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Showing results for tags 'aircraft'.
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Aircraft are relatively complicated vehicles to operate compared to land based vehicles. Despite this a lot of new players are attracted to the idea of operating them, but very few of them take the time to read the manual and practise before jumping in on a live server. Helicopters and aircraft in general are vital for a team and losing them due to new players jumping in, crashing them and then leaving the server will take a toll. You have to wait 10-20 minutes for the next one to respawn, you lose X amount of tickets and you lose the ability to resupply and transport squads around the map. If any of you have played Project Reality you already know this happens quite frequently. But now imagine in a game like Squad where even more casual players flow into the game. We should try to avoid the loss of helicopters and aircraft as much as possible. I suggest adding a startup procedure to turn on the engine of the respective aircraft. This startup procedure will be detailed in the manual along with more information on how to operate the aircraft. If a player takes the time to read this section of the manual, in order to turn on the aircraft he will be a lot more likely to actually have practised and know how to use the aircraft. A better alternative would of course be a sort of 'training' system, that won't allow you to operate a vehicle before you've completed some challenges but developing this would require a lot of ressources and time from the developing team. The start up procedure is a lot more cost-efficient for the team. There will still be people who can read up on the start up procedure without having practised operating the aircraft, but it will limit a lot of cases where people just jump straight into the aircraft. I apologize if this has already been suggested, I tried searching but didn't find another thread on the matter.
Helicopters will be added to the game as far as I know. But which helicopters? I think US transport will be UH-60 Black Hawk, It's very nice choice. But I think UH-60 need 2 7.62 minigun for defend or air support? I think other helicopter for the engage, best choice is maybe Ah1-Z attack or the AH-6 Little bird with 2 minigun and Rocket pods. And for the Russian Army, I think best choice for transport Mi-38 and best attack or engage chopper is a Mi-24(If US attack is Ah1Z) and I cant find any little engage helicopter for Russia . And lastly for Militia: Transport chopper ise Mi-8, engage heli AH-56 Cheyenne or the bell h-13 sioux with minigun and rocket pods? These are my ideas. Its may be ridiculous. <UH 60 Black hawk /w minigun < Ah 1Z Attack heli <Ah-6 Littlebird <Mi-38 <Mi-24 Attack heli <Mi-8 <AH-56 Cheyenne <bell h-13 sioux
naezro posted a topic in Feedback & SuggestionsWith the Announcement of 8Km maps fixed-wing aircraft may be a viable. Of course fixed-wing aircraft will be way down the road in development, but there is definitely interest in that subject Proposed Implementations: Player controlled 1: Fixed wing aircraft follow the same mechanics as PR and games like Battlefield, aircraft spawn on main bases, and the jets fly around in the sandboxPlayer controlled 2: Where the aircraft flies in from off the map, from an airbase, or just spawns. The terrain is low-poly so the aircraft can fly with some breathing room.Player controlled 3: (Credit goes to Unfrail): AI controlled: Basicly the same thing as Unfrail's suggestion but the commander designates the air strike and direction and the aircraft is controlled by AI.My only change would be the Commander gains points by capturing objectives and destroying caches. **Of course, It doesn't have to be this way AI controlled is open to debate.** This poll is based on these three threads, feel free to continue the discussion there: Z-trooper and IronTaxi's statements: http://forums.joinsquad.com/topic/7772-jets-in-the-future/?hl=%2Bfixed+%2Bwing+%2Baircraft#entry124783 Unfrail's post is in here: http://forums.joinsquad.com/topic/4043-fixed-wing-aircraft-as-an-off-map-support-asset/?hl=%2Bfixed+%2Bwing+%2Baircraft 8km maps Discussion: http://forums.joinsquad.com/topic/15249-8km-x-8km-maps/?hl=%2Bfixed+%2Bwing+%2Baircraft#entry193561
RaTzo posted a topic in General DiscussionPhoto from https://www.facebook.com/photo.php?fbid=10201389413953053&set=a.1978871747202.2105869.1105406132&type=3 When I can be a pilot and do this sort of stuff I will have a real hard time not doing it all the time.
Be the first.. be the first to implement breaking the sound barrier in jets. You already made gunshots that are so accurate they can damage your eardrums if you have your sound too loud. Sound. Barrier. Aircraft. 767.269 mph. Just. Do it. Please?
Northrop posted a topic in QuestionsWhat is the maximal altitude and longitude for helicopters and jets (playable air space) planned ?
Wondering if there will be any CAS planes or helis? in my mind a game like this would NEED an A10C flying overhead dropping maverics on laser guided targets (tanks, Apcs, bunkers or houses) i would very much love to see a working PIP display on the cokcpit for thermal cameras, working guided missiles and bombs, HE-AP ammo for the 30mm cannon, all the stuff that make the A10 a beast.. and mabey an AH-64 shooting some long range guided missiles / hydra dum fire rockets.. working gunner station and all that jazz! in my opinion it would bring an extra layer of immersion and awe to the game both to the plane lovers and the ground troops