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I played my first real night of squad since the 9.4 update released. Throughout the many rounds I played, I got to experience the mortars a good bit. I saw enemy points be barraged by our mortars, as well as enemy mortars barrage me. The effects and sounds are of course incredible, but I couldn't help noticing that they didn't really seem to be terribly effective. At one point a mortar shell landed just a couple meters in front of me, and I walked off just fine. It seemed like mortaring a point barely did anything at all to the enemy, and maybe even helped them with the time our team backed off of it to watch the salvo. Does anyone else think they might be a little too sucky?
Soarific posted a topic in General DiscussionHi everyone, I cant bring myself to enjoy this game anymore, I see plenty of YouTubers playing this game on Epic settings or High and it looks beautiful (I am fully aware they will most likely have better hardware), but even with my game set to high settings etc, it looks ridiculously bad, all blurry and the game looks like its from the 2000's. The textures used to be fine but I don't know what has happened. I have verified my game files, didn't fix it. I have no clue what to do. My specs: GTX 960M 4GB GDDR5 16GB RAM I7 PROCESSOR Although I may not get the best frame rates on high settings, surely it should still look the part? It seems as though changing from low to epic does absolutely nothing for the textures or anything, and to be frank, its putting me off playing the game. Please advise me guys! *Edit: I have tried enabling super sampling to no avail, full texture loading to no avail.
I currently have an ATI radeon hd 4800 whit an AMD fx 6100, the lowest i get on full servers whit all settings low is 15 fps, mostly get around 20 to 25. I used to have a gtx 760 but for some reason my computer wont start when it is attached (This started randomly and i dont know how to fix). But now i bought an i7 4790k, i just need the motherboard, we`ll see how it goes.
No tire walls, forced gaps between building sandbags and hescas/walls, and barbed wire that is virtually useless.... FoB's were not over powered. Especially playing as insurgency, isn't that the point to use rag tag items (tire walls, trash, barbed wires) to defend against the enemy forces? There is now no point in putting up a FoB other than a spawn point (Edit: Except for an ammo crate, maybe a 50. The rest is pointless) There might as well be nothing else in the building system. I enjoyed making FoB's and defending them against rockets and grenades. I also loved attacking dug in positions and that satisfying feeling after you've finally taken one out. Build points have been nerfed to a factor of -5x. A large portion of the game has been destroyed with V6 update.... =7Cav=SPC.Storm.C
Every once in a while, you run into active, engaged squad leaders, who then proceed to employ "extremely poor" tactics. You may be part of a squad that does it, or you may see other squads doing it. The worst of them are stubborn, and will not deviate from their tactic even if the team isn't going to win with them doing that. Ran into one instance of this last night. Since I was a bit tired, I joined another squad instead of leading one of my own that round. I joined an active, communicative squad leader on Fool's Road (3-base layout). Plan: going straight to Fortress. Sounds good! He keeps the squad tight while we approach, while explaining 'the plan'... "This is what we're gonna do. Always works, 10/10. We're going to build a FOB inside of Fortress. Then we're going to defend the objective from the inside for as long as it's needed, which will be the end of the game, because we'll have won by then." One or two guys chuckled, but the general response was "it'd better work!". I was very, very sceptical to say the least; but at the same time, I was curious about how he though this was going to work. I just went along with it. We capped the point before they did, and placed the FOB upstairs inside the bunker. Soon after placing the FOB, we were attacked. We defended upstairs while they shot through the outside bunker gaps, and slowly started pushing from within. We fought them off and held our ground, until we noticed the cap progress was slowly moving towards neutral. Shortly after that, the FOB started going down. We tried to fall back to the FOB, but with 2 or 3 people of our squad dead, the FOB went down through sheer numbers being in range of it. Still, we were alive and defending the upstairs area, the enemy slowly capping the objective. Our squad leader commanded two people to move to him at the other side of the small hallway we were defending. There, he built a second FOB. It didn't take more than two minutes for this FOB to go down, too - again by sheer numbers from players either underneath or outside/on top of it. I complained that those things do actually cost us tickets. The "10/10" remark became a running gag within the squad. But since we needed a spawn location and because we were getting killed left and right, the SL moved back to the previous spot in a corner, and built a third FOB. This one stayed up surprisingly long as we killed a couple of enemies at this point; it may have very well lived for 4 minutes, until it was inevitably destroyed as well in the exact same manner. By now, the control point was neutral and already being capped by the enemy. So he built a fourth FOB. This FOB started going down the second he placed it, and 10 seconds later, it was gone as well. The squad leader, previously vocal, gradually fell silent and started typing in team chat (?) that he needed backup. Our squad slowly wiped, and with no medics alive to revive, we respawned at the FOB at a safe distance away east of Hilltop. As we moved up, I was passed squad leader, and squadleader left the match a few seconds after. The rest of the squad joked around a bit and tried to defend Hilltop, but it too was soon lost as the enemy found our distant FOB. The match was over soon. Naturally, we lost that game. Perhaps I should follow my intuition a bit more... :) Other instances of bad stubborn SL's are those that place superFOBs on top of objectives that are too far back to want to have to defend (such as the first objective of Fool's Road's 3-CP layer); and squad leaders that are attacking an attack point while the enemy backcaps our defence point, and even though he didn't manage to neutralize it, refuses to fall back to assist the defence - instead vocally complaining about how useless we are for not recapping that point as time goes on (even though we are outnumbered). If you have experienced any funny or annoying situations with stubborn squad leaders employing poor tactics, feel free to share them. No naming and shaming please, though. :) Or if you have any practical advice on how to deal with situations like this, that'd be very helpful as well. I know that "leave the squad" is an option, but in my situation, that'd have left Fortress with even less people there.
As soon as I started playing i noticed the lag (despite having turned everything down to medium/high 1024px shadows) ~6gb ram and ~12gb pagefile was in constant use, but as soon as i disabled my pagefile all together, rebooted my computer, it went down to ~3gb ram and ~6gb pagefile (at least according to the task manager and afterburner), would love some input from a dev and if you guys could investigate further whether there's a connection between this phenomena and if you can somehow plug the hole since I'm now running (almost maxed out) with the only exception for no fxaa/msaa and 2048px shadows at 1080p with ~30fps (depending on the amount of explosions/smoke).
I just thought of an idea for a Squad gameplay trailer through a combination of the Battlefield Moments trailers for Bad Company 2, and the "This is Eve" trailer for Eve Online Basically, the idea is that during the Alpha or Beta, Founding players could record their own gameplay (or voice comms) while the round is recorded on Squad's version of BattleRecorder; with this footage an epic gameplay trailer similar to "Battlefield Moments" but composed of actual in-game player interactions can be put together (first person POV). If there is not enough footage for some reason, then in similar fashion to "This is Eve", the gameplay can be reenacted C: For example, a classic PR insurgency scenario: Blufor convoy heading towards a weapon cache/objective is ambushed by insurgent fighters. Blufor suffers significant casualties and the squad leader calls in close air support; A-10 and/or Apache rolls in and drops freedom on the insurgents. Blufor squad pushes forward on foot, eliminates remaining insurgents and locates the weapons cache/objective. So, yeah, that's that, though I think the above scenario is beginning to be cliche in the face of many many modern military shooters, but you get the idea.