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Showing results for tags 'acog'.
Found 15 results
Not really a fan of the new feature that got rid of the full auto switch on the ACOG M4. We have semi-auto for a reason, and the M4 in the real world only comes in semi or full. If it were the M16 I'd understand, but aren't we trying to prioritize realism here? Any opinions on this? Besides that issue, I love everything about the new v10 update.
Sorry if this comes across as nit-picky or nerd-levels of attention to detail. Its actually painfully obvious stuff for us, much like US equipment is for the yanks among us. It is standard British Army doctrine to have optics on all service rifles. It's not just a "preference" thing, or based on availability, or "role", but rather a core philosophy of the service. It was one of the primary design principles around the L85 (and even before that, though optics technology was still maturing). All rifles have an optic. Will we see this in squad? Obviously there are a plethora of valid points to make in terms of balance and so on, I understand this. Problem is, an SA80 without optics is correlated very heavily with "cadets" etc in the army. Even then most of them have access to the older SUSATs. It may be rather immersion breaking to use the weapon system and iron sights (for at least those of us who know). Furthermore, we all get issued a sidearm on deployment. Same thing there. They have talked about the L129A1 DMR, so the era we are looking at here really falls onto the Elcan Specter scope, or even the placeholder Acogs, not the SUSAT. Yet the SUSAT has been mentioned in the dev logs along with usage of the L85 with iron sights. Its all a bit higgledy piggledy you see.
Marksmens fire off to the left or right of the crosshair, the Crow fires off sight (I think lower than the sight) and apparently de-renders foliage and objects on many maps. The foliage de-rendering isn't an issue for me, I play on low settings and foliage just turns into big ol' green bricks/flakes that I can't see through worth a damn but many people have reported this while I was playing.
(I dont know that someone opened this topic before if this topic already exists sorry about that and for my English.) As the title said realistic scopes could be amazing. Look at Insurgency or RO those games have awesome scopes very realistic and very f*cking cool. I want to see those scopes in SQUAD. Love you guys all keep it coming ) <3
May already be a topic, feel free to move! I feel the scoped/acog M4 is really inaccurate at range? Does anyone else feel this way or is it just me. Sometimes I can drop people one shot in the head, a majority of the time I fire half a clip and can barely hit them at the same distance and same situation. The scope for the AK's i do feel is more accurate, I get less trade kills and a much better ranged shot!
Found an FOV issue with the new scope FX, related to your FOV setting. The new Dark overlay they added doesn't align properly to the scope on anything other than a 90 degree FOV setting. FOV values VS effect in links 90 FOV 100 FOV 110 FOV
American Acog optics, they shake for some reason, and the bullet falls off to the right at long distances. Not sure if that's intended or a bug. Makes it very difficult to hit targets very far away. Comparitively the Russian Optics do not shake, and their shots are in line with the reticles. Ex, I can easily hit the 1000m target on Jensens with AK-74 / RPK optics, but don't have a chance hitting it with Acog. I'm sure the magnifications are not going to stay the way they are, but it seems the acog was nerfed to a point where it's easier to hit long range targets with the red dot.
Hello guys! (Re)beginning in video creation i'd like you to leave a comment or a like on the video on or the post here, you're opinion is important to me. Thank you (to be checked in 1080p ;)) 1st vid, Kill Collection Only: (NEW) 2nd vid, Sniper Teamplay best moves (shorter, more dynamic footage):
Something didnt work properly with the pictures so Im just going to gave you this links instead of them. Something what annoys me and probbably a lot of other players in the Squad and other fps games is zooming the scope .When you use scope which can maginfy, it zoomes in the whole picture instead of only scope. The problem with this is rendering. If you had normal aiming in the games your screen picture would look like 1x outside and lets say 4x inside of the scope, but then your pc would need to render the map twice what dramatically lowers frames per second. Develpers currently have few solutions for this: 1) Is to maginify the hole screen lets say 4x like acog, what Squad and Battlefield currently use. https://www.google.hr/search?espv=2&biw=1680&bih=925&tbm=isch&sa=1&btnG=Tra%C5%BEi&q=Squad+gameplay+acog#btnG=Tra%C5%BEi&imgrc=oyIIYPwPMjpkdM%3A https://www.google.hr/search?q=battlefield+gameplay+acog&espv=2&source=lnms&tbm=isch&sa=X&ved=0ahUKEwie8_-ujpvKAhXCgQ8KHS7VAsEQ_AUIBygB&biw=1680&bih=881#imgrc=mSwLu_GEzJmuiM%3A 2) Which is actually pretty retarded, Battlefeild uses it for snipers, is to magnify the scope and make all around it black. https://www.google.hr/search?q=battlefield+snipers+scope&espv=2&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjfxpS5kJvKAhVFiQ8KHev0DWwQ_AUIBygB&biw=1680&bih=881#imgrc=hRHpkX2iJng2WM%3A 3) Which I think is the best,and which one many of us would like to be in the Squad, and this one really should be implemented in the game. Magnify the whole picture and blure everything outside the scope like you, developers, did in the project reallity. It looks good with the acog and you could probably implemet that for sniper scopes too. And it could be improved by making picure outside little less blurry and maybe to set metal part aroud the magnification glass non blured. Here is how it looked like in the project reality: https://www.google.hr/search?espv=2&biw=1680&bih=881&tbm=isch&sa=1&q=project+reality+gameplay+acog&oq=project+reality+gameplay+acog&gs_l=img.3...94306.101322.0.1015126.96.36.199.0.0.0.331.2124.0j4j4j2.10.0....0...1c.1.64.img..19.0.0.RD8JD5teXJE#imgrc=LqD6UzEn3qQ6cM%3A I know that developers currently have a lot of job fixing bugs and fps dropps but they should really consider this little problem because it acctually improves gameplay for people who care for realistic details, and yeah, just press like button if you approve this oppinion. Sorry for bad English.
I have to ask, why the lack of ACOGs? Why so many M4A1s using an Aimpoint optic or no optic at all? Squad seems to treat ACOGs as though they're a limited issue piece of equipment. Why don't all classes have access to them? Is this for gameplay reasons (and if so, why, because most classes in PR have ACOGs as per real life, and there aren't any consequent gameplay issues), or is this an authenticity failure?
Hi ! The PSO-1 graduations are too grey and almost invisible. They're thin and its much appreciated but they're barely visible. I've already hold an SVD with a PSO and the graduations are much more clear on a real one. Could you make them darker ? At least the PSO-1. The ACOG too could be little darker but not as much as the russian. Maybe the FOV settings change the way they look but doenst change my mind, I shouldnt have to change my FOV to clearly see in my scope ;) (I play @ FOV 100) Last thing I'd add is if graduations look so bright maybe its because there is no "glass" effect on the scope ; I mean when scoping, the screen view just enlarges within the scope, but you dont feel like looking in a rifle scope (I'm I clear enough ?) If you change this and add lil glass reflection on the scope, maybe graduations would become more visible ? (I'm not a game coder so I dunno if what I'm just saying is right-minded...) Other way to say that : the graduations looks like being "painted" on the screen, and not being part of a scope you're looking in (not exactly what I feel but maybe you'll unerstand me this way ^^) TY !
Scope 'Markings' Serving Their Purpose Many optical sights include markings used for Range Finding for the sake of accuracy. It would be a good feature for a game which heavily leans towards military realism & interesting gameplay (essentially meaning you aim accounting for bullet drop or running/leading the target). Scopes with calibrated range finders include: ACOG - Commonly seen on American Weapons. Range is found by the width of the targetPSO-1 - Used on SVD sniper/marksman rifle. Has a range finder based on height of the targetPGO-7 - For RPG-7. Used to be rarely seen in combat, but these days due to the ammount of conflict it isn't so rare anymore Range finder is based on height of target. Not many people know it but the PGO-7 can also work well on an AK47B10/Recoiless Rifles/SPG 9 have optics with range finders Previous Game Examples (The Good & The Bad) Good, Operation Flash Point: Cold War Crisis. In the instruction manual it is noted that the SVD and American scope have a system for range finding. To Synch realism with militaristic gameplay they adjusted bulletdrop to be unrealistic so that the scope could be used for range finding with their own range system.Bad, PR: PSO scope markings mean nothingGood, PR: Recoiless Rifle/B10/SPG 9 markings work well.Bad, ArmA: Technical Recoiless Rifle/B10/SPG 9 is the most 'vanilla' sight you would ever come accross in a game. It is not useful for accurate ranged fire. I'm unaware of the game design mechanics regarding this except that units should fit based on their unit within markings at a distance (obvious).