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FBIRD posted a topic in Questionsi5-3330 GTX 960 4GB 8 GB RAM Almost every time that I play, I get the error message "Ran out of memory trying to allocate a texture" I tested it with the lowest resolution possible, but still it happens. My memory usage goes to above 3600~ and it crashes. See attached picture. Note that I have never had this problem before, i've been playing squad on this system for more than a year and only now it is showing this problem. I do not know how much memory it was using beforehand when I did not have this problem, I was playing at 1920x1080 without any issue. Note that the graph represents me playing at the lowest resolution possible, with the lowest settings, everything checkbox turned off. I already tried clearing out my HDD with only this game left, to no avail.
Can we please get individual mute buttons by each players name on the scoreboard (just like in Insurgency), instances like in the video below are getting FAR too common now. You can't get a decent constructive word in at all now at the end of most matches. Quite often squads would like to discuss whether they are playing again and/or making a new squad for the next round. Whenever I encounter mic spam in the game Insurgency I can call up the scoreboard and hit the mute button by that players name. That person then stays muted to me forever (until I unmute him/her). The way I see it if you are going to act like a child at the end of each round and ruin everyone's chance to communicate properly then your voice does not deserve to be heard be me if and when you decide to play properly and communicate in game. I've muted loads of players on Insurgency and have only reaped the benefits of it, there is literally zero downside to it. They can scream and shout to their hearts content and I simply can't hear it. Just to add, it took me 2 hours to upload a 13 second video clip to YouTube on my awful 1MB upload, my life sucks lol
Edit:- At the bottom of my OP I have added user suggested alternatives. The Controversy Vehicle spawns have been tried & failed or unwanted in tactical/military simulation type games. However, PR gameplay does actually have a unique scenario which is common which could justify the feature in a limited context. Why? Your tank is fully crewed. Driver, Gunner and Machine Gunner set out on their journey to promote peace and democracy in their tracked beast which would probably be legally defined (in American law) as a weapon of mass destruction. Jokes aside, you've spent 3 minutes travelling to where you want to go whilst telling your fellow crew the most intimate secrets of your existance due to the excrucianting boredom incurred on the taxing journey (but it's only been 3 minutes). Suddenly your machine gunner has died upon 1st contact (sounds familiar right?). Now the heartbreak begins, Machine Gunner is no longer the machine gunner: RTB 3 miles up, 3 miles down to pickup your regenerated machine gunner?Crew continue playing as RPG magnet?Squad becomes split upMachine Gunner may be forced to lone wolf for sometimeMachine gunner may rage quitCan't be bothered making way to tank from Firebase or non mainbase spawnOnly mainbase spawn available Solution Conditional Tank spawning (and for vehicles that encounter similar scenarios). Example of conditions: In tank squadwas previously in 'exposed' part of vehicle (example - turret area of the machine gun of tank)was killed whilst in 'exposed' part of vehicle (eg turret area of machine gun)Only spawns in 'exposed' part of vehicle (eg turret area of machine gun)Possible additional spawn time penalty for this feature for gameplay purposes/balance issuesPossbily limit to once or twice per each spawn of each tank (for balance)Spawn can only occur in friendly capzone once the tank has been there for 1 minute User Suggested Alternatives That the feature replicates the fact that SOME tanks are crewed by 4 and not 3 "if a tank IRL has 4 crewman, and you only have 2 players inside (driver/comander and gunner), and someone dies, the dead player should take control of one of the other NPCs until there is no more crew available." Tank SL To Deploy Rally I think maybe alternatively, you could allow a Tank SL to drop a rally whilst he is inside a tank? Or even then you could dismount, drop rally at the expense of no time at all Concept Is Present in Other Areas Of Game (addressing gripes) Shot players can be resurrected and brought to full health after being shot. Why not the tank MG gunner? SLs can drop RPs. Why can't Tanks spawn in 1 crew member (or drop RP) with added spawn conditions? Thoughts?