Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof) etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §8 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
§9 Thread Capitalization
Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here.
§10 Images in posts
When posting images, mind the following restrictions:
.gifs will be allowed and may be removed by Staff if deemed necessary.
Maximum size for images is 1280x1024.
Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. Section II: Forum Signatures §1 Signature Dimensions
To avoid clutter, please make sure your signature (if you choose to have one) does not exceed the following size limit: 350x150 pixels. Your signature may consist of images, user bars and text elements, as long as the total size does not exceed 550 x 200 pixels. A small tolerance will be given, but any signature larger than the limit may at any time be deleted without prior warning. If you are not sure whether your signature is acceptable, please PM a moderator. §2 Signature Content
All rules of section 1 fully apply to your signature. We will remove signatures or parts of signatures without notice if they violate the forum rules, and infractions may be given. §3 Animated Signatures
Please refrain from using animated .gifs as signatures, they distract and clutter the forum. Section III: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
Search the Community: Showing results for tags 'animations'.
Found 8 results
Hi folks. Thank you for the free weekend, it was my second time, and it just gets better and better. I still haven't bought the game though. Here are some of my feedback (if someone cares enough to read them, and some have probably heard about them 100 times before). I think I played Project Reality for 8 years, absolutely a great game in the end, but Squad is a lot more fun, probably because of the updated graphics/engine and the more amount of players to be able to play. Here are my concerns though. The game is absolutely fun as it is now, but the character animations still needs to get better, especially walking, crouching, etc. and I know they probably will and are working on it, but I just thought I would throw that out, because it's an important visual aspect. Also, jumping to get over obstacles is not good, this game needs options to get over obstacles, for example "press E to get over", etc. with proper animations. It's a shame, because with those absolutely gorgeous models and graphics, the current animations just kills it. Weapon deployment on obstacles. Not sure if this is possible, or if it's hard work or easy to do, but it would be really nice, but nothing that is REALLY needed, but it helps due to some obstacles being an inch taller then your crouching height. Apart from those silly things, I would be happy if those were the only things that got improved/updated, if they were, I would definitely buy this game. However, as I've noticed, this game just gets better and better as it progresses, so it would be nice with some Tanks on future updates ;). Also, I'm a bit disappointed about the speed of the development, it seems to be a very slow progression, to a point it's not worth buying now. This game has various alpha updates, and it's not even Beta, when will the full game be ready, 2025? This is concerning because, it leaves the impression that this game will not be finished, and developers will loose interest before it's finished. I have to say though, as a 8 year experienced PR player, that I am VERY, VERY impressed by this game so far, because it's fun, very very fun. Apart from touching myself at night (yes, let it sink in), I lay around and think about what this game would be if it were just like PR, you know the grappling hooks, Fallujah, tanks, helis, proper animations. I think it would become one of the best games EVER created.
This is collected feedback and our opinion of what is needed (most fitting) to be added or revamped in Squad, to make it into a more polished product and to create a more tactical environment which supports and gives more importance to kits within the squad, and also because of that has a higher emphasis on teamplay. Basically the goal is to create "tactical" environment with gameplay mechanics, not just communication. Currently the game suffers from easy shooting mechanics (lazer shots ie. pinpoint accuracy for miles with ironsights) and fast paced ground traversal with infantry. This effectively is counter intuitive to tactical environment goal, because these arcadey gameplay mechanics do not support its teamplay environment. Keeping in mind that some of the features or animations might come with future update, I will still list those as this is aimed to be an open conversation, and also our long term concerns already, since we are playing Squad from beginning (before steam and after steam release). To make Squad more polished and finished product (listed in order from more to less important): 1.) Weapon collision animation. 2.) Weapon low ready position. 3.) Working bipods. 4.) Body position stances (CTRL + Mouse Wheel) example: https://youtu.be/ggvqnQAB6Fw?t=7m51s (Even if new animations fix the shooting over walls and windows, body stances should still be introduced. As they are needed when not close to an object sometimes and also they are becoming a standard in todays tactical shooters) 5.) When leaning to the sides character weapon should stay parallel with vertical axis, instead of 45 degree weapon lean like it is now. 6.) Ability to lean weapons on objects for better stabilisation (or so called weapon resting feature) 7.) Fireteam functions. Ability to mark teammates with colours, or something intuitive along that line. 8.) Make text chat smaller and in the corner of the screen, currently its obstructing the view, and in that regard its annoying. Maybe even an option to disable the chat altogether would be perfect for people who do not to watch at wall of text every second. Another solution is: make a small white message envelope icon and put it in the top left corner of the screen, when somebody types something in the chat, bellow envelope a number should appear. If there was 2 messages sent in text, bellow message envelope should be number 2 representing those 2 unread text messages. To view them press TAB, to close text press TAB again = solution. ***First three are absolutely critical. Currently the game looks very silly while everybody is aiming downrange all the time, every time a friendly looks at you he is aiming at your head like you are his hostage. To allow for more teamplay "tactical" enviroment in squad by improving gameplay mechanics: 1.) Make it so we are unable to sprint in water. 2.) Make it so we are unable to climb almost 80 degree steep hill. This will allow for more tactical environment instead of arcade fast paced, don't-need-to-think where and how to move, because we can move anywhere fast (currently very arcadey). 3.) Make bleeding more severe. If shot to the leg or chest or arm, make us unable to sprint like we are in the middle of the olympic competition or unable to aim properly if shot in the arm etc. 4.) Make FOBs more important. Attach them to the Flag Cap system. That FOB placed within the flag radius (not capture cadius!) will serve as a firebase ie. secondary flag/cap within a flag. In order to fully capture a flag you would need to capture that Firebase. Make FOBs buildable only if logistical lruck drops supplies on the ground. Also ability to move those supplies with infantry carrying it. 5.) Ability to share ammo between teammates. Rifleman class ability to take extra ammo (ammo bearer) for teammates and for LMG/HMG gunner. 6.) Being able to pick up weapons and ammo from your fallen teammates. 7.) Do an overhaul of bullet ballistics, make it possible for us to adjust the distance on ironsights and future scopes, grenade launcher sights. (This feature will make squad look more a finished and polished product aswell) 8.) Dragging wounded teammates (Confirmed, but still is on our list and is worth mentioning... ) 9.) Ability to switch to secondary weapon quicker, even during mid-load/reload animation or during any other animation. 10.) Introduce the (unnecessary) missing melee ability. 11.) Make HMG and SPG emplacement more user friendly. Example, if the 50 cal has already been loaded and cocked, there is no need for cocking animation if you get on the gun 2nd or 3rd time etc. 12.) Make it possible for the gunner to rotate/move the gun while reloading it. Make 50 cal and Kord HMGs have more wider arc of fire. 13.) Make HMGs more deadly and feared for approaching it frontally. Just a tad little more zoom and more cover for the gunner aswell would help that. Because now, most often the gunner is a sitting duck, with either no cover or insufficent arc of fire. 14.) Make a paperwire into a razorwire. Make sure we can build razorwire right next to each other like we could in the earlier version, so the enemy can't just walk inbetween 2 razorwire emplacements because there is a gap inbetween. 15.) Engineer class. Equiped with razorwire cutters and equipment for mining and demining AT and AP mines. 16.) Make vehicles have areas on them where they are weak. Armor penetrations, ability to track future tracked vehicles. Penetration system, armour and angle values. 17.) Healing/reviving inside of vehicles & ability to drag and put wounded teammates inside vehicles. 18.) HMG kit with M240 bravo for US side, and equivalent of kit for Russian, Militia and Insurgents side. 19.) Being able to tow stucked vehicles with a truck or armored car. Features that will make Squad more user friendly: 1.) Option to lock a squad. 2.) Little HUD sign when rally point is ready to be deployed again (Similiar to PR "Rally point armed and ready to deploy"). This sign should be as small as possible, to keep the screen clean. 3.) Mute a players microphone function. Bugs that require fixing ASAP: 1.) Being able to stay underwater indefinitely. 2.) Wheeled vehicles doing flips in the air. Things that now seems to be canceled but were in Kickstarter: 1.) Jets - not only would it bring the game value and standard up, it is crucial for true 50v50 combined arms warfare 2.) Snipers (would be possible and would fit ingame with revamped ballistics) Last thing is FREELOOK with full TrackIR support. Very useful for pilots, tankers and drivers. Also for infantry, just one scenario, you find yourself prone in the grass, enemy all around you, you do not want to move your whole body to look around because you would easily be spotted, instead just move your head around. This is crucial. By the way awesome job we cannot praise you enough for this: The positive feedback can clearly be seen on this video . And also in this thread: http://forums.joinsquad.com/topic/3412-free-look-trackir-support/ We have compiled this feedback together from almost everyday playing Squad, we didn't come up with all this yesterday. Please keep it civil in your responses, our goal is not to sound overly aggressive in this post, but at the same time we wanted to explain every feature and why it supports another feature or gameplay mechanic. Feel free to post more suggestions. We will/might add more suggestions to this post in the very near future. And in the end, we hope somebody from the Developer team will take time and read this, in detail, and hopefully consider it. ~S~ Yellow Ants unit
Without further ado, Infantry: Me and my people played the game all day today, and oh boy, did we have some fun. We were waiting for this since the release on Steam. The infantry speed, and body momentum is absolutely amazing. The enemy cannot evade bullets anymore like mosquites or Neo from Matrix. And when you run up the hill you are slower. All this enables some highly tactical environment, and enables the kit system to really start to shine. No FOB spams either aswell. There are various small animations in the game like when you are crawling on the ground, theres new animation for weapon, or when you jog or sprint your weapon animation is new (better and real), all these small things makes it even better. The infantry formation finally is starting to work smoother because of all that. The gunfights are intense. And squads that fight individually die fast, to quote you ''Alone on this battlefield, you will die''. The new US models are outstanding. FOBs: The deployables are stackable again! Thank you so much! The sandbags that is... with the cool shoot-holes. We did make some use of it aswell. We would only wish for HESCOS to be stackable, or a preset of 2 blocks of HESCOS high and 4 wide, so the enemy cannot jump over it (or other variations of it, but it needs to be 2 hescos high...). The DShK's and 50 cals need a little zoom though (shift to focus type of zoom for them to be effective on range like they should be), because now they are not really that effective, we are constantly trying to employ them, but its not working out if you are blind on them. When you mount them you are a semi-sitting duck on them, waiting to get sniped. When they should be feared emplacements and avoided from front... currently they are not that. UI: The new UI for Squad Leaders is very nice. Even though I don't know what to think about marking things with UI yet. Vehicles: They changed the whole game, I love them. The damage model is a placeholder as I heard, and it should not be a finished version in my eyes. When they explode, it looks so good. The gunner on the Fifty needs some zoom option. The models looks and fits really nice in the game. I would wish that the BTR-80 get a little bit of dirt on their tires, I suppose thats small texture work that can be done with no problem. Thank you so much for the great update! Will edit the post if something else comes to my mind.
Pardon me if this has been mentioned or are already planned, I did search up "animations" on the forums and got nothing like this, so... I do like the PR-style draw animations. They bring in some hell of a flavour to the firearm. Currently when equipping, the safety is turned off, but what if you could try something like unfolding that stock on the AK-74M, extending the stock and checking the chamber of the M4A1 and such? Well, it is eyecandy and nowhere near as important as other gameplay mechanics, but I do hope to see that in the future... To be honest I just like Chuc's animations :P
So, I was wondering if, at some future point, it would be possible to have different animations for different characters doing the same action. Like sprinting characters having different gaits depending on the terrain, or perhaps have it be randomized? For instance, there could be 9 possible sprinting animations, and when a character starts sprinting, the game assigns a random animation in that category. I don't know if this would be possible or feasible for the devs to do, considering the head bob, but it would be a nice way to make it so players running beside each other don't break the immersion of everyone who was looking at them, I mean, the current animations are really good, but sometimes it reminds me of Attack Of The Clones. Not insulting the game at all, or saying that a lot of work didn't go into the current animation system, but if there was a way to have dynamic/variable animations, then it would be the most immersive experience to play this game, hands down.
I think it would be great and make the game more realistic if you add animations , wounded animations , for instance if you get shot in the leg you will be in pain reaching for the leg untill you are healed , it depends where you get damaged , and this will be when dragging your squad member from enemy fire comes into the situation , I think the wounded animations will be great with being able to drag your squad member away from enemy fire , witch I know that you guys will add dragging but I think it would go good with some good animations.
Some ideas for ladders, since almost all FPS games don't really pay too much attention to ladders and animations for them: Ladder Enter/Exit Animatinos Usually, players can sprint at a ladder, grab the bars in 0.001s and are climbing up it at high speed, then get to the top and are immediately sprinting across a walkway or something. Not only does it look wierd from an animation standpoint, this strikes me as very gamey, as I would expect that a man is slowest when getting onto or off of a ladder; that's when you should shoot him right? This would all be solved by forcing the player to press a key to get on or off the ladder. And then having animations for getting on/off a ladder at the bottom, and animations for getting on/off at the top. Slow and Fast Ladder Climbing Have the option of holding down 'LShift' (or some other key) to climb up a ladder as fast as you can, while making a lot of noise than usual. Shoot Handgun from Ladder A very situational feature. While on a ladder, you can pull out your handgun and aim around you (obviously your degree of freedom would be limited, as you need 1 hand on a ladder rung, and 2 feet on the ladder). As you are only able to shoot 1-handed, sway and recoil would be a lot higher than usual. Don't know how realistic this is, or if troops are ever trained to do this. Throw Grenade from Ladder No idea how realistic this would be, as I don't know if a grenade can be primed and thrown using only 1 hand. But it would be useful for clearing a rooftop if you know the enemy is on top.