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      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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  1. RAF faction Ideas.

    Hello. I've already make some posts about Russian equipment,but it turns into holywars,so it's makes no sense. The reason,why I create this thead: This game is aimed for reality,instead of just pewpewhavingfun.So I think they should stay as much as possible closer to current TOE and Structures. Some Nations doesn't have some specialisations.Like - we don't use shotguns use Bolt-Action Sniper rifles in Army,only SF operators have it. You anyway can't balance weapons,vehicles etc,etc,etc... at least because of their characteristics. PR's conventional kits was copy/pasted.The main diffirence between it - diffirent 3d models. But I have some ideas.I will stay around my experience,and expecially - this http://forums.joinsquad.com/topic/1661-the-weapons-thread/?p=160666 Idea 1. But first - fast facts about RAF. Usually(99%) soldiers doen't have optics or red-dot.Only VDV uses some optical sight,but there is reason - their squad have only 5 dismouts,instead of 7,they cannot have SVD per squad.So - VDV Platoon around 20 man,while Motor-Infantry is around 30 man. Typical rifle squad have such weapon,which many western military have at Platoon level.Like PKM is 8kg 7.62 Machinegun,which used by crew of 2.RPG also used by crew of 2.Most infantry squad have Sniper with SVD. Disposable launcher used very wide.RPG-26 weighs only 3kilograms,and effective maximum fire range of 250 meter.But effective range of them is around 100 meters,because of trajectory(Slow start speed and weight of rocket makes their deal). There is also exist another type of disposable lauchers - Assault Grenades and Reactive Flamethrowers.Assault Grenades,like RShG1 and RShG2 used by Army,FlameThrower used by NBC forces.But many Brigades have at least 1 NBC Company inside them and they're usually work together with Motor-Rifles or VDV. Instead of optic - use limited riflemans with RPG-26 or RSHG2.Also increace quantity of SVDs. You will tell me,it would be unfair,but I suggest use it instead of HE grenade.So,still US rifleman will have at least one. Squad Roles: -Squad Leader -Medic -Rifleman(Default) -Rifleman(RPG26 instead of Hand Grenade) -Rifleman(RSHG2 instead of Hand Grenade) Fire Support Roles: -Grenadier(2) -RPK gunner(2) -RPG gunner-Light loadout(1) //PG-7VL and OG-7V -SVD gunner(1,avaible after 7 mans reached) Team Roles -PKP/PKM gunner(Some quantity) -RPG gunner-Heavy Loadout //Tandems and VL??(Counts as PRs HAT) -Flamethrower //Equipped with RPO-A Thermobaric Reactive Flamethrower.It will be unique weapon of RAF factions.Effect should be like 122mm arty shell explode,but without fragmentation. Idea 2.If there is optics already created - why just don't create VDV subfaction?It's like US Marines - they have some diffirent equipment,diffirent vehicles,diffirent purposes.Almost everything already ingame.But... this is light infantry,they doen't have any heavy support.Their IFV - BMD-2,have similar armor to BTR-80. The only possible vehicles is BMD-2/4 2S25 Sprut(Self-Propelled 120mm gun),Short-Base 4x4 Kamaz Truck,BTR-D and BTR80. Well,thats all... If you're don't trust me - I'll keep Ground Forces Combat Manual(part 3),you may read it by yourself,well if you know Russian. http://militera.lib.ru/regulations/0/g/2005_bu3.pdf And please - If you're still thing I'm wrong,please find proofs first. Edit: So I think about kit loadout. First off,I must explain it's structure,as well as combat attachments. Forces,which Devs aimed are Motor Rifles,aka Motostrelki.This forces is an infantry,which primary uses APCs(BTR) and IFV(BMP) as transport,with support of tanks,artellery and short/medium range anti-air vehicles. Russian army pretty much unified over structure,so they also should works with Marines and Air Assault(BMP or BTR mounted) units with a very little changes.But I will stay around some unknown Motor Rifle(3 Rifle Battalions,1 Tank Battalion,1 AA Battary(Of diffirent vehicles),1 Howitzer Battary). Vehicles like Tigr or Rys' are special purpose vehicles,they primary used by SF. Rifle Battalion have inside 3 Companies,1 recon platoon,1 arty platoon,1 weapon platoon(AGS(Primary) and/or HMGs) and 1 ATGM platoon(if this battalion mounted on BTRs).So they have their independed reconance and fire support unit. Company consist of 3 platoons and HQ.They might have their own HMG team.They also might have the 4th platoon,a temporary attached teams from diffirent units or their own battalion: AGS team,ATGM team,HMG team,Flamethrowers,Engeeners etc etc. Platoon have 3 squad,squads is same. IRL Squad is: 1)Squad Leader 2)Junior rifleman 3)MG gunner 4)Assistant 5)RPG-7 Gunner 6)Assistant 7)Rifleman(old type) or Sniper(new type). 8,9)2 Crewmans 10)Platoon leader of Platoon sergeant as vehicle commander. And now again fast facts: 1)Every squad by default have PKM/PKP at new type units and old style have RPK74. 2)Every squad have RPG-7 as Squad Anti tank weapon. 3)Modern type of squad have snipers with SVD rifle. 4)Besides this - Russian army actively uses Reactive Grenades(Ruchnaya Protivotankovaya Granata - RPG),they might be used by any soldier.But meanwhile RPG-7 is a Grenate Launcher(Ruchnoy Protivotankovyi Granatomet - also reads as RPG),might be used only by trained solder.Assault grenades are reactive grenades with a thermobaric warhead agaist soft skinned targets and infantry. 5)Optics on AK are rare.Very rare.As well as Holo sights. 6)Reactive flamethrowers.They used only by special type of forces - Chemical Defence forces.But usually they work together with Motor-Rifles,so makes sence to add this to game.If someone doesn't know what is it,please seach for RPO-A or RPO-M. For those,who don't want to read my sensible scribbles,skip it and read idea. Idea is about Kit Loadout - as you can see above,some weapon going to be rare today,but still used. So my i think,that kits should be like this. Squad Roles: 1)SL(No optic) 2)Rifleman(Unlimited) 3)Rifleman AT(Reactive Grenade or Assault Grenade,limited) 4)Medic(Limited) 5)Breacher(Of course screw that KS-23,TNT FTW) 6)Engineer 7)Crew Support Support Roles: PKM/PKP gunner RPG gunner Grenadier Sniper/Marksman(SVD) Team roles: Rifleman(Optic) RPK gunner HAT(RPG-7 with PG-7VR or maybe RPG27 grenade) Flamethrower MANPADs operator Recon/Observer(VSS Val short range silent sniper rifle,instead of BLUFOR long range sniper) as for counter this - just add more optics for M4 for BLUFOR.This make gameplay much more assymetrical,but still I think it's still going to be fun.