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  1. Hi folks. Thank you for the free weekend, it was my second time, and it just gets better and better. I still haven't bought the game though. Here are some of my feedback (if someone cares enough to read them, and some have probably heard about them 100 times before). I think I played Project Reality for 8 years, absolutely a great game in the end, but Squad is a lot more fun, probably because of the updated graphics/engine and the more amount of players to be able to play. Here are my concerns though. The game is absolutely fun as it is now, but the character animations still needs to get better, especially walking, crouching, etc. and I know they probably will and are working on it, but I just thought I would throw that out, because it's an important visual aspect. Also, jumping to get over obstacles is not good, this game needs options to get over obstacles, for example "press E to get over", etc. with proper animations. It's a shame, because with those absolutely gorgeous models and graphics, the current animations just kills it. Weapon deployment on obstacles. Not sure if this is possible, or if it's hard work or easy to do, but it would be really nice, but nothing that is REALLY needed, but it helps due to some obstacles being an inch taller then your crouching height. Apart from those silly things, I would be happy if those were the only things that got improved/updated, if they were, I would definitely buy this game. However, as I've noticed, this game just gets better and better as it progresses, so it would be nice with some Tanks on future updates ;). Also, I'm a bit disappointed about the speed of the development, it seems to be a very slow progression, to a point it's not worth buying now. This game has various alpha updates, and it's not even Beta, when will the full game be ready, 2025? This is concerning because, it leaves the impression that this game will not be finished, and developers will loose interest before it's finished. I have to say though, as a 8 year experienced PR player, that I am VERY, VERY impressed by this game so far, because it's fun, very very fun. Apart from touching myself at night (yes, let it sink in), I lay around and think about what this game would be if it were just like PR, you know the grappling hooks, Fallujah, tanks, helis, proper animations. I think it would become one of the best games EVER created.
  2. This is collected feedback and our opinion of what is needed (most fitting) to be added or revamped in Squad, to make it into a more polished product and to create a more tactical environment which supports and gives more importance to kits within the squad, and also because of that has a higher emphasis on teamplay. Basically the goal is to create "tactical" environment with gameplay mechanics, not just communication. Currently the game suffers from easy shooting mechanics (lazer shots ie. pinpoint accuracy for miles with ironsights) and fast paced ground traversal with infantry. This effectively is counter intuitive to tactical environment goal, because these arcadey gameplay mechanics do not support its teamplay environment. Keeping in mind that some of the features or animations might come with future update, I will still list those as this is aimed to be an open conversation, and also our long term concerns already, since we are playing Squad from beginning (before steam and after steam release). To make Squad more polished and finished product (listed in order from more to less important): 1.) Weapon collision animation. 2.) Weapon low ready position. 3.) Working bipods. 4.) Body position stances (CTRL + Mouse Wheel) example: https://youtu.be/ggvqnQAB6Fw?t=7m51s (Even if new animations fix the shooting over walls and windows, body stances should still be introduced. As they are needed when not close to an object sometimes and also they are becoming a standard in todays tactical shooters) 5.) When leaning to the sides character weapon should stay parallel with vertical axis, instead of 45 degree weapon lean like it is now. 6.) Ability to lean weapons on objects for better stabilisation (or so called weapon resting feature) 7.) Fireteam functions. Ability to mark teammates with colours, or something intuitive along that line. 8.) Make text chat smaller and in the corner of the screen, currently its obstructing the view, and in that regard its annoying. Maybe even an option to disable the chat altogether would be perfect for people who do not to watch at wall of text every second. Another solution is: make a small white message envelope icon and put it in the top left corner of the screen, when somebody types something in the chat, bellow envelope a number should appear. If there was 2 messages sent in text, bellow message envelope should be number 2 representing those 2 unread text messages. To view them press TAB, to close text press TAB again = solution. ***First three are absolutely critical. Currently the game looks very silly while everybody is aiming downrange all the time, every time a friendly looks at you he is aiming at your head like you are his hostage. To allow for more teamplay "tactical" enviroment in squad by improving gameplay mechanics: 1.) Make it so we are unable to sprint in water. 2.) Make it so we are unable to climb almost 80 degree steep hill. This will allow for more tactical environment instead of arcade fast paced, don't-need-to-think where and how to move, because we can move anywhere fast (currently very arcadey). 3.) Make bleeding more severe. If shot to the leg or chest or arm, make us unable to sprint like we are in the middle of the olympic competition or unable to aim properly if shot in the arm etc. 4.) Make FOBs more important. Attach them to the Flag Cap system. That FOB placed within the flag radius (not capture cadius!) will serve as a firebase ie. secondary flag/cap within a flag. In order to fully capture a flag you would need to capture that Firebase. Make FOBs buildable only if logistical lruck drops supplies on the ground. Also ability to move those supplies with infantry carrying it. 5.) Ability to share ammo between teammates. Rifleman class ability to take extra ammo (ammo bearer) for teammates and for LMG/HMG gunner. 6.) Being able to pick up weapons and ammo from your fallen teammates. 7.) Do an overhaul of bullet ballistics, make it possible for us to adjust the distance on ironsights and future scopes, grenade launcher sights. (This feature will make squad look more a finished and polished product aswell) 8.) Dragging wounded teammates (Confirmed, but still is on our list and is worth mentioning... ) 9.) Ability to switch to secondary weapon quicker, even during mid-load/reload animation or during any other animation. 10.) Introduce the (unnecessary) missing melee ability. 11.) Make HMG and SPG emplacement more user friendly. Example, if the 50 cal has already been loaded and cocked, there is no need for cocking animation if you get on the gun 2nd or 3rd time etc. 12.) Make it possible for the gunner to rotate/move the gun while reloading it. Make 50 cal and Kord HMGs have more wider arc of fire. 13.) Make HMGs more deadly and feared for approaching it frontally. Just a tad little more zoom and more cover for the gunner aswell would help that. Because now, most often the gunner is a sitting duck, with either no cover or insufficent arc of fire. 14.) Make a paperwire into a razorwire. Make sure we can build razorwire right next to each other like we could in the earlier version, so the enemy can't just walk inbetween 2 razorwire emplacements because there is a gap inbetween. 15.) Engineer class. Equiped with razorwire cutters and equipment for mining and demining AT and AP mines. 16.) Make vehicles have areas on them where they are weak. Armor penetrations, ability to track future tracked vehicles. Penetration system, armour and angle values. 17.) Healing/reviving inside of vehicles & ability to drag and put wounded teammates inside vehicles. 18.) HMG kit with M240 bravo for US side, and equivalent of kit for Russian, Militia and Insurgents side. 19.) Being able to tow stucked vehicles with a truck or armored car. Features that will make Squad more user friendly: 1.) Option to lock a squad. 2.) Little HUD sign when rally point is ready to be deployed again (Similiar to PR "Rally point armed and ready to deploy"). This sign should be as small as possible, to keep the screen clean. 3.) Mute a players microphone function. Bugs that require fixing ASAP: 1.) Being able to stay underwater indefinitely. 2.) Wheeled vehicles doing flips in the air. Things that now seems to be canceled but were in Kickstarter: 1.) Jets - not only would it bring the game value and standard up, it is crucial for true 50v50 combined arms warfare 2.) Snipers (would be possible and would fit ingame with revamped ballistics) Last thing is FREELOOK with full TrackIR support. Very useful for pilots, tankers and drivers. Also for infantry, just one scenario, you find yourself prone in the grass, enemy all around you, you do not want to move your whole body to look around because you would easily be spotted, instead just move your head around. This is crucial. By the way awesome job we cannot praise you enough for this: The positive feedback can clearly be seen on this video . And also in this thread: http://forums.joinsquad.com/topic/3412-free-look-trackir-support/ We have compiled this feedback together from almost everyday playing Squad, we didn't come up with all this yesterday. Please keep it civil in your responses, our goal is not to sound overly aggressive in this post, but at the same time we wanted to explain every feature and why it supports another feature or gameplay mechanic. Feel free to post more suggestions. We will/might add more suggestions to this post in the very near future. And in the end, we hope somebody from the Developer team will take time and read this, in detail, and hopefully consider it. ~S~ Yellow Ants unit
  3. Without further ado, Infantry: Me and my people played the game all day today, and oh boy, did we have some fun. We were waiting for this since the release on Steam. The infantry speed, and body momentum is absolutely amazing. The enemy cannot evade bullets anymore like mosquites or Neo from Matrix. And when you run up the hill you are slower. All this enables some highly tactical environment, and enables the kit system to really start to shine. No FOB spams either aswell. There are various small animations in the game like when you are crawling on the ground, theres new animation for weapon, or when you jog or sprint your weapon animation is new (better and real), all these small things makes it even better. The infantry formation finally is starting to work smoother because of all that. The gunfights are intense. And squads that fight individually die fast, to quote you ''Alone on this battlefield, you will die''. The new US models are outstanding. FOBs: The deployables are stackable again! Thank you so much! The sandbags that is... with the cool shoot-holes. We did make some use of it aswell. We would only wish for HESCOS to be stackable, or a preset of 2 blocks of HESCOS high and 4 wide, so the enemy cannot jump over it (or other variations of it, but it needs to be 2 hescos high...). The DShK's and 50 cals need a little zoom though (shift to focus type of zoom for them to be effective on range like they should be), because now they are not really that effective, we are constantly trying to employ them, but its not working out if you are blind on them. When you mount them you are a semi-sitting duck on them, waiting to get sniped. When they should be feared emplacements and avoided from front... currently they are not that. UI: The new UI for Squad Leaders is very nice. Even though I don't know what to think about marking things with UI yet. Vehicles: They changed the whole game, I love them. The damage model is a placeholder as I heard, and it should not be a finished version in my eyes. When they explode, it looks so good. The gunner on the Fifty needs some zoom option. The models looks and fits really nice in the game. I would wish that the BTR-80 get a little bit of dirt on their tires, I suppose thats small texture work that can be done with no problem. Thank you so much for the great update! Will edit the post if something else comes to my mind.
  4. Pardon me if this has been mentioned or are already planned, I did search up "animations" on the forums and got nothing like this, so... I do like the PR-style draw animations. They bring in some hell of a flavour to the firearm. Currently when equipping, the safety is turned off, but what if you could try something like unfolding that stock on the AK-74M, extending the stock and checking the chamber of the M4A1 and such? Well, it is eyecandy and nowhere near as important as other gameplay mechanics, but I do hope to see that in the future... To be honest I just like Chuc's animations :P
  5. So, I was wondering if, at some future point, it would be possible to have different animations for different characters doing the same action. Like sprinting characters having different gaits depending on the terrain, or perhaps have it be randomized? For instance, there could be 9 possible sprinting animations, and when a character starts sprinting, the game assigns a random animation in that category. I don't know if this would be possible or feasible for the devs to do, considering the head bob, but it would be a nice way to make it so players running beside each other don't break the immersion of everyone who was looking at them, I mean, the current animations are really good, but sometimes it reminds me of Attack Of The Clones. Not insulting the game at all, or saying that a lot of work didn't go into the current animation system, but if there was a way to have dynamic/variable animations, then it would be the most immersive experience to play this game, hands down.
  6. I think it would be great and make the game more realistic if you add animations , wounded animations , for instance if you get shot in the leg you will be in pain reaching for the leg untill you are healed , it depends where you get damaged , and this will be when dragging your squad member from enemy fire comes into the situation , I think the wounded animations will be great with being able to drag your squad member away from enemy fire , witch I know that you guys will add dragging but I think it would go good with some good animations.
  7. Some ideas for ladders, since almost all FPS games don't really pay too much attention to ladders and animations for them: Ladder Enter/Exit Animatinos Usually, players can sprint at a ladder, grab the bars in 0.001s and are climbing up it at high speed, then get to the top and are immediately sprinting across a walkway or something. Not only does it look wierd from an animation standpoint, this strikes me as very gamey, as I would expect that a man is slowest when getting onto or off of a ladder; that's when you should shoot him right? This would all be solved by forcing the player to press a key to get on or off the ladder. And then having animations for getting on/off a ladder at the bottom, and animations for getting on/off at the top. Slow and Fast Ladder Climbing Have the option of holding down 'LShift' (or some other key) to climb up a ladder as fast as you can, while making a lot of noise than usual. Shoot Handgun from Ladder A very situational feature. While on a ladder, you can pull out your handgun and aim around you (obviously your degree of freedom would be limited, as you need 1 hand on a ladder rung, and 2 feet on the ladder). As you are only able to shoot 1-handed, sway and recoil would be a lot higher than usual. Don't know how realistic this is, or if troops are ever trained to do this. Throw Grenade from Ladder No idea how realistic this would be, as I don't know if a grenade can be primed and thrown using only 1 hand. But it would be useful for clearing a rooftop if you know the enemy is on top.