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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
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      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
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Found 2 results

  1. August 2018 Recap

    Hey Squaddies, Welcome to the August Recap! We've got some of the fresh cuts from the upcoming Alpha 12 to show off today! And heads-up, Offworld is off on a company holiday right now, but we'll be back fully recharged, team-built, and ready to take on the world again. If you see some goons with Offworld Industries logos around Italy, don't be afraid to say hi! (Or run -- we're coming for your rally.) SquadChat with Axton and Chance We don't want you to miss us too much, so be sure to check out the latest SquadChat to hear the sweet, soothing tones of Axton and Chance. We chatted about mapping, getting into the industry, and took your questions. Alpha 12 General Update We're in a stage now which we call "hardening" where all major features going into the next version are locked down and we're searching and squishing bugs as they come. Internal playtests have also started in order to put these new features and gadgets through their paces. This process will take some time as there have been a lot of new additions to the game that will need to be properly tested and polished, but we believe that it'll be a major upgrade to the game that you the player should be accustomed to with each and every new alpha version of Squad. T72B3 We've finally managed to get the Russian counterpart to the American Abrams into the game and in testing. The T72B3 will be the main battle tank for the Russian ground forces, has a 3-man crew (Driver, Gunner and Vehicle Commander) and features a stabilised 125mm smoothbore cannon fed by an auto-loader. The cannon can fire a dizzying array of different ammunition types ranging from armor-piercing sabot rounds to high explosive anti-tank, anti-infantry fragmentation rounds and even the 9M119M Refleks anti-tank laser-guided missile. In addition to this large arsenal to its main gun, the gunner has the usual 7.62mm PKT coaxial machine gun and smoke grenade launchers. In comparison to the Abrams, the T72B3 is a much lower profile tank, almost 2/3rds the height and weight. Its autoloader is slightly slower than a human loader, and also presents a vulnerability with the ammunition stored directly below the turret. The Vehicle Commander has control over a 12.7mm Kord machine gun in the cupola and has access to the turret's smoke launchers if need be. User Interface The user interface has made even more strides since last time we showed this off, and we're going to show just how many new features we've added to the command experience. Command Menu & New Map Features We're introducing a new "Command UI" interface which is accessible by all players. This features a large widescreen map and filter buttons that allow you to do things such as toggle player icons to be their roles, toggle FOB radius circles, viewing the map icon legend and a few other quality of life features. You have the ability to highlight any squad member or team member from the Squads list and they will be highlighted on the map. You can also highlight by Squad simply by selecting the squad's header from the Squads list too. In addition, selecting players on the map will also highlight them in the Squads list. Command Grid Menu We've designed a new right-click menu for any players in command positions, accessible in both the Deployment and Command menus. This menu has been expanded upon compared to the old hex menu in that it has a logic now to icon and marker placement and layout, as well as allowing us to add a few more team-wide request markers that should be useful for team-wide communication. In addition, we're adding a "Waypoint" marker system that allows players to quickly drop at least 3 team-visible markers, which include a way to identify the squad that placed that particular waypoint marker. Fireteam Organisation Fireteams can be organised in the Squads list now by simply dragging the member you want to assign, and dropping them into the desired fireteam. You can also right click and assign them through the context menu that pops up. OWI Company Holiday Our CEO finally deployed the rally point and we're all deploying for a company trip roughly during the first week of September. For this time, most of Offworld Industries will be out of office, getting to know their international teammates and plotting for the rest of the year. When we get back the fresh assault on bug-smashing begins! Response times from us may be a little slower during this time, so hang in there! We will get back to you. We appreciate your understanding! We'll be back next month with more! Alpha 12 is going to be a pretty big one, so we're looking forward to getting into playtesting with you all! Ciao, belli, Offworld Out.
  2. Zusammenfassung: August 2018

    Hi Squaddies! Herzlich willkommen zur Zusammenfassung des Monats August! Heute können wir euch ein paar frische Happen der bevorstehenden Alpha 12 zeigen! Aufgepasst, Offworld befindet sich gerade im kollektiven Firmenurlaub, wird aber voll erholt, als Team noch geschlossener und auch gewillter zurückkommen, um es wieder mit der Welt aufzunehmen. Wenn euch in Italien ein paar Jungs mit "Offword Industries"-Logos über den Weg laufen sollten, dann scheut euch nicht, sie zu begrüßen (oder zu flüchten, denn wir machen Jagd auf euren Rally). SquadChat mit Axton und Chance Wir möchten nicht, dass ihr uns zu sehr vermisst, deswegen solltet ihr euch den letzten SquadChat ansehen, um die süßen und beruhigenden Stimmen von Axton und Chance zu hören. Wir haben uns mit ihnen unter anderem über das Erstellen von Karten und wie man es in die Spieleindustrie schafft, unterhalten. Außerdem haben wir auch eure Fragen beantwortet. Allgemeines Update zur Alpha 12 Wir befinden uns gerade in einer Phase, die wir "Härten" nennen. In dieser Phase stehen alle großen Features, die es in die nächste Version schaffen, fest und werden auf Bugs untersucht bzw. getestet. Es gab bereits einige interne "Playtests" (das Testen auf Bugs und Design-Mängel), in denen diese Features auf Herz und Nieren getestet wurden. Dieser Prozess nimmt einige Zeit in Anspruch, da es viele Neuerungen ins Spiel geschafft haben, die erst mal ordentlich getestet und poliert werden müssen. Wir sind überzeugt, dass es sich wieder mal um ein große Verbesserung des Spiels handelt, aber das sollte für euch, die Spieler, angesichts früherer Alpha-Versionen ja nichts Neues sein. T72B3 Endlich haben wir es geschafft, das russische Gegenstück zum amerikanischen Abrams in das Spiel zu integrieren und zu testen. Der T72B3 wird der Kampfpanzer für das russische Heer, verfügt über eine Crew von drei Mann (Fahrer, Schütze und Kommandant) und eine stabilisierte 125mm Glattrohrkanone mit Autolader. Die Kanone feuert ein weitreichendes Spektrum an verschiedenen Munitionstypen, das panzerbrechende Treibspiegelgeschosse, hochexplosive Hohlladegeschosse zur Panzerabwehr, Quetschkopfgeschosse gegen Infantrie und sogar die Panzerabwehrlenkwaffe, das 9M119M Refleks, umfasst. Zusätzlich zu diesem beachtlichen Arsenal der Hauptkanone hat der Schütze das übliche 7.62mm PKT koaxiale Maschinengewehr und Nebelgranatenwerfer zur Verfügung. Im Vergleich zum Abrams zeichnet sich der T72B3 durch sein kleineres Profil aus, denn er ist ungefähr ein Drittel niedriger und auch leichter als der Abrams. Sein Autolader ist ein bisschen langsamer als ein menschlicher Lader und stellt auch eine Schwachstelle dar, da die Munition direkt unter dem Geschützturm gelagert wird. Der Fahrzeugkommandant verfügt über ein 12.7mm Kord-Maschinengewehr in der Kuppel und kann bei Bedarf auch auf Nebelgranatenwerfer, die am Geschützturm montiert sind, zugreifen. Benutzeroberfläche An der Benutzeroberfläche wurden seit der Enthüllung viele Fortschritte gemacht und wir werden euch alle neuen Funktionen der Erfahrung als Befehlshaber vorstellen. Befehlsmenü und neue Karteneigenschaften Wir führen eine neue "Befehl-Nutzeroberfläche" ein, die von allen Spielern aufgerufen werden kann. Dazugehörige Funktionen sind die Karte im Breitbildformat und Filterknöpfe, durch die ihr die Spielersymbole zur zugehörigen Rolle umschalten könnt, aufzeigen des FOB-Radius, eine Übersicht der Kartensymbollegende und weitere Funktionen, die euch den Alltag erleichtern. Ihr habt die Fähigkeit, ein Squad- oder Teammitglied auf der Squad-Liste zu markieren, wodurch dieses auf der Karte kenntlich gemacht wird - genauso könnt ihr auch ein ganzes Squad hervorheben, indem ihr den Squad-Leader in der Squad-Liste auswählt. Des Weiteren könnt ihr auch auf der Karte Spieler auswählen, wodurch sie in der Squad-Liste hervorgehoben werden. Befehlsgittermenü Für Spieler in leitenden Funktionen haben wir ein neues Menü entworfen, das sich sowohl im Einsatzbildschirm als auch im Befehlsmenü, über einen Rechtsklick aufrufen lässt. Dieses Menü wurde im Vergleich zum alten Menü im Hex-Format um neue Funktionen erweitert. So sind Zeichen und Markierungen jetzt logischer angeordnet und wir haben auch ein paar teamweite Markierungen hinzugefügt, die der Kommunikation innerhalb des Teams zu Gute kommen sollten. Zusätzlich fügen wir ein "Wegpunkt"-Markierungssystem ein, mit dem Spieler schnell und einfach mindestens drei Markierungen, die für das gesamte Team sichtbar sind, platzieren können. Bei diesen Markierungen könnt ihr auch sehen, welches Squad sie gesetzt hat. Organisation in Trupps Trupps lassen sich in der Squad-Liste organisieren, dazu zieht ihr ein Squad-Mitglied, das ihr zuteilen wollt in das vorgesehene Feuerteam. Ihr könnt es auch über das Kontextmenü durch einen Rechtsklick zuweisen. OWI-Firmenurlaub Unser Geschäftsführer hat nun endlich einen Rally-Punkt gesetzt und wir alle werden für einen Firmenurlaub über die ungefähre Dauer der ersten Septemberwoche eingesetzt. Während dieser Zeit wird der Großteil der Mitarbeiter von Offworld Industries nicht im Büro sein, dafür aber ihre internationalen Teammitglieder kennenlernen und den Plan für den Rest des Jahres schmieden. Wenn wir zurückkommen beginnt wieder der Angriff auf die Bug-Zermürbung! Unsere Reaktionszeit könnte während dieser Zeit etwas langsamer sein, also bleibt tapfer! Wir werden uns melden und habt vielen Dank für euer Verständnis! Wir sehen uns nächsten Monat in alter Frische! Alpha 12 wird ein großer Klopper und wir freuen uns aufs Antesten mit euch allen! Ciao belli, Offworld Ende.