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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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  1. Hotfix 3.6 Fixed an issue where limiting max players in command line wasnt working Fixed a bleed and ticket issue in Kohat Radio Tower Removed the Founders Skins pending full implementation Hotfix 3.5 Updated Fools Road. Added a new flag and a new log trench Fixed an issue where View Distance set to Low would cause the ironsights on some weapons to not be displayed Updated the description on Radios to explain the ticket loss when they are destroyed Fixed a few cases where ammo crates would tell you the wrong key if you wanted to interact with them Updated Militia on Forest Renamed Chora to Chora AAS Added Fools Road Skirmish Fixed an issue where all markers on Chora would end up at 0,0,0. Added Sumari Insurgency Updated all Insurgency maps to give 30 tickets to the destroying team upon completion of their objective. Up from 10. Fixed an issues where Kohat AAS was not showing up correctly in the server browser Added Text Chat keybindings to the keybinding menu Removed Turn Left and Turn Right from the default arrow keys. This allows other keys to be bound to them Made a small optimization pass to the Animation System. You should see some FPS gains with multiple animating characters on the screen Updated the Militia textures Unified all fire-select weapons default to single-fire. Made a pass on the lattice for Logar PAAS and reduced the ticket count Fixed the russian backpack from being too shiney Removed the SL2 variant of the Russian SL model. He'll be back pending a material fix Fixed a number of animation distortions across multiple animations The full scoreboard will now be shown when in observer cam Updated the textures of the classic AKs Hotfix 3.4 Tweaked the Dead Info HUD Widget to display different depending on if the map is open or closed Fixed a US Ammo Crate starting unbuilt in Sumari Fixed bunker collisions and material assignments Fixed the Map Legend from not showing up Fixed the Squad Leader right-click map menu from not showing up Fixed a bug in the keybinding menu that prevented axis keys (Move keys, etc) from being rebound. Azerty keyboard users rejoice! Fixed a case where players would fail to load into the game Revised Forest, adding a new flag and new assets Prevented a case when players would become more stuck if being teleported when stuck Fixed the Join/Part spam from overflowing into the chat box. It now scrolls up instead of down. Fixed a server crash when Squad leader is passed to a player who is disconnecting Modified Fools Road. The river has been significantly updated and floating grass around the map has been properly taped down. Added Chora Hotfix 3.3 Fixed AKM GP25 Reload Animation having sounds out of sync Added a US Main Base to Kohat Insurgency Updated the Sumari and Forest minimaps Fixed animations playing for a short time with the medicbag and field dressing when it has no target Fixed hovering trees and rocks on Fools Admins can now grant Observer Cam without crashing the server Set health to 0 when going into incap, so now everyone has the same amount of time to be revived when they go down Fixed a few cases where the respawn timer would not be replicated from the server. Made medic HUD icons lerp between 0.5 and 1.0 to prevent them from disappearing Improved the PSO-1 scope Really fixed servers starting on maps other than logar. For realsies this time Updated Forest with some additional tweaks and assets Fixed a variety of bugs and log errors in the Compass Really fixed the give up button disappearing. Also for realsies this time Fixed being able to throw grenades in the main menu Added basic controller support Updated the Tire Wall deployable Fixed a number of issues with the village house Added bullet hole decals to a variety of materials Standardized zoom duration and focus zoom time across all weapons Standardized the Incendiary grenade throw strength to be the same as all other grenades Increased the bullet crack volume Updated the Server Browser, adding better indicators for passworded servers and anticheat protected servers. Added the Custom Servers browser for displaying unlicensed, self hosted, and modded servers. Fixed the arm on M4 weapons from overstretching when looking up Added tooltips for deployables. Updated the Physmats on Eastern European houses Improved the voice code to not allocate memory as much Added an entry in the binding menu for the SL menu (defaults to T) Improved the green tracer to look less like a laser Added details to Sumari and improved the Skirmish layer Fixed a crash when a player joins a server while the map is changing. It currently prevents that player from joining the server during the map change process Added Server Name, Map Name, and GameMode to the scoreboard Added the Squad Leader and Medic indicators to nametag drawing Added Interaction widgets to certain deployables (for example, a 'Press [F] to use' to Ammo Crate) Updated the HESCO and cost Increased the damage threshhold to skip incap and go straight to death Modified the non-ADS recoil modifier. LMGs have a higher recoil now than rifles, rifles have slightly more recoil, pistols slightly lower Removed Kohat Conquest Experimental and Kohat v3 Updated the Menu music to the latest version, also adding a new music track Filly removed the old login menu and prevented a situation where it would come up and not go away Fixed a memory corruption server crash related to assigning roles to players Fixed a server crash when kicking players from squads Updated the error text on dedicated servers when Steam is not found Fixed a number of cases where Dedicated Servers would fail to launch because it can't find Steam Updates and bugfixes to Fools Road Fixed Interaction Menus not appearing on deployables in Training. Added level of detail models to 9 weapons. Hopefully improving performance ever so slightly. More coming Hotfix 3.2 Fixed a server crash when players switch teams Fixed a crash when leaving a squad Fixed an issue where a team capturing a flag in AAS would lose 20 tickets. Fixed the self bandage animation using the bandage others animation Fixed the Recruit kit being available in the menu Fixed the AKM reload sounds Fixed an issue where servers set to random map rotation were always starting on Logar Valley Added the Russian FOB radio audio. Read about it here! Version 3 will soon be releasing on Steam as a lead in to our Early Access launch on the 15th. Steam keys which provide the new version will be sent out shortly via email to all Founders (those in the Squad Leader tier and up). *** KEYS ARE BEING SENT NOW! *** --- All keys have been sent. If you should have received a steam key but did not, please email [email protected]<script data-cfhash='f9e31' type="text/javascript"> /* */</script> Please email using the the email associated with your kickstarter / paypal account. As a reminder, steam keys were sent to all Founders, namely those in the Squad Leader or higher tier. NOTE, if you upgraded from a rifleman to a squad leader, you should have received a key. Major Features The Russians and Militia enter the fray! Prepare your war calls, as you join the Russians Ground Forces on the hunt. This Kickstarter stretch goal has been in development to debut as our first inhouse character models, and we're ready to showcase the Russian face-off against the Militia faction. We snuck in the irregular Militia as our second inhouse character model set, which will be modular to match the theater/locale of future maps. Special mention to our finalized AK74M and RPK74M models in-game. New Map: Fools Road Featuring Russia vs Militia, Fools Road is the first Eastern European map! Experience the rolling hills and dense forests, showing off the power of the Unreal Engine. Fought over for years in our prior mod, this is one of the legacy maps we are updating into UE4 to give a nod to our history, the map is still in development and the roadside ambushes arrive soon, for now we push game play into the forested hills on the road to Dylym village. New Map: Sumari Bala You wanted urban environments? You got it. A much denser and more claustrophobic map, Sumari Bala is a literal maze of slums, market complexes and alleyways designed to confuse and disorient ill-prepared squads. This map is also still in development, and we will be continuing to add, expand and detail the city in future iterations. But for now this will be a taster! New Map: Jensens Range The training map, Jensens Range, has been added to the Training button! Featuring pop-up targets, multiple types of shooting ranges and combat environments, Jensens Range is the perfect place to get familiar with weapon mechanics or just polish up your skills. Steam Support Squad is now on Steam for Founders backers! With this patch you will no longer have to log in to the game, and all the steam features are enabled! Improved New Player tooltips With the upcoming Steam Early Access release, weve done a pass on our UI to improve the new player usability, adding Tooltips, better wording to explain how to spawn and get in game, as well as a number of other useful hints for new players. We will continue to add to these as we approach our December 15th Early Access release. Role Limits We have implemented a system of Kit Role limitations that takes into account how many kits are limited to the entire team (and not just Squads), as well as the range and diversity of kit roles that are available to different sized Squads. Generally the more populous a squad is, the more Roles open to members of that squad there are. Updated Tracer and Explosion Effects In case you missed the November Recap, we have updated Tracer and Explosion effects with greater visual fidelity. Best to see for yourselves! Unreal Engine 4.10 Update Weve updated to UE4.10, which includes many performance improvements, including a possible fix to the performance issues with AMD CPUs. Balance Changes Added a 2x recoil modifier to all weapons when firing not in ADS Added Aimpoint to the M4M203 Added AKM+GP25 variation for Militia Added RPK74 and AKS74 variations for Militia Added MP443 for Russia Added AK74M and RPK74M for Russia Added traditional M4 with 3 round burst for Militia Added M249 with iron sights for Militia Added correct colored smoke to all grenade launchers Set default fire mode of the AK74M rifles to semi auto Increased the front sight post on nearly all AK and RPK variants Differentiated the way the RPGs frag round and the M72s rocket applies damage Added new map boundaries for Logar to prevent people camping on the hills at the edges of the map All squad leader weapons now correctly fire tracer rounds every 3rd shot. This applies to all 4 factions Removed all sandbag and concrete based fortifications from the Insurgents faction Remade several deployable fortifications Fixed HESCO walls being easily breached when un-shoveling them Limited kits now become available once a minimum amount of players are present in your squad and on your team Limited kits now scale with the amount of people in your squad and on your team Some factions have alternative versions of kits available at certain squad sizes The limits and available kit variations depends on the faction. A squad is limited to how many special kits they can have from each category: Command & Support, Fire Support, Specialist If you leave or get kicked from a squad, you will immediately be given a recruit kit instead of the kit you had claimed. Ammo, bandages and smoke grenades will be transferred to this kit so you don't gain any additional equipment from leaving. Shortened M4 series dry reload Misc Changelog Squad Leaders can now kick unruly players from their squads! Once kicked, there is a cooldown before they can rejoin. Servers can now be password protected, indicated by a lock in their entry on the server browser Added new separate reload animations for the AKM and AK74 series Fixed a number of issues where bandaging and medic bags would fail to detect a dead player. Reviving is much easier now. Added a new UI element that pops up and displays when certain important events happen, like being kicked from a squad, lost connection to a server, or when trying to join a server and failing. Optimization pass on Particle effects and sprite textures, decreasing their video memory usage and improving rendering speed. Optimization pass on Weapon Textures, again decreasing their video memory usage and improving rendering speed. Fixed a number of missing faces and LODs on many environmental models. Modified the default AntiAliasing settings for a crisper picture Exposed many AntiAliasing and Shadow settings to the options menu. Updated Logar with Static Randomizers Fixed building reverb effects not working as intended. Fixed a number of Post Processing issues on Logar Fixed incorrect Scaling parameters on Logars post processing. Fixed an issue where clients would see an incorrect respawn timer when the timer was delayed due to enemies present. Prone Players can no longer fall off ledges Implemented a system to stop wall leaning Added various new static environment models Added modular village houses Added falling metal targets with distinct audible hit sounds. Some targets take one hit to knock down, others will require several hits. Added a green variation of the HESCO barriers for temporary use for the Russian faction Fixed weapon collisions with the ground when dropped Increased the size of the ammo crate icon on the map so it is easier to locate Added more map zoom levels Russia has a unique skin for the RPG-7 Added new explosion effects, the RPGs frag round and the M72 now have different explosion effects Added 3 additional skin variations to the Insurgents faction for greater variance Soldiers models on Russia and Militia are now associated with the role you spawn in as Fixed a number of audio sources blocking other sound classes Tooltips added for kit selection Fixed aim sensitivity to be persistent across maps Updated the "Forest" map significantly Known Issues MSAA does not function as intended Scope Jitter is present when standing away from the centre of map