed of each type... I'm not sure. That would be best turned over to the community to discuss.
When I am shot while holding rpg or AT4 and I go heal myself it takes forever for it to transition to bandage. Now in real life I would just throw down my rpg at4 to heal myself and I certainly wouldn't take my time. Could this be fixed?