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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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  1. Hey Squaddies! The text you’re about to read is a recap of a community roundtable held Offworld Industries to gather feedback. Roundtable events are based on the most recent Recap and we’d recommend reading that first. A recap recap, if you will. Please note that this text is not a planning document, but a recap of a conversation with the community. Best efforts have been made to retain tone and intent, but mistakes happen: please feel free to submit corrections. =) If you prefer to listen, you can hear the original audio recording . (~76mb.) If your organization isn't involved in the roundtable and would like to be, please reach out to Nordic Socialist for more information. OWI Attendees included Axton, Fuzzhead, Gatzby, AFSoccer, and the host, Nordic. (And maybe one or two more lurking. =)) Formatting: Text in italics generally represents an OWI representative or a summary of several. Normal text is typically from a community member and may represent the opinion of their community. New UI Some of you may have seen this in testing already, but for those who haven’t, there will be a complete UI overhaul. You’ll recognize it from the main menu and it now extends to the deployment (e.g. selecting kits, squad, and spawns) screen. Additionally, the first iteration of fireteams will be included in Alpha 12. >> Are coordinates still there? They weren’t visible in the screenshots Yup, coordinates are in, they were just not in the test video. Fuzzhead would also like to confirm Kornets will be coming. >> Would being able to use straight lines/arrows/simple shapes on the map ever be possible? Not necessarily for Alpha 12. We do like the idea, but want to keep it simple. Clutter and abuse are still big concerns, even with a limited implementation. It’s been a long haul to get here with the UI, so we’re likely going to keep it simple for now, but there’s room for growth in the future. >> Having a Squad Leader layer/filter could help alleviate the problem. >> Are topographical maps in for Alpha 12? No, but we have been investigating them. It’s not a top priority, but we’d like to see it especially on maps like Kohat. We’re also going to have new roads, changed roads, etc. It’d be nice to make them pop more. >> Making “create squad” a little less obvious is nice. The old version really drove people to click Create. Part of the new UI has been streamlined to get you into a squad, get you into a kit, and get running. It should help new players in that sense. >> How about improved after action reports? It would be beneficial to see where tickets are going to better inform players what’s important. (This would include flag caps, etc.) After Action Reports are something we’ve wanted for ages, and may be something we can bump up in priority. Right now it’s super basic, but we’d like to emphasize important objectives instead of just KDR. Not something for Alpha 12, but it’s on the drawing board. >> Could points be adjusted in the meantime to emphasize more of the important actions? It could help increase the speed in which new players progress. It’s possible; it’s something that can use a full pass, but it’s something we could see doing. We’d like to help new players be able to see what they should be doing and give them more tools (outside of their squad leader) to do so. Ammo Persistence When spawning anywhere besides the main base, you will spawn with whatever ammo you died with. If you died with 4 magazines, you will respawn with 4 magazines. The exceptions to this include always spawning with a minimum of 2 magazines and 2 bandages. Additionally, ammo granularity will be changing. Currently, it costs a flat amount regardless of how much you restock. In the future, the cost will be dependent on the item -- e.g. if you’ve only thrown one grenade, you’ll spend 5 ammo points to replace it, rather than 100 ammo points to restock entirely. (These are example values to illustrate the point.) >> We’re concerned that the changes will hurt the “weakest” classes first, medic and AT, and will not impact GPMG kit. In addition to that, the potential for base camping to become the primary strategy is very high. While this is a very valid concern, we intend on addressing it during testing if it happens. There’s going to be an increase to ammo in the field, so logi trucks won’t be the sole means of transporting ammo. We may have to increase some of the main base protection areas as well, such as Narva until wrecks can be removed or destroyed. Looking toward the future, choppers will also help alleviate that. That said, the goal is to increase the importance of logistics. The pace is changing a little bit too, especially with the rally points and ammo changes. We’re going to playtest it, as theorycrafting can go on indefinitely. There may be some holes in the system, but we think as a whole, bringing ammunition into a more important role will open up more strategic and tactical possibilities. We’ll look at fixing them as they come up. >> Will ammo bags refresh when spawning in? No, they will need to be resupplied like any other tool. You also cannot resupply an ammo bag from another ammo bag. >> Can you choose what you want to resupply? Not yet, but ultimately something we’d like to do. Given the production time in the future, it should get more robust. >> Will we see any changes to max load for logistics trucks? What about FOB capacity? That’s a good question. We’re hesitant to increase logistics truck loads, but we could definitely see increasing the ammo points available on a FOB. Rather than 2000, maybe 3000-4000. That has not been changed yet, but it’s a possibility. Raising some of the ammo points available in vehicles has already been done, allowing them to bring more ammo to the front. >> This system may work well with choppers, but it’s the rare person that enjoys trucking the entire round. There’s a lot of focus on supplies now, but it’s not really a fun job. Especially on maps like Kohat or Mestia. There may be some overestimation on how much restocking will be necessary. ATs will, as mentioned, feel it more acutely, but the standard rifleman won’t feel it nearly as much. The addition of ammo bags, increase ammo on vehicles, and mixing in ammo granularity has increased the ability to resupply in general. We’ll also be doing public testing too. If you find a way to break the system, be sure to message your favorite QA member and let them know! The sooner you do, the sooner it gets fixed. =) >> You may need to increase the amount of clips and bandages after some testing. Currently, medics spawn with three instead of two, and have a max of 8 bandages. While not final, they are tweaks we can make now that the system is in place. Note: At this point, we got a bit sidetracked discussing LATs/vehicle and how they will interact. The discussion briefly touches on component and positional damage. While interesting, it was not on topic. Jump to about 34:00 in the audio track to listen in. >> Will logistics trucks lose mobility with tire damage in the future? That’s a good question -- not in Alpha 12, but it’s possible in the future. We know logis are vulnerable and will take that into consideration when we’re ready to implement that. Crewman will also get the repair tool; it won’t get your vehicle up to full strength, but it should restore mobility and put out fires, probably no more than 20-25% health. It’s also slower than a repair station. >> Does the crewman need to be outside? Does he need to position himself in any way? Yes, repairs have to be outside. Currently, the vehicle just has a general hitbox, so you do not need to repair at the site of a damage component. >> Is the repair kit consumable? It’s just like the medic bag. Mapping New, big, angry, and filled with tanks. There’s going to be some new assets on Tallil, and lots of open desert fighting. Don’t worry, though, there are a couple towns that rival the size of Sumari Bala. It’s a large map and cover throughout the desert. You could have an AAS layer just in the town. The airfield itself is about 2km itself. Jensen’s Range is getting an overhaul as well. >> The collision for vegetation, especially those little Kamdesh trees, is brutal. Post Scriptum has found a way to address it. We’re going to use the same technique that Post Scriptum uses, so that vehicles will penetrate, but people will not be able to. We’d like to experiment with it beginning as early as Alpha 12 and those pesky Kamdesh trees are a good test bed before moving into things like wooden fences. If it works, we’ll have to manually update that on every map, but it’s worth it. We’ll make Nordic do it. Server Licensing We’re aware of the general feedback that licensing is hitting some pain points, especially as communities continue to grow and new ones arise. Some of the suggestions we’ve heard are verifying admin coverage, increasing admin tools and rcon availability. We do want to foster those communities that play the game in an intelligent way and want to see that evolve. >> Addressing some of the issues with admin abuse would be helpful, such as people getting kicked for using an emplacement when an admin wants it. We do monitor it and people have lost their licenses for abusive behavior, but the server hosting community is generally quick to respond to that. >> It seems as if there are fewer and fewer people reading the licensing agreement prior to just spinning up a server. As presented currently, the servers seem approved by OWI with very disparate experiences, rulesets, and admin coverage. >> An example would be large multi-game communities creating a public server for their group on their existing infrastructure, but not having the overall Squad population to administer it. >> Any changes need to take into consideration that many of the existing Squad communities started with a small group of people, which then grew to what they are because they were able to access the licensed servers. >> The base rules of what OWI wants to be enforced could be expanded upon and better enforced. (Not just required amount of admins either.) ---- Another one in the bag! If you'd like to submit corrections or feel something important was left out of the transcript, please don't hestitate to let me know. A big thank you to everyone for attending -- I know there was a lot going on that weekend, including that badass SCL match!