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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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  1. Closed Alpha Version 2 Squad Leader, Commander, Ranger, Airborne, and Clan Pack level Kickstarter Backers can download CA-V2 at alpha.joinsquad.com Download for CA V2 is now available on the alpha.joinsquad.com portal! Closed Alpha phase of play-testing and development beginning this Friday, 30th October at 6AM UTC / Thursday 29th October at 11PM PST. Closed Alpha servers will be running 24/7. V2 Changelog New Game Mode - Insurgency The Project Reality classic is back! Two Insurgent Weapons Caches spawn at the start of each round. The US Army forces must take out insurgents to gain Intelligence and get hints to where the caches are located. As each Cache is overrun and destroyed, another one spawns in a random location on the map. US Army Squad Leaders have an Incendiary grenade to destroy the Caches, the US team needs to destroy a total of 5 Caches to win. The Insurgents must drain the US Army team's tickets or wait out the clock to win. New Game Mode - Territory Control A New Gamemode focusing on pure defence & offence depending on the side. Insurgents have a number of territories at the start that they have to defend. The points are not meant to be captured in any particular order. If the US capture a territory, it cannot be recaptured. US has a time limit to capture all the territories. Some territories have a spawn point that can be captured. New Scope and Attachment System All the scopes have been redone, improving their sight picture and alignment. New attachment system allows us to attach several accessories and optics at the same time. Some variants of the M4 now have a foregrip. ACOG reticle is now fully usable with ranging and bullet drop. The SVD has its PSO-1 scope back. Reticle is not 1:1 with real life yet. Known Issue: There is a small jitter when viewing through the scope while standing on the edges of the map. Improved Inventory Added an Inventory element to the HUD, showing which item you have selected and what is selected in each item group. Multiple items per slot. Pressing the slot button multiple times cycles through the items in that slot (For example, Smoke Grenade Colors can be cycled through) Re-grouped items into more logical groupings. The player can now find items in the same spot in the inventory across classes Improved weapon handling Weapon sway now behaves differently depending on stance (Bipod weapons have reduced sway when prone) Weapon recoil can now be affected by stance (Bipod weapons now have considerably less recoil when prone) Focus sway reduction is now dependent on weapon and stance Weapons now have proper working ballistic flight mechanics Weapons now have MOA deviation depending on weapon and bullet quality Weapon sway is now different when not aiming down sights Full recoil overhaul on all weapons. Weapon config and load out now affects the weapons recoil behavior. Slight damage and falloff tweaks on existing and new weapons. Fixed a bug where weapons would have no bullet drop under 500 meters. Shovels now stop shoveling when deployable is at 100% Medic bag and field dressings no longer stops healing when the player that is getting healed moves When entering ADS mode your sights now stay aligned. New HUD Items Added a small information blurb at the start of each gamemode, explaining the rules and how to win Added an Inventory widget, showing which item you have selected Improved the Ammo widget with a better design to improve its readability Added a game timer Updated the chat boxes with some display features Added a medic icon to medics on the map Improved the Flag and FOB capture widgets Player icons are now smaller, making the map more readable Insurgent flag has been redesigned Compass has been scaled up and modified for easier readability New Kit Role Items Added 5 new AK variants to playable kits: AKM, AKMS, AKS-74U, AMD-65 and PM md. 63. (All with placeholder textures). Remade existing RPK model. (Has placeholder texture) Added Incendiary grenades for US Squad Leaders on insurgency maps. (Note that you drop this grenade for greater precision - you can only throw it a few meters) M249 now has an CompM4 Aimpoint. Added RDG-2 smoke grenade, replacing the M18 smoke grenade on the Insurgents. Kit Role changes All Insurgent kits now have pistols. The US side remains unchanged to reflect a more realistic load-out. Insurgent Fighter kits now have the AKM/AKMS instead of the AK-74 as standard. The AK-74 is still available as a limited kit in squads. Limited to 3. AKM or AKMS will be randomly chosen to give aesthetic diversity. They are functionally the same at this point in time. Insurgent Cell leader and Medic kits now have unique AKs so you can more easily identify the roles in the squad. Cell leader has PM md. 63 and the medic has AMD-65. RPG Gunner now has the AKS-74U. US Squad Leader kit now has the Aimpoint CompM4 on his M4 again, as well as a front grip to help identify him. US Medic Kit now has Ironsights M4 with a foregrip, to identify him better in the field. Grenadiers for both factions now have UGL launched smoke grenades in both white, blue and red colors. All insurgent kits now has the RDG-2 smoke grenade instead of the M18. The Rifleman ACOG kit is temporarily limited to 2 per squad. Insurgent Marksman kit now has the SVD with the PSO-1, additionally he also has a set of binoculars. All kits can now resupply fragmentation grenades from an ammo crate. Still limited to one frag grenade per kit role. Improved Main Menu Server Browser now shows Map, Gamemode, and whether or not the server is out of date. Improved feedback when you are kicked from a server, or if the master server goes down. Renamed 'Deploy Now' to 'Start Local' to better describe what it does. Added a FOV Slider. Added Toggle ADS/Lean Added Credits, Founders will soon be added Added two new main menu music tracks from Scott Tobin Improved Maps Kohat Performance and Visual Improvements Logar Valley Performance and Visual Improvements Added Police Station static object Added Mosque static object Misc Changes Added support for special events Added in Founders Skins for the AK, M4, and RPG-7. These will be tied to your Steam <li>Inventory in the future, but for now they are assigned randomly each time you get a new kit (spawning or ammo box) Prevented the game from launching if certain settings were turned off, fixing ini options abuse like no shadows, no smoke particles, etc. Added "Kick from Squad" ability and "Give Squad Leader" ability for the Squad Leader, left click on the "My Squad" list on the player and follow the menu buttons. New weapon fire sound improvements for AK series, SVD and new distant fire sounds. New projectile flyby sounds. Added injury sounds like death screams. Added more construction sounds for deployables. Added explosion debris sounds for grenades and rockets. Improvements to footstep sounds. Added support for multiple permission levels for server admin access FOB Capture radius reduced to 75 meters, from 150 meters FOB spawning is no longer disabled when 2 enemies enter the radius. Instead the respawn time scales up 15 seconds per enemy in the radius. Changed the black Dead screen to a grayscale blurred out image of the map from the map camera location. Improved spawn points so that spawns have multiple positions to check for a valid spawn. This should prevent issues where you cant spawn on an otherwise valid spawn point. Improved the Admin Observer Cams controls and features, and removed a number of hud widgets when in camera mode. Reduced the bleed out rate when incapacitated and bandaged. Added per-state sounds and effects for Deployable construction Fixed the Go-Pro camera position in filming mode Added reverb effects to almost every static building Fixed an issue where the loading screen would go away too early, leading to issues where you would spawn in on the map without the terrain loaded Fixed an issue where multiple servers on the same IP would not be listed on the server list Improved performance of stamina calculations Weapons now drop and have physics when the player dies Fixed the Insurgent Shovel being held incorrectly Added Credits in the main menu Added the ability for admins to assign squad leaders and kick squad members from a squad Shoveling a radio now adds or removes capture progress on the FOB. Shovels can now destroy deployables with right-click Fixed the radio tower so that you can no longer climb up the sloped bars Fixed server heartbeat timeouts Added ability to deshovel FOBs to help with the capture tickets Join Us as Ingame Admins It is at this time we ask for people to step up and help us help and the community, by volunteering to be ingame moderators to maintain healthy gameplay experiences for our CPA. Ingame moderator application For troubleshooting assistance, please head over here: http://forums.joinsquad.com/topic/3052-troubleshooting-guide/ Follow us on social media: ►http://facebook.com/JoinSquad ►http://twitter.com/JoinSquad ►http://youtube.com/JoinSquad ►http://soundcloud.com/Scotttobin (music composer for Squad)