Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics, etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §8 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
§9 Thread Capitalization
Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here.
§10 Images in posts
When posting images, mind the following restrictions:
.gifs will be allowed and may be removed by Staff if deemed necessary.
Maximum size for images is 1280x1024.
Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Section II: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
Search the Community
Showing results for tags 'accuracy'.
Found 7 results
What if the mortars had similar overheat system like HMG's. But in the same time, the more you shoot/heat the barrel, the more inaccuracy you get. Also if you continue to shoot with hot barrel, there would be a slight change that the round would explode on the barrel and kill you (risk rises after each shot with heated barrel). When destroyed you have to dig out the remains and build a new one. I think this would heavily reduce mortar spamming when you have to wait for the barrel get cooler. Also it will add a risk factor for your actions if misused.
LaughingJack posted a topic in ModdingHi All, Having Troubles with dynamic lighting: Before peeps suggest or link to tutes or docs - i have watched and read extensively (like, most of last weekend) as much as i could find related to this. One thing i did discover form my trawling is that UE's Dynamic Lighting is pretty rough and not very accurate (read: Crappy) I also bcame quite confused after being informed that Squad's lighting is fully dynamic, yet most (non-Squad)"fixes" advise adding in Static lighting elements as well as other Lighting "Helpers" - turning "Easy" Dynamic Lighting into a brain-melt. extra info for the above link: my buildings using Corrugated-Iron-over-Frame for roofs and walls have a 5mm gap between the Frame and the Iron. i have also asked in the Gen Disc thread about the possibility of the VXGI thing happening - looks lightyears ahead of UE's homebrand lighting. one last thing: is it possible for the Dev(s) to post about their default setup and settings? i have tried to copy the Jensens lighting but i must be missing something still. Cheers! .LJ
Arduras posted a topic in General DiscussionSo inevitable playing Militia and Insurgents they'll be strong (having scopes) but the guns have less recoil and are far more accurate, in addition to that the CROW decimates infantry and vehicles (including the BTR) without any problems from hidden positions. M249s that are laser guns while prone and having objectively the best gun in the game for every other member of your squad. In game there is a lot of bitching from Militias getting pushed to main pretty much every other map they play on (at least on pubs) What can be done to close the gap a bit? The militia can't get within 3 grids of the CROW without dying, the infantry have the best weapons and push even further. Right now, the militia don't have the capacity to deal with a well played US team.Militia can play well (even following the shitty meta right now that is to rush the enemy's second cap) and still get utterly destroyed. Once bipods are in I think it might even out a bit, even if it's only non-US factions that need them.
Not in this game, at least. I'm a former Marine (pog) and a firearm lover. I'm proud of my marksmanship. This is why I'm sad to see bad iron sights in a game about realism. What do I mean? I'll show you. Here are two rounds I fired: the first from 1 meter and the second from 20 meters. I have a tight shot group, right? The problem is that I aimed exactly dead center, yet I could only hit the red ring. That is a failing of the iron sights. *THIS* is what should happen when you aim correctly at a target. But! I propose a solution. Two solutions, in fact. #1 Simply correct it so the round travels to where it should -- where the player aims their sights. (But what about bulletdrop for long distance shots?) I'm glad you asked. #2 Make it so we can *adjust* our sights, like in real life. At the beginning of a match, players can do a quick tweaking to make sure their sights are accurate at 10-20 meters (where most fighting takes place) and simply adjust them as needed for those long range engagements. Solution 1 is probably easiest and most player-friendly, but solution 2 is more awesome in my opinion. Considering much of us use the iron sights, I beg you devs, fix the sights! Thanks for reading. *edited to please the marksmanship snobs. just give us weapons that fire where they are aimed*
Thread merged: http://forums.joinsquad.com/topic/158-enhancing-infantry-gameplay/ - Replies included. I'm making this thread for the discussion of anything to do with small arms accuracy in general and what pertinent systems could be implemented to make it more authentic. I've played Project Reality since 0.7, and thoroughly enjoyed it up to 1.0. A lot of the changes brought about by 1.0 put myself and a lot of other regular players off the game, in my case one of the main concerns being the changes to deviation. From what I understand, deviation was the emulation of the effects things such as fatigue, stance and suppression have on accuracy. In 1.0 deviation was a lot more forgiving, favouring personal skill over squad-level tactics and also leading to much shorter firefights. An additional consequence was upsetting the balance between weapons. First of all, a straight up imitation of the deviation system is out of the question - With UE4 I imagine it wouldn't even be necessary. My suggestion would be to get it closer to ArmA than PR in this respect - Your bullets go where the gun is pointing, but where the gun's pointing is influenced by your stance, how fast and for how long you've been running or staying still, your injuries and whether you're being suppressed. The problems that ArmA, and as another example, Red Orchestra 2 have in this respect is the fact that the sights will always stay aligned, allowing you to score a hit so long as your front sight's on the target when you fire. It is important that this is not the case when, say, an explosion happens next to you, or you change stance* or anything else that could influence the angle the gun is at relative to your view. The recovery in any case should be somewhat quick, but still influenced by what you were doing before you took aim; If we were to compare it to PR's deviation, somewhere in the middle ground between .98 and 1.0 *One of Battlefield's, and by extension, PR's main flaws was the fact that changing between crouching and standing had no effect on deviation, allowing players to pop up, instantaneously get an accurate shot off and return to crouch before the enemy has a chance to return fire This one may be controversial - Pulling the trigger could have some effect on where your weapon's pointing, a miniscule effect - Maybe when in semi-auto, if you were to hold the fire button down for a split-second rather than just tap it, this would be negated to a degree. The point of these suggestions is placing the emphasis back on good positioning, tactics and patience and bringing the longevity back to firefights.
Other than weapon sway all guns in real life has a degree of inherent inaccuracy, some a lot more than others. Even if you clamp the gun down solid on some kind of vise it's never 100% accurate due to factors like ballistics, environment, receiver flex, barrel harmonics, cycling mechanism etc. Will this be represented in the game or will I be able to snipe someone from across the map with my AK47 as long as I have my sights/scope adjusted to that range and held it square on the target?
May I suggest having a small fixed aiming deadzone, about the same size or slightly smaller than Insurgency's. And on aiming downsight, the weapon would be randomly lined anywhere within the deadzone. This is to prolong target acquisition, especially for high powered scopes, since the game wont have bullet deviation, and sway may not be powerful enough to hinder fast acquisition.