Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
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Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
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Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Section II: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
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Am i the only one getting worse performance in V12.1? In V12 was everything smooth... I cleared my cache, even deleted the Squad folder from %appdata% My Settings in V12 running just fine: Resolution: 2560x1440 Now i have to lower alot of settings to have the same result, for example: turn off Ambient Occlusion, lower the Super-Sampling to 1.25x and lower Effects to Low My Specs: - CPU: Intel Core i7 8700K (OC'ed: 4.8GHz) - GPU: Asus GeForce GTX 1080Ti ROG STRIX GAMING OC - RAM: G.Skill 3200MHz RIPJAWS V 32GB (4X8GB) DDR4 - SSD: M.2 Samsung 960 Pro 512GB NVMe(running OS) / Samsung 840 Evo 250GB(Running Squad) - OS: Windows 10 Pro
is there a memory leak in A11? Ever since I started playing A11 a few days ago I noticed a problem: it starts using 6gb, then 8gb, then it eats all of my 16gb, it`s so bad I cant get to play unless I restart the game (usually after 1 hour of gaming) is anyone else having this issue? I ask because I suspect the problem may be in my computer, since I havent played lately A10
I played my first real night of squad since the 9.4 update released. Throughout the many rounds I played, I got to experience the mortars a good bit. I saw enemy points be barraged by our mortars, as well as enemy mortars barrage me. The effects and sounds are of course incredible, but I couldn't help noticing that they didn't really seem to be terribly effective. At one point a mortar shell landed just a couple meters in front of me, and I walked off just fine. It seemed like mortaring a point barely did anything at all to the enemy, and maybe even helped them with the time our team backed off of it to watch the salvo. Does anyone else think they might be a little too sucky?
Soarific posted a topic in General DiscussionHi everyone, I cant bring myself to enjoy this game anymore, I see plenty of YouTubers playing this game on Epic settings or High and it looks beautiful (I am fully aware they will most likely have better hardware), but even with my game set to high settings etc, it looks ridiculously bad, all blurry and the game looks like its from the 2000's. The textures used to be fine but I don't know what has happened. I have verified my game files, didn't fix it. I have no clue what to do. My specs: GTX 960M 4GB GDDR5 16GB RAM I7 PROCESSOR Although I may not get the best frame rates on high settings, surely it should still look the part? It seems as though changing from low to epic does absolutely nothing for the textures or anything, and to be frank, its putting me off playing the game. Please advise me guys! *Edit: I have tried enabling super sampling to no avail, full texture loading to no avail.
I currently have an ATI radeon hd 4800 whit an AMD fx 6100, the lowest i get on full servers whit all settings low is 15 fps, mostly get around 20 to 25. I used to have a gtx 760 but for some reason my computer wont start when it is attached (This started randomly and i dont know how to fix). But now i bought an i7 4790k, i just need the motherboard, we`ll see how it goes.
No tire walls, forced gaps between building sandbags and hescas/walls, and barbed wire that is virtually useless.... FoB's were not over powered. Especially playing as insurgency, isn't that the point to use rag tag items (tire walls, trash, barbed wires) to defend against the enemy forces? There is now no point in putting up a FoB other than a spawn point (Edit: Except for an ammo crate, maybe a 50. The rest is pointless) There might as well be nothing else in the building system. I enjoyed making FoB's and defending them against rockets and grenades. I also loved attacking dug in positions and that satisfying feeling after you've finally taken one out. Build points have been nerfed to a factor of -5x. A large portion of the game has been destroyed with V6 update.... =7Cav=SPC.Storm.C
Every once in a while, you run into active, engaged squad leaders, who then proceed to employ "extremely poor" tactics. You may be part of a squad that does it, or you may see other squads doing it. The worst of them are stubborn, and will not deviate from their tactic even if the team isn't going to win with them doing that. Ran into one instance of this last night. Since I was a bit tired, I joined another squad instead of leading one of my own that round. I joined an active, communicative squad leader on Fool's Road (3-base layout). Plan: going straight to Fortress. Sounds good! He keeps the squad tight while we approach, while explaining 'the plan'... "This is what we're gonna do. Always works, 10/10. We're going to build a FOB inside of Fortress. Then we're going to defend the objective from the inside for as long as it's needed, which will be the end of the game, because we'll have won by then." One or two guys chuckled, but the general response was "it'd better work!". I was very, very sceptical to say the least; but at the same time, I was curious about how he though this was going to work. I just went along with it. We capped the point before they did, and placed the FOB upstairs inside the bunker. Soon after placing the FOB, we were attacked. We defended upstairs while they shot through the outside bunker gaps, and slowly started pushing from within. We fought them off and held our ground, until we noticed the cap progress was slowly moving towards neutral. Shortly after that, the FOB started going down. We tried to fall back to the FOB, but with 2 or 3 people of our squad dead, the FOB went down through sheer numbers being in range of it. Still, we were alive and defending the upstairs area, the enemy slowly capping the objective. Our squad leader commanded two people to move to him at the other side of the small hallway we were defending. There, he built a second FOB. It didn't take more than two minutes for this FOB to go down, too - again by sheer numbers from players either underneath or outside/on top of it. I complained that those things do actually cost us tickets. The "10/10" remark became a running gag within the squad. But since we needed a spawn location and because we were getting killed left and right, the SL moved back to the previous spot in a corner, and built a third FOB. This one stayed up surprisingly long as we killed a couple of enemies at this point; it may have very well lived for 4 minutes, until it was inevitably destroyed as well in the exact same manner. By now, the control point was neutral and already being capped by the enemy. So he built a fourth FOB. This FOB started going down the second he placed it, and 10 seconds later, it was gone as well. The squad leader, previously vocal, gradually fell silent and started typing in team chat (?) that he needed backup. Our squad slowly wiped, and with no medics alive to revive, we respawned at the FOB at a safe distance away east of Hilltop. As we moved up, I was passed squad leader, and squadleader left the match a few seconds after. The rest of the squad joked around a bit and tried to defend Hilltop, but it too was soon lost as the enemy found our distant FOB. The match was over soon. Naturally, we lost that game. Perhaps I should follow my intuition a bit more... :) Other instances of bad stubborn SL's are those that place superFOBs on top of objectives that are too far back to want to have to defend (such as the first objective of Fool's Road's 3-CP layer); and squad leaders that are attacking an attack point while the enemy backcaps our defence point, and even though he didn't manage to neutralize it, refuses to fall back to assist the defence - instead vocally complaining about how useless we are for not recapping that point as time goes on (even though we are outnumbered). If you have experienced any funny or annoying situations with stubborn squad leaders employing poor tactics, feel free to share them. No naming and shaming please, though. :) Or if you have any practical advice on how to deal with situations like this, that'd be very helpful as well. I know that "leave the squad" is an option, but in my situation, that'd have left Fortress with even less people there.
As soon as I started playing i noticed the lag (despite having turned everything down to medium/high 1024px shadows) ~6gb ram and ~12gb pagefile was in constant use, but as soon as i disabled my pagefile all together, rebooted my computer, it went down to ~3gb ram and ~6gb pagefile (at least according to the task manager and afterburner), would love some input from a dev and if you guys could investigate further whether there's a connection between this phenomena and if you can somehow plug the hole since I'm now running (almost maxed out) with the only exception for no fxaa/msaa and 2048px shadows at 1080p with ~30fps (depending on the amount of explosions/smoke).
I just thought of an idea for a Squad gameplay trailer through a combination of the Battlefield Moments trailers for Bad Company 2, and the "This is Eve" trailer for Eve Online Basically, the idea is that during the Alpha or Beta, Founding players could record their own gameplay (or voice comms) while the round is recorded on Squad's version of BattleRecorder; with this footage an epic gameplay trailer similar to "Battlefield Moments" but composed of actual in-game player interactions can be put together (first person POV). If there is not enough footage for some reason, then in similar fashion to "This is Eve", the gameplay can be reenacted C: For example, a classic PR insurgency scenario: Blufor convoy heading towards a weapon cache/objective is ambushed by insurgent fighters. Blufor suffers significant casualties and the squad leader calls in close air support; A-10 and/or Apache rolls in and drops freedom on the insurgents. Blufor squad pushes forward on foot, eliminates remaining insurgents and locates the weapons cache/objective. So, yeah, that's that, though I think the above scenario is beginning to be cliche in the face of many many modern military shooters, but you get the idea.