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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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  1. Alpha 4 Released

    For the full article, read it HERE. Hi Squaddies, We’re proud to present the newest version of the Squad Alpha: Version 4.0. Contained are a number of major improvements to gameplay but also new content additions in the form of additional equipment for the Russian and Militia factions, As well as expanded playable areas for maps currently in rotation and further performance and balance tweaks. Enjoy the changelog below! Major Changes: Easy Anti-Cheat (EAC) This release will feature Easy Anti-Cheat as a new active anti-cheat protection system. 1P78 Kashtan Rifle Optic The Russian faction now have scopes for their weapons! As one of the most requested feature, we are pleased to grant the Russian faction a rifle optic for their primary AK74M and support RPK74M rifles as well as sneaking some goodies for the Militia. RGD-5 Grenade The RGD-5 is a post-WW2 Soviet-era grenade, inexpensive to manufacture and commonly found in many modern conflict areas. Will be featured on the Militia and Russian factions. Map Updates Fools Road received a new industrial area in the South West of the map, an updated Estate with a very cool tunnel section connecting the buildings together, as well as many new details and features spread out around the map. Chora has also received many updates, expanding the playable area and more detail work. Flag Capture Mechanics Updates AAS has been updated with some new gamemode rules to encourage greater emphasis on the flag objectives. Flags now have an increasing ticket bleed based on the number of flags owned by the opposing team, reducing the chance that the team with more flags loses the match. Additionally, capturing a flag now grants the capturing team some tickets, as well as increasing the ticket loss for the team that loses a flag. Finally, we have added a protection sphere around each teams main base, which prevents bullets and players from the opposing team entering in it's area thus adding a layer of protection from main base camping. Post Processing Effects Many post processing effects and the ability to change their settings have been added. Ambient Occlusion helps to define soft shadowing of objects. Auto Exposure and Eye Adaptation causes the exposure of the screen image to simulate the effect of human eyes moving between brightly lit and dim environments. Bloom is the bleed-over of light caused by looking at bright objects in lowly lit environments. Motion Blur adds a blur effect to objects depending on how quickly they are moving on the screen (works well with the new Russian scopes). Lens Flare simulates scattering of light when viewing bright objects through lenses. Server Browser and Joining Server improvements The server browser has been improved, adding sorting by each column as well as better usability in general. Additionally, a number of bugs have been fixed, improving the server join experience and a quicker response when you fail to join a server. AMD Performance Improvements We have added fixes for AMD based hardware, specifically CPUs, which aim to mitigate a number of both general and VoIP related issues people have been experiencing. Changelog Added a team switch timer, limiting how often you can switch teams, this timer only applies after the round startup time allowing teams and friends to get set up. Added Dome of Defense around main bases (Destroys all enemy projectiles upon impact, and pushes back enemy soldiers if they try to enter) Updated the AAS logic to be more robust and have more features Allows for giving the capturing team tickets and also has an option to prevent ticket gain when capping from start-neutral Owning more capture zones than the opposing team will begin to incur a slight bleed penalty. The more zones owned, the more bleed the opposing team incurs. Fixed the ability to lean while prone, this snuck in due to lean code optimization Kit, role and equipment changes Marksman kit moved from the specialist group to fire support, same squad/team limitations as before Fire support kits are now reduced to 3 when at max squad size, down from 4. You should see more ordinary riflemen on the field now Grenadier kit now unlocks at 5 squad members, rather than 4 Max amount of grenadiers available per squad down to 1 from 2 (AK74+GP25 removed from Militia until we have a more flexible inventory selection system) Ordinary riflemen/fighter kits with ironsight or red dot sights now have 2 frag grenades rather than 1 Automatic riflemen now have another 150-200 rounds depending on the caliber of the weapon, so you don’t have to feel bad about suppressing the enemy Designated marksmen now have less rifle ammo to keep in line with damage potential of other classes (SVD down from 8 to 4 magazines), make those shots count Designated marksmen has 3 pistol mags rather than 2 Added more smoke variation and each team now has different colored smoke variations. Militia have Green and Yellow smoke colour variations, Russians have Purple and Orange, while the insurgents have Black and Yellow. 40mm smoke grenades remain the same for now. Russian squad leader has an alternative kit available at 6 squad members, an AK74M with an optic Russian rifleman + optics kit available at 4 squad members. Limited to 1 Russian Automatic rifleman + optics kit available at 8 squad members Militia rifleman + optics kit available at 4 squad members. Limited to 1 Every kit that has a magnified optic now has one less magazine than their red dot / ironsight counterparts Added RGD-5 frag grenade to replace placeholder M67 on the Russian faction, also gave an alternative skinned version of it to Militia instead of the F1 Weapon changes Added deviation to rockets and launched grenades projectiles ACOG model got a quality of life upgrade to make it look prettier Slight increase in the recoil of the SVD Fixed a bug where all weapons were firing at the same muzzle velocity. Now weapons have different bullet drop depending on caliber/muzzle velocities Updated inventory action delay timer on the scrolling menu from .5 to 1.5 seconds. Medic bag and field dressing improvements Added more information feedback to the player Fixed an issue where enemy soldiers could be healed Rally point changes Rally point code has been more optimized for server use Increased placement cooldown time from 30 seconds to 210 seconds Rally points can no longer be placed with enemies within a 50m radius, and will reset the placement time from 0 to 90 seconds. Your former rally points do not disappear. Rally point placement now requires sl + 3 squad member if the sl does not have an officer kit, if he does have it, then only sl + 1 squad member is needed Changing squad leader now resets the rally point placement time to 120 seconds if the placement time was under 120 seconds. All rallypoint messages are now shown in the chat area instead of the middle of the screen. If your squad leader changes, a message is now sent to your chat area to inform. Deployable placement errors are now posted to your chat area. Fixed an issue where you could leave a squad and keep your kit if you were incapacitated Map and spawn screen updates Opening of map and spawn screen no longer stops the talking input Clicking around and interacting with the spawn screen no longer stops other inputs (you can now move and interact with the menu at the same time, note that there are many edge cases to this particular issue and we will be addressing them as they are reported) Fixed an issue where the mouse cursor could be lost when returning to the spawn screen after having opened the main menu Map and spawn screen now automatically closes when the main menu is opened Moved a large chunk of the map implementation to c++ improving stability and speed Fixed a bug where the SL menu on the spawn map was not updating it’s last clicked position correctly SL menu on the spawn map now opens with the cursor in the middle of the hex menu, making it easier to mark locations and work with the ui SL marker lifespan is now 5 minutes, up from 1.5 minutes Reduced the zoom levels on the map from 7 to 4, and made the map zoom all the way out on the outmost level Slight rework of the map medic icon, making it more distinct. Keybinds for the spawn screen and map now work on both open/close. (You can rebind them to Enter without issues) Changed the lowest possible FOV to 90 degrees. Added more graphics settings for Motion Blur, Bloom, Lens Flare, Auto Exposure, etc.This is still work in progress Fixed issue where some higher resolutions were missing from the graphics settings Added sortable server browser Fixed some disconnection issues upon joining a server Added a system that allows for individual damage sounds depending on the collision bone that was hit, this is replacing the dead sounds, meaning that you no longer know if an enemy died unless you do a visual confirmation Added initial enhancements to the Admin Camera to support Squad League with Player Outlining and Capture Zone visualizations. Redesigned smoke grenade variations to share one projectile and one effect. Any color variations now only need to be a child of the original, instead of needing duplicate effects and projectiles. This optimizes the deployment of smoke grenades and makes implementation easier. Stopped smoke from playing on the server unintended. This prevents smoke spam affecting server fps. Removed manually placed border blocking volumes and updated with new spline blocking volumes. Lots of LOD models added to weapons, improving performance Reworked tracers slightly, making them easier to use when correcting bullet drop Reworked server configs, ban lists & admin lists http://forums.joinsquad.com/topic/11698-alpha-4-server-config/ Added server messages Changed console command ShowPlayerIds to ListPlayers Added temp / timed bans Before signing off we wanted to give everyone a bit of a road map of our intentions over the next several months. Our next monthly patch for February will be largely focused on content, quality of Life, UI updates and possible integration of Unreal Engine 4.11 (Check out the preview notes. Exciting stuff) With completion of the backlog of high priority updates to content, QoL and UI , we've moved the majority of our coders (Including our two new guys!) into a focused campaign over the next 8 or so weeks to come through the other side with a feature rich base system for vehicles and character animations. We hope you guys will help us in keeping these guys engaged and keeping all of our eyes on road ahead. We are very excited for the next couple months. Offworld Out. Update 4.1 Hotfix: We are releasing a 4.1 hotfix right now! It addresses the following: Fixed player counts not reporting properly in steam. Fixed server config parsing issues. Fixed a layer of fools road which had incorrect spawning rules and unlimited kits. Removed server messages from single player. Other minor bug and crash fixes. Both servers and clients will need to update. A note to server admins, please change the property name of MaxNumPlayers to MaxPlayers in Server.cfg now. This property will now parse properly. Update 4.2 Hotfix: Added a SERVERCONFIGSDIR command line parameter to allow server providers to specify a custom config directory location once more. Added a server performance profiling command that will be used to aid with easier performance profiling on servers who volunteer to partake in it. Fix to a bug in banning functionality that caused some bans to not persist. Optimized design of the Map player and medic icons. Various other smaller bugfixes. Enjoy!
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