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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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  1. Hi everyone, thought I'd come and give one of quite a few suggestions that have been on my mind since Squad's release. I think especially from PR players this will be a fairly agreed upon feature however my method of implementation is a little different. So as it stands rifleman are starting to get some love (which is fantastic and I hope we see more) in the means of getting single deployables like the sandbag wall. Right now a fairly big problem that exists is that of being able to only resupply at FOB's (unless the cheesey, deploy fob > deploy ammo then destroy thing is still going to be in the foreseeable feature). Back in Project Reality every rifleman had an ammo kit which gave ammo to anyone who stood over it and it was very limited which worked fairly well. However it's understandable that having every rifleman being able to carry ammo could make fob resupply redundant so I propose we add a new non-support class which is an Assistant Rifleman. In many (probably most) real world armed forces down at squad or fireteam level you will have assistants whether they be automatic rifleman assistants or assistant anti-tank gunners and their job is to carry extra munitions for their respective role. Now in Squad having a different assistant class for each is not necessary and would clutter the spawn menu. Instead having a Assistant Rifleman that carries a depleting ammo box, could then be an assistant of anyone including rifleman or grenadiers (however read the further detail part below for a potential expansion) and the number of assistant's like the supports could be scaled based on how many people are in the squad. For example a squad of 4 can only have one assistant but a full squad could have 2. With a role like this you can easily have a more dedicated squad such as anti-tank or fire support without having "unfair" rifleman with ammo or being forced to retreat to a fob as soon as you run empty. This separate role could probably be removed in the eventuality of kit customisation but we will have to see how that works. The way the ammo box would work is different to PR and this is for good reason so bear with me. The ammo box would be placed similar to sandbags, but would come constructed and it would use the resupply menu similar to the current FOB resupply boxes but without the ability to change kits. The ammo box would have a set number of resources and inside you would have an option to choose between each munition of a squad and each press would give you one. So inside you could take: Pistol Mag Rifle Mag Autorifleman Mag Marksman Mag Frag Grenade Smoke Grenade (Probably just white smoke as it's used on most classes) Then you'd have the bigger supports which would cost more supply (maybe even having their own type of ammo box, so the assistant would carry two types?) Rocket/Tube (Yes I know disposable LAT's wouldn't fit but ignore that) Machinegunner Mag Mine/IED/C4 Grenade Launcher Rounds (Whatever new toys come later in development) So based on how much supply there is, you could choose a single rocket/tube for your LAT and then maybe a few magazines or you could choose two rockets/tubes and deplete it. The goal of the ammo box is to either resupply everyone slightly with the essentials or choose to resupply your special kits. The benefit this system has over the old Project Reality system is that ammo is not accidentally taken or given to the wrong unit and you can specify what you need rather than PR's (random method?) so now you/squad lead could choose who had what and if needed be you could resupply based on your situation, e.g. destroying armour, assaulting compound, etc. *Edit* I did try making a concept image but it looked horrible so I scrapped it but if anyone is good with that kind of stuff, the idea I had in mind was just the same UI as the build menu/ammo resupply. If anyone ever played Left 4 Dead the idea I had in my head for the ammo box itself was like that.
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