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Found 36 results

  1. Hello All, Quick question (and I searched "sounds of rounds overhead" with no hits) so please forgive me if this has been talked about. Is there going to be the addition of the sounds of heavy rounds in particular flying overhead? So say an APC is firing from one side of a field and its cannon rounds are passing over your position, is there going to be a sound for each round as it flies by in a directional sense? I think I am hearing this for rockets from the rocket techie but asking for .50 rounds/cannon rounds. Thoughts? This is something I recall for the first time with dramatic effect in BF2 Desert Combat mod and really added to the battlescape and immersion. Thank you.
  2. sound issue

    i love this game, but it will not support my usb headphones in game, it does whilst in the game menu fine but as so as i go into the game itslef and join a server or load into the firing range = silence and for me that ruins it sadly clean install, everthing else runs fine except squad sadly its a real shame he ho =(
  3. Afternoon Community. Just wondering as I haven't found any discussion's about true surround sound support in suggestions, (possibly through fault of my own), is there any plans too add 7.1 surround sound support? I invested in an X-Fi Titanium analog 7.1 surround sound, sound card and Razer Tiamat 7.1 analog headset back in the early days of Project Reality to achieve better sound quality and positional audio. Its was a great investment as my positional audio was far superior than my pears and the sound quality was impeccable due to BF2's Sound blaster technology support. Squad in its current form, has moderately good positional audio, on a single plane, left and right that is. Unfortunately however from my experience it has no positional audio supporting the vertical plane. Time and time again, my squad would be clearing a building with several floors, hearing enemy gunfire emerging from the building from our left or right, only too clear the floor and come to the conclusion that the enemy player is above us. Are there any plans to remedy this by adding vertical positional audio support, as I believe it would vastly improve target acquisition and identification in such situations. I know I may be alone in my substantial investment to achieve better audio however, I can ascertain from the several post in support forum, I am definitely not alone in my use of 7.1 surround sound, whether virtual or analog. Any response or direction to other similar post would be welcome. Cheers Kdot
  4. As Title says, add binaural audio. WHAT THE HECK IS BINAURAL AUDIO? binaural audio is "Virtual Reality" for your ears and is a HUGE boost for immersion, way better than the best 7.1/5.1 sound system you can find. And even the cheapest earplugs are enough to get the proper immersion. Basically our ears hear everything "just" in Stereo as we only have 2 of them. Modern 5.1/7.1 Sourround systems try to make things listen real, by simplifing our perception of where the sound is coming from. If something explodes to your far left, only the left speakers will play that sound. If the explosion is 45° front-left, the right/front speakers will ALSO play the explosion sound, but at lower volume, according to the degrees of the explosions position. That might sound logical at first glance, but in reality your perception of "where does that come from" works different. Your brain doesn't measure the loudness at both ears, it is measuring the offset between the arrival times of the sound for each ear. So your left ear will register the explosion a fraction earlier than your right. Explanation video with some binaural examples in the middle and the end. (the video does NOT feature binaural audio in the beginning, wait for him to switch to it) (Binaural Audio actually means "2 Ears Audio" and is more related to recording something with a special 2 headed microphone. For Gaming purpose we should refer to HRTF: https://en.wikipedia.org/wiki/Head-related_transfer_function) WHAT DO I NEED FOR BINAURAL AUDIO? Basically nothing special. Binaural audio is basically how the real world sounds for you. As you have 2 ears, you only need 2 Speakers or any stereo headphone. Headphones give the greatest experience and even very cheap smartphone earplugs create an unbelievable illusion of reallity. IF you are using speakers for whatever reason, you have to make sure that they are directly to your left and right and not infront of you. Also the distance from your head has to be symmetrical. (i advise headphones) examples? watch complete according to instructions, you can skip to minute 2 or later if your impatient IS IT DIFFICULT TO IMPLEMENT IT INTO GAMES? WHAT ABOUT PERFORMANCE? From 1998-2003 it WAS already used in some games (and still is). have a look here. I am not familiar enough with the workflow to give any real good statment about this, BUT i've read over some articles and discussions which looked VERY promising. Calculating the traveling of soundwaves seems to be very intensive, but i read, that there are already VERY efficent approximations for that. Even some Engines are capable of doing it (e.g. OpenAL sound library ). Several mobile games do it already in similar ways. The technology already exists since mid 90's, and should really be an ease to implement with todays techs. Read here: https://www.reddit.com/r/truegaming/comments/126fjp/why_isnt_binaural_audio_used_in_gaming/ and here: https://www.reddit.com/r/truegaming/comments/4jc2c7/gaming_in_stereo_vs_binaural_what_games_can_you/ CONCLUSION The biggest problem is, that nobody is aware of how great that technology is and that you need a Headphone for it to reach its full potential. As there are already engines out, which are capable of this FOR MORE THAN 20 YEARS i think time has come to make developers aware of it. Yes it is hard to sell this additional effort, because the promotion on youtube etc. only works, if the potential customer is ready to use a headset to watch the video, but to be fair: A HUGE number of players IS already using headphones all the time! IF you pump out some promo videos of the new sound with the 2 second explanation, that you shall use an headset to watch, i have no doubt, that this will go viral within weeks. Be the first Ego shooter with binaural sound! It is already Mind blowing in all day situations! Binaural videos about visiting an barber shop or a simple thunderstorm have MILLIONS of clicks, imagine a MILSIM using this technology! still not convinced? GO WATCH SOME BINAURAL AUDIO ON YOUTUBE AND GET AMAZED. i apologize for spelling and grammar gore. ain't nobody got time for dat. // Edit: a 3 Year old Engine running binaurale audio: https://forum.unity3d.com/threads/released-binaural-3d-audio-engine-for-games-and-vr.234037/
  5. I got on today and got into a game and I spawned in as usual. However, when the indicator for a squad mate talking came on there was no audio, but I can hear people in local just fine. I have already cleared my cashed data and that didn't help. I'd be grateful if anyone has a fix for this.
  6. When im at the menu, the sound works.. and everywhere else on my computer, the sound works. But all the "in match" sounds does not, so when I join a lobby and load in, everything is dead quiet. Ive tried validating my files and ive triend turning the vol up ingame to over 100% Have anyone else had this problem?...
  7. Hi, When im playing Squad, i always use my USB Headset. One day, i wanna switch the sound to my laptop Speaker while in-game. I switched it through windows setting, and change to speaker. But squad keep playing its sound on USB Device, and i have to restart the game to affect the audio output. Is there gonna be a fix for this kinda issue? Like put somekind of setting about audio output? (although it's not a big deal but,.. )
  8. I have a: Nvidia GTX 1070 I5-4440 Processor 16 GB of RAM Logitech G430 ---- Title says it all, I can't play the game without losing my sound, if anyone has fixed this issue or knows a fix please let me know, so far nothing has worked.
  9. We need new gun sounds

    Hey guys devs people forumers i was just curios about the gun sounds i really think some gun sound need more realistick work really the M4,pistols,and marksman rifles mainly and add more realistick gun echo noises explosions etc... i Feel like i am playing airsoft with that thing ahahahah Example hear is a Makarove insurgent pistol SVD and mp Thank guys.
  10. Hello, So recently I have picked up squad again after many updates but when I went into a match my sound would just stop working after a tiny high pitched "wshoop". After some time I figured out my sound would only stop working after a squad member would talk on the squad radio. After the high pitched sound all the sound would stop working although it worked fine before and only tiny high pitched noises can be heard. I don't think this is an issue with the headset ( I have hyperx cloud 2's) as this problem never occurred on any other games. I also tried to play around with the sound settings and tried switching from high to low quality and other things but nothing helped. Please help and give suggestions for a fix.
  11. Audio: HRTF/OpenAL

    Seriously. Play the original Far Cry on any EAX supporting card. It beats the shit out of basic stereo/5.1/7.1 Most games will give you a basic "left/right/front/back" but there's no "above/below" or effects based on what the sound passes through/around to get to you. It's stunning that HRTF isn't more popular since it gives people so much precision for their sound. Right now it sounds amazing, but the precision isn't there. In PR hearing a chopper flying overhead or the various effects for firearms distances and the like was pretty badass. I seriously hope the Devs implement OpenAL or HRTF or something similar so headphone users are 100% aware of their surroundings. Aside from that I'd be nice to be able to spot enemies past 50m where the world just turns into a pixelated mess I've never seen in any other game.
  12. Sound problem

    Hi guys, Im having trouble with Audio in Game, Mainly for games such as this i use Headset. Problem is that whenever i join ingame squad, after 30secs+- sounds "breaks" and theres just dull sound like jammer or something, but when i use my classic reproductors, everything runs fine, ive tried many different settings of "set as default" in win taskbar. Thanks for possible solutions
  13. Reverse Left/Right speakers

    Some times my Left/Right speakers in my Logitech G430 headset get reversed when I start Squad. Have to exit Squad and start again to get i correct. Any one experiencing this problem? Is there a console command to reverse audio channel in-game?
  14. VOIP Sound Bug?

    Reposting this from /r/joinsquad: I 've been recently having this bug where I cannot hear my team's voices, neither squad, command, or local chat works. I can hear the radio beeps and all that, but no voices. Before you ask, yes, the audio settings for VOIP are on. Any help?
  15. When i play Squad, i can't seem to change the Audio output while im in the game.. For example, im using USB Headset while im playing, and somehow i wanna unplug it and hear it from my speaker. But it cant. It's just keep outputting on the USB Headset, even though i've change the Windows speaker properties, i've set it in Speaker, but it still can't. I can only switch it if i restarted the game from the beginning. I hope this small little fix could be released in the next patch, or maybe is it only me who encounter this? Thank you for reading, (srry for bad engrish)
  16. Sound Balancing

    Hey guys. I loved the sound of the game from the very beginning. Fire fights sound fantastic and so on...but I have a problem...I can't immerse my self fully in to squad because of this: FX audio is soooooooo quiet besides shots fired. Shots are so loud, I always have to turn down my volume in order to hear radio chatter loud and clear. When I do that. I almost can't hear anything else...Car engines, foot steps...all the other sounds are far too quiet besides shooting. When I don't hear my own footsteps I can't really immerse myself...of course a shot should always be loud. But something is not right when I have to turn down the FX volume in order to hear my squad and then I don't hear anything anymore. The Battlefield is too quiet...besides shooting... I don't know it really inpacts the feeling of the game for me.
  17. Hi, Just a quick suggestion, it would be great if you could add a drop down menu that you can select a device to output communication sounds to
  18. VOIP Issues

    The game runs great, the audio is great, but I can't hear anyone over radio, I can see who's talking, but can't hear them. Audio is default by windows also.
  19. SUGGESTION: Option to select the the audio device type that Squad renders for. (as can be done in, for example Source-engine games, like CS:GO) A command-line option would be fine too, since auto-detecting the setting is probably best for most users. USE CASE: High-end USB Surround-sound headphones that appear as 7.1 audio devices in windows can sometimes be set to "stereo", but not "headphone". REASONING: Rendering directly to headphones provides higher quality spacial audio (which is of course a large part of Squad) than rendering to 7.1 and then rendering to headphone. This feature was introduced in a time when most games did not support good HRTFs (and the like), but did support 7.1 audio. I know that personally, I hear directionality much better when using direct rendering to headphone in games like CSGO and Insurgency than when rendering to virtual surround setups which then get Dolby-downmixed to a headphone output. EDIT: This is closely related to but distinct from selecting the audio device
  20. Audio does not work

    I just got squad and the game runs fine. The music in the main menu works well, but when i go to an actual server or firing range, the audio doesn't work. Nothing works. I later found this on my volume mixer. http://imgur.com/QzJW7mK I think that the headset is so maxed out where its so loud, i can't even hear it.
  21. Audio is not working

    I just got squad and the game runs fine. The music in the main menu works well, but when i go to an actual server or firing range, the audio doesn't work. Nothing works. I later found this on my volume mixer. http://imgur.com/QzJW7mK I think that the audio is so maxed out and overwhelmed that it doesn't work
  22. I have noticed in quite a few areas that there is no audio for the environment. I mean zero.. it sounds like (no pun) that the audio is missing, you can hear footsteps and grass move, but its silent, anybody else noticed this?
  23. Simple question, will it come in the next volume? It's by far my favourite and I genuinely thought it's going to be the Main Theme. For those who don't know which one I mean (you should tho)
  24. Whether it's explosions, enemy fire or people speaking in local, the audio is extremely quiet if it's to the front or rear of my character when playing with my headset plugged in. I think I have also experienced this in ARMA 3 but I haven't been able to test it further. My guess is the front and rear directional audio isn't working for some reason. I scouered the internet for solutions but didn't come up with anything. I'll start with listing some specs: OS: Windows 10 CPU: AMD 6350 GPU: 7950 3GB Ram: 8GB Patriot Mobo: Gigabyte 970a-d3 rev 1.1 Audio Card: Sound Blaster Audigy SE (sb0570) Speakers: Logitech Z506 (5.1 speakers) Headset: Creative Aurvana Live! 2 My creative headset is plugged into my speakers, which are plugged into my sound card. I have the latest drivers for my sound card and the Z506 doesn't require any drivers. My sound is also set to 5.1 surround. I'm pretty sure on windows 7 upon plugging in my headset the audio would automatically switch to a different type of surround sound but I could be mistaken. These problems starting persisting immediately after upgrading to windows 10/when v6 came out (both occurred on the same day). I don't think squad is the culprit but if there are any people on here tech savvier than I, any help would be appreciated. Edit: To clarify: my surround sound system works fine when not used with the headset. Edit 2: Upon downloading a realtek audio driver for my motherboard and restarting my computer, the issue is no longer present. Ignore this thread!
  25. Too many times I have started the game and not realized my default mic or audio is not on the right device or I am playing with speaker and decide I want to play using my headset without exiting the game. Many other new games released I have seen include this as a basic feature. Can we fit this into v6 or possibly a later patch to v6? This would be a huge improvement on the user experience for non-game related settings in Squad.
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