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      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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Found 77 results

  1. Hello i have a big problem with v10 Squad (a- It sometimes freeze for good without a crash, and cuts the sounds off completely, loops a small part of it, or it continues to play the triggered sounds until they end. This happens on every map i played so far. My specs: AMD FX-8350 Eight-Core AMD Radeon R9 380 16 GB Ram Windows 7 64bit SP1 My ingame settings: Everything but render distance on lowest FXAA No multi-sampling No VSYNC Fullscreen
  2. Freeze in game

    During the game, about once in three maps the game freeze and I have to reboot it. Game Freezing while I am playing Specs: AMD FX-8350 16gb memory GTX 770 Windows 7 YES I clean installed game 1 hour ago and it is not helped me Yes. I have last driver at my GPU (not CPU) Logs link https://drive.google.com/open?id=1qqSt6GRQ0Uq81UrOTFjnefC6G-G_KJDg
  3. So these colored lines appear in the sky and move with your camera perspective, any idea what this is? Ive put settings all the way to low and all that happens is they become less pronounced but are still there. https://imgur.com/a/EAXIm
  4. So the problem is that the game lobby dont see russian servers after last 10.1 update. Internet browser see them , they are working & there alot of people playing on them. When I try to connect from browser - it says that server doesnt unswer. I call to my provider techsupport & we check ping command & tracert command - everything is fine ping is low & all packages are enter game server. The administration of servers also unswer to me - they didnt do anything to "cut the rope" I have killer msi - but i did everything to delete it & install clear drivers, also i delete squad folder from local files folder of windows- it did not help. So i think its clear that its a last update fault & must be fixed by developers. I repeat again - problem appears after 10.1 fix !!!
  5. v10 lag spikes, fps drops

    I am having the same issue, seemed to start after installing the V.10 alpha public test back in December. I also have a AMD FX-9590 Black Knight processor with 16 GB RAM and an Sapphire RX-480 graphics card on Windows 10. Tried about everything in updating drivers for graphics card, chipset drivers, general windows driver support fixes, re-installing game, verifying integrity, etc. etc. Cleared User Cache multiple times in testing things (Wait for vertical refresh is OFF/Frame Rate Target Control is OFF) [Have tried with both things ON but didn't help or hurt] Changed DNS servers, NO change, checked to make sure access was allowed via router setting, all good there. I reduced sound quality to low and restarted and have tried all graphics settings to see if anything resolved. The Preload Textures option is set to OFF. Checked firewall and anti-virus, turned off for awhile and NO change. It seems like a memory leak or a network issue. Have no known heat issues, blew out case, cards, etc.. I have no other game that does this or has any issues like this or any issues.. I can join a server fine and get a steady 60-90 FPS for about 8-10 minutes then I get random lag spikes every 10-20 seconds apart, driving is impossible, frame rate goes from 65 FPS down to 14 FPS, and sometimes down to 2-3 FPS for 1-2 seconds then plays fine until the next spike 10-20 seconds later. My trying different drivers etc. I found the most stable AMD driver is Crimson ReLive Edition 17.11.1 so far. Some of these fixes/updates got me a few more FPS when the game is not spiking but the game becomes pretty much unplayable after 10 minutes in any server. Any help would allow me to play normally again.
  6. Alpha 10 Released

    Hi Squaddies, New animation system? Check. Bipods? Check. Climbing and vaulting? Check. ALPHA TEN IS FINALLY HERE FOR GOOD? A BIG OLD CHECK! It's time! It's here! The wait is over and we're exceedingly proud to announce the release of Squad Alpha 10 -- and ready to get back on the machineguns. Catch up on the notes while you download! Version 10 will be available at 1800 UTC via Steam. Please reset your appdata in the game settings if you run into trouble with the new build! Full Changelog Gameplay Vaulting and Climbing (Default: Spacebar) have been added as a new feature to the game. Vaulting will allow you to more quickly jump over small walls. Climbing will allow you to get over higher walls than was previously possible as infantry. This changes the playing field, as a simple rifleman's sandbag may be enough to scale a wall previously only accessible with a ladder. Another trick would be to use a vehicle or even another player as a booster which would allow you to climb over higher obstacles. "Free-Look" (Default: LEFT-ALT) has been added to all infantry weapons and equipment; as well as emplacements and open-top turret based weapons. This allows for the player to decouple their camera view from their weapon and look around without moving the entire player's body. There are options to configure this feature, including Hold/Toggle to activate; and whether to recenter the camera on to weapon or vice-versa upon exiting Free-Look. Crouch Sprinting is added to the game, meaning that you will be able to traverse distances with a lower profile, albeit at a slower pace than you would if you were standing up fully exposed. Transitions to and from prone have been lengthened to much more realistic levels. This is intended to make going to prone not the ideal movement option for engaging the enemy at extreme close range. You can now lean while in prone. This kind of lean involves moving your entire upper body to the side, so naturally you would lean out further. When deploying a FOB Radio it now starts with 0 construction points and 0 ammo points. The cap for ammo points has been increased to 2000 (was previously 1000). Logistics trucks works slightly differently and comes with some new functionality. The driver of the truck can now decide what he wants to carry, and how much (up to the vehicle's capacity). A conventional army logistics truck can carry a combined 2000 resources and a logistics technical can carry a total of 1000 resources. This means that a traditional logistics truck can carry 2000 construction points and 0 ammo points if it wanted to. You could just as easily carry 1500 ammo points and 500 construction points, it really depends on what the situation calls for. To drop off supplies, use (Default: LEFT MOUSE BUTTON); and to pick up supplies use (Default: RIGHT MOUSE BUTTON). Furthermore, logistics trucks now has the flexibility to load up supplies from a FOB and redistribute it elsewhere, making it possible to salvage some resources from an obsolete FOB or run strategies where you create a supply hub FOB that other logi trucks pick up from. Rest assured that there will be more development on this feature in the future. Due to the above changes, a number of deployable assets has received a reduction in construction costs such as HABs, Emplaced HMGs and Ammo Resupply Crates, as they relied heavily on assistance from those initial resources to get a FOB going. Changes to AAS flag capture mechanics, where non-capturable flags will no longer be blockable by the enemy. For example: if one soldier is in the capture zone of their team's first flag and nine enemies are in that cap zone as well trying to block it, the flag will still be captured. Once they find him and kill him, the flag will (obviously) stop capping. This should severely reduce the "Rush Flags" meta, and shift the focus more towards the linear progression of moving from flag area to flag area, as well as having a proper supply train with FOBs and logistics. Blocking a flag is technically still possible if you eliminate the entire attacking force, but it will require more resources to do and is more likely to fail. A new 3-minute "Staging Period" has been added before matches. During this time, you can spawn in at your team's Main Base or forward spawns, organize your squads, roles, get to your vehicles and prepare to move out. However, you are unable to leave the Main Base and spawn area until the timer has fully elapsed. To prevent griefing issues, you cannot fire your weapons during the staging period. Kits and Weapons All animations for weapons and equipment in both first and third person have been remade from scratch for this new version. Weapons handling in general has been completely overhauled, including the way recoil, sway and weapons movement is done. We recommend spending some time on the Shooting Range to get used to the new feeling behind each weapon. Inventory changes allow for you to cancel the equipping/reloading of a weapon and to select another weapon extremely quickly. This gives players much more freedom and responsiveness when using their inventory. The length of your weapon also now plays a factor in how you maneuver through tight spaces and fire from cover. When you are too close to an obstacle or a surface, your weapon will be forcibly lowered and you will be prevented from firing and aiming down the sights. This naturally depends on the weapon in question, so bringing a long marksman rifle into small spaces is ill advised, whereas pistols will have a natural advantage in these tight spaces. The ADS (Aim-Down-Sights) zoom mechanic for ironsights has changed slightly in that you get half of the "Zoom" for when you ADS, and the rest of the zoom and sway stabilization when you hold "Focus" (Default: LEFT-SHIFT). The Focus should also feel more responsive with the transition into full focus being much shorter. Certain weapons now have the ability to transition seamlessly between one another. This includes switching ammunition types for Underbarrel Grenade Launchers and the RPG7, and transitioning between rifles and UGLs. Scopes have been redone to improve the visuals and fidelity of looking through an optic. This includes adding a pseudo-tunnel effect when looking around. All scope reticles' bullet drop compensators are now functional, we recommend doing some practice shooting on the Shooting Range to get acquainted. A vast majority of weapons now have the ability to adjust their sights to shoot at different ranges. (Default: X + Scroll Wheel) This includes grenade launchers, rocket launchers and rifles. Certain optics as well have the ability to be adjusted, like the M110 SASS' scope, and the SVD's PSO-1 scope. Deployable Bipods have been added to all Light Machine Guns (LMGs) and General Purpose Machine Guns (GPMGs) (Default: C). Bipods will allow machine gunners to set up on positions and put down a large volume of fire with terrifying accuracy. Bipod can be deployed on virtually any surface, including other players! (so as long as they dont move) Added TT-33 pistol to Insurgents and Militia Squad Leader, Medic and Marksman roles, replacing the Makarov. Added the RPG-26 to the first Russian Light Anti-tank role that unlocks. Russia's Light Anti-tank roles are now split into two. The first kit still unlocks at 4 squad members and contains 2 RPG-26's. These are comparable to the M72. The second LAT kit still unlocks at 8 squad members and has the RPG-7, but it now has 2 fragmentation rockets. The US Army Squad Leader role now feature the M17 MHS pistol instead of the M9A1 Beretta. All other US Army role that has a pistol still uses the M9A1. All US Army kits, with a few exceptions, now use the M4 rather than the M4A1. This replaces the fully automatic capability with a 3 round burst. This change is made to reflect the fact that not all units currently have the A1 as well as give them a distinct faction identity where they want to keep the fights at range for the most part. US Army SL with front grip and Red Dot, Rifleman with Red Dot and Rifleman with Ironsight and front grip retains the M4A1, making them ideal for close quarters engagements in your squad load out. A kit should always be a choice depending on the needs of the mission. All factions now has access to a Machine Gunner kit that is a Fire Support role and unlocks at 5 Squad Members. It is limited to a total of 4 per team and unlocks one kit per 10 team members. Machine gunner kits costs 50 ammo points to rearm at a FOB. Machine Gunner kits are best suited as a support weapon in a static position. The kit has about 500 rounds of ammo appropriate for the weapon, as well as the standard sidearm for the faction, 1 white smoke grenade, 2 field dressings and a shovel. Combining the machine gunner kit with a riflemans sandbags to deploy your bipods on and a Squad leader or Marksman to direct fire is a good setup, flavor your fire support squad with whatever other weapons systems you would want to provide overwatch with. Added binoculars to all Marksman kits. All binoculars now have a proper reticle with a stadiametric rangefinder which shows how tall a player is at those respective ranges in meters, aiding in judging distances. The Insurgents have had their Automatic Rifleman kits reorganized. The RPK-74 has been replaced with the RPK in its classic configuration using 40 round mags. Additionally the 40 round version now unlocks before the 75 round drum mag version does. The US Army now has a new Automatic Rifleman kit with the M249 using a M145 3.4x scope. All factions now have their first unlocking Automatic Rifleman kit moved to the "Squad Roles" section. This should allow us to see more LMGs on the field without compromising what your squad role is supposed to be. The more powerful Automatic Rifleman kits of each faction is still a Fire Support Role that you will have to compromise other kits in favor of. Replaced the AKS-74U with the AKS-74 as the Militia Light Anti-Tank kit's primary weapon to bring it in line with the other factions loadouts. Makarov and TT-33 pistols now have double the amount of magazines as they normally would to bring them to roughly the same amount of rounds as the double stack pistols. Note that the Scout kit no longer gets extra mags for his pistol beyond what other Makarov kits get. Decreased the killing radius on the 40mm high explosive grenades significantly. You will have to be accurate with it to give you a kill. It is still just as potent for dislodging entrenched enemies. In addition to this change we feel like we can up the ammo carried from 6 to 10 40MM HE/HEDP rounds for all grenadier kits. Militia Grenadier kit now uses an AK-74 with GP-25 (was previously using AKM with GP25). Insurgents get a Grenadier kit. This kit uses the AKM with GP25. This kit is limited to 3 per team, with one unlocking every 10 players on the team. The limit is there to symbolize the rarity of the usage. The faction as a whole should still be heavily RPG reliant. US Grenadier kit has iron sights instead of red dot. This is a temporary 'downgrade' because of the sight adjustment obstructions on the M203. The M110 SASS has had its 4x scope replaced with the appropriate optic. It is currently set at a fixed magnification of 6x for the time being. The Insurgent Raider kit now features 2 additional 71 round drum mags that you can equip instead of your usual stick mags for those last stand or breaching moments. All infantry rifles with up to 30 round magazines has had an additional magazine added to the loadouts. US Army M68 Red Dot sight has been rescaled to accurate proportions, and changed its sight alignment to full co-witness with the front ironsight. All non-scoped Rifleman now carry a deployable length of razor wire, in addition to their sandbag walls. All belt-fed weapons (machine guns, emplacements included) visually have a properly disintegrating belt now as you run out of ammunition. Vehicles Entering or exiting vehicles and switching seats inside vehicles is no longer instant. The duration depends on the vehicle and the type of seat. This greatly reduces the effectiveness of soloing vehicles when a vehicle is flanked or ambushed. Either it will not be able to drive away or it won't be able to return fire instantly. BTR-80, BTR-82A, MT-LBM 6MB, MT-LBM 6MA, BRDM-2 now has a coaxial PKT machine gun to better deal with infantry threats and general suppression of suspected enemy positions. Coaxial machine guns are available on the '2/3' inventory slots on applicable vehicles. MT-LBM 6MB and BTR-82A now also has access to high explosive rounds for their main guns, these are very effective at dealing with infantry behind cover and in buildings. HE is still effective vs most of the vehicles currently in game but if you are fighting an armored vehicle especially IFVs it is still most effective to use AP rounds. For the time being, the ammo capacity for each round type has been lowered to 100 rounds of AP and 100 rounds of HE to limit its staying power on the field. This will go back up when more assets are in game. BTR-80, BTR-82A, MT-LBM 6MB, MT-LBM 6MA, BRDM-2 and Strykers now have smoke launchers. A vehicle with smoke launchers carries 2 launches worth of smoke. It can be rearmed at the cost of 75 ammo points per charge to keep spamming down and to keep it a significant defensive ability. All MTLB variants now has the same damage model as the BTR-80. This is a temporary change for v10 only. Ticket cost has increased to reflect the buff - PKT:7, NSV: 11, KPVT: 16, 30mm: 21. All 14.5mm KPVT turrets found on (BTR, BRDM and MTLB variants) now has an elevation range from -5 degrees to +60 degrees. This drastically changes its ability to engage from sloped surfaces. (Was previously -3 to +35) BTR-80 and 82A variants now have a "Commander Periscope" (and thus an extra seat) like the BRDM-2 has. The goal is to one day roll this into the driver position, however for now there is an extra asset for the vehicle. Improvised Rocket Artillery Technical has had its wounding radius increased slightly. Furthermore its rearmament cost has been cut in half. Improvised Rocket Artillery Technical's respawn timer has been reduced from 15 to 4 minutes. SPG-9 technicals has had their respawn timers reduced from 8 to 6 minutes. Insurgents has a Ural 375D logistics variant in civilian colors on certain maps. Insurgents and Militia now has a MTLB variant that features a ZU-23 mounted on the back. The vehicle also has the smaller PKT turret up front, making it a fun 3 man vehicle to fully operate. The ZU-23 like its deployable version comes with high explosive fragmentation rounds for this release and will be able to deal with hill campers and light vehicles in equal and swift fashion. The vehicle costs 18 tickets upon destruction and has a respawn timer of 6 minutes. Insurgents has a Ural 375D that features a ZU-23 on the back of it. A slow glass cannon of a vehicle, best used at long range and ambushes. This gun also shoots high explosive fragmentation rounds for this patch. This vehicle costs 12 tickets upon destruction and has a respawn timer of 6 minutes. Deployables Added the ZU-23 twin barreled 23mm Anti Aircraft emplacement as a deployable for both Insurgents and Militia. For this release it features High Explosive rounds. It is limited to 1 per FOB and costs 400 construction points to build. It costs 100 ammo points to reload. Both the SPG-9 Emplacement and Mounted Technical variants have the option to choose between high explosive anti-tank (HEAT) and fragmentation rockets. Fragmentation rockets are suited for clearing groups of infantry and for shooting into confined spaces. All Mortars have access to Smokescreen mortar ammunition in addition to their normal complement of high explosive mortar rounds. These rounds provide a large smokescreen that lasts between 45 seconds to a minute, and are perfect for long-range suppression allowing for a large attack force to move on a position. Added a new wooden trench wall section to the Militia deployables. It costs 150 construction points and is limited to 10 per FOB. Mapping New Map: Belaya A new Eastern European themed map has been added to the game. This map also is set in a more frigid part of the continent, with light to medium snowfall happening on some map layers. A large tunnel complex part of an underground train line is located in the west of the map, creating some very intense CQB firefights in order to capture this facility. This map features a new weather system that is currently only on the snowfall layers of Belaya. Playable Layers include: 1 AAS layer, 1 Parallel AAS layer and 2 different Invasion layers Narva Map has been greatly expanded, almost doubling the playable area and adding 7 new flag zones. Opened up Russian side of river and created new main bases for US and Russia. Redesigned existing and created new gameplay layers. Replaced or removed specific buildings in the city to improve gameplay. Fixed numerous building collision bugs. Optimized a lot of the existing areas. Added more micro-level detail to existing areas. Logar Valley The main town in Logar Valley has been updated by replacing about 40% of the buildings with more two story and larger internal space structures. Many more damaged and ruined buildings were added throughout the map Added a few new bisecting roads to give more options to vehicles. Shooting Range Changed the factions to feature US Army and Militia on this map so there is a larger pool of weapons to get familiar with. Overhauled the CQB Arena and added a lot of props and shoot-able metal drop targets, turning it into a Kill-House style zone. Added a grenade target structure to help players practice their grenade throwing into structures. Metal drop targets have been retextured to use the Squad brand yellow colour. Added a small 10m range behind the US Army spawn, with paper targets. Added the ZU-23 AA gun to the range. Gameplay Tips signage has been updated. Sumari Bala Fixed a water transparency issue. Fixed building collision issues at Palace flag. Minor bug fixes. User Interface The Main Menu has been completely redesigned from scratch. Server Queueing is now much less intrusive, allowing you to look around and work in the Main Menu while you are queueing for a server. Music player has been added to the Main Menu, featuring the entire Squad Original Soundtrack. Installed Mods are now viewable while in the Main Menu. A new UI Widget has been created for approving and declining Vehicle Claim requests. Doing it now should be a lot easier with a simple Yes/No hotkey. As a Squad Leader, you can now invite unassigned players into your squad. Added "Request Pick Up" to the SL hex menu. Added "Mine Spotted" to the SL hex menu. All weapon and equipment selection icons have been updated in visual style. Currently selected weapon and equipment names have been added above the reserve ammunition widget, telling you what you have selected at all times. Menu tooltips for kit roles have been changed. Launch movie has been dramatically shortened. Audio New weapon fire sounds have been added, most notably for the M4 New weapon foley sounds Increased radius of Local VOIP attenuation Added empty shell impact sounds for all munitions Added more variations to the close-up explosion sounds Added sounds to new character animations, notably transitions between different stances, climbing and vaulting. Added landing sounds for characters landing on different surfaces Added entry/exit and change seat sounds to vehicles that have a vehicle enter/exit timer. Added weapon switch sounds for vehicles with multiple weapons (ie. switching between AP and HE rounds) Bug Fixes Fixed US Logistics Truck windows being fully bulletproof. Fixed destroying certain vehicles crashing the server. Fixed Ammunition indicators and Inventory being invisible while in a vehicle turret. Fixed the "Ballerina Pose" bug that was occurring usually when a player dies or exits a vehicle. Optimised the burn effects for vehicles and destroyed vehicles. Fixed incorrect bullet casings being used on all AK74 and AKM series rifles. Misc Discord Rich Presence is now active with Alpha 10. This means Squad has some integration including seeing your squad's population, team population, the current server name you are on and the map layer being played. Hot damn, that was a long one. Fortunately for you, knowledge is power, and your big ol' brain is ready for some playtime. Get out there and kick some ass, squaddie! Offworld Out.
  7. Like the title says: i got 19 GB space left, required is 6,9 GB for the update. Nevertheless im told there is not enough disk space. I remember encountering this around Christmas and the solution was "complete uninstall, reinstall" and it was fixed a while after this, wasn't it? Please tell me there is a workaround and i don't have to download 50+ gigs again, again, again
  8. sound bug help

    When I played squad 7 months ago, I could have played it with always 60fps. And now I downloaded it again and started playing the game. But the screen freezes and I can hear the sound being broken. I guess it just happens every time when I hear the wind sound effects. You can see that happens at 20 seconds in the video. I have no problems with my sound driver, sraphic driver, and hardwares. [HELP plz ] CPU-Intel i7-8770 VGM- GTX980TI 4gb RAM-32gb SSD- samsung ssd 850 pro
  9. FPS issues

    I have seen a few posts regarding similar issues but here is what I have found. I'll admit my computer is nothing great but it ran v9 and v10 play test fairly well...after the monday final v10 patch I started seeing issues. Here is what I initially thought was the issue though I haven't been able to verify this because I don't have any controlled way to test public servers. I am usually getting between 35-60 fps on desert maps and 15-25 fps on forest maps. At least I think that is what is happening. Now for the actual controlled tests I did. Scenario: game started in fullscreen mode, join shooting range, go to the same rock and look in the same direction. With epic graphics (super sampling off, .5 screen sharpening) settings I get about 17 fps. With low graphics i get about 25fps. Even in the menu before joining shooting range I am getting 17-20 fps. Now with graphics at epic I can change to borderless while in shooting range. I watch the fps jump to over 100fps for a second then fall to 22ish fps then after 5 seconds or so rise to 55 fps and stay there. I can return to fullscreen and it will remain at 55 fps. I can then exit shooting range and menu is at 60ish fps. I can rejoin shooting range and continue to get 55-60 fps. If i restart the game in borderless fps stays good. If I restart the game with fullscreen selected it will go back to 17-20 fps until I do the borderless/fulscreen switch again. Haven't gotten a chance to try it in public servers but thought at least that information may get some people ideas. My rig: Windows 7 GTX960 I7-950 16gb ddr3 2 monitors (not sure if this is causing issues) ssd Anybody else having FPS issues? If so give borderless a shot and let me know if it fixes anything.
  10. Hello For some reason Steam is unable to install the latest patch of the game, it downloads fine but when the installation process begins its very slow and suddenly timer jumps up, showing over a year to be done, then it resets and the timer just goes up again. Happens over and over and over, I then try to restart steam, and when loging back in, the entire download isnt there, and it starts downloading the patch again. And again when installation process starts, same issue, it just wont install it. I have checked the integrity of the files, no problems there, scanned my drive for issues, condition is 100% ok. Is there any way to solve this?
  11. Squad crashes constantly

    Squad crashes atleast once every match. It crashes on keyboard layout loading screen up and says easy anticheat error, it freezes in game at random and the screen goes dark maroon and makes a ear-rape noise and then restarts my computer, it freezes up and i have to restart when if i ctrl-alt-del to check discord, and the framerate also drops really low for like 10 or 20 seconds to the point that i cant do shit except get mowed down by enemies Iv'e reinstalled the game, verified game cache, and un and re installed EAC. Ive had no problems until this bullshit started 2 days ago. Ive been dicking around with this for hours and its really pissing me off. Specs: CPU: AMD FX-8350 GPU: AMD R9 380 MSI gaming edition 4gb OS: Windows 10
  12. V10 Freezing issue

    Hi, Ever since updated to V10 my game plays good but after a few minutes sometimes 10 sometimes 40 the game FPs drops like a rock and laggs out until the entire game falls and stops responding. V9 the game ran perfectly and i loved the game now it freezes up my whole machine since V10.. whats wrong???
  13. Steam is Currently Offline

    So, i just bought this game. And when i logged into the game i opened the servers list and it does not show any servers at the bottom of the screen it says "Steam is Currently Offline", i have restarted Steam, and i also have restarted my computer and i still have the same problem. Anyone can help please?
  14. System crashing

    OK, so I have been having this issue EVERY time I've played . Game starts and allows me to get into a server then seemingly at random but within 20 mins. screen goes a solid color and speakers buzz. I am then unable to navigate at all including getting to Task Manager forcing me to throw the switch on my desktop and reboot this is quite frustrating. Right up till this event happens there is no sign of it coming and game runs well. I looked through this forum for answers but none of them seemingly apply, my temps are all in range (nothing above 80c), my bios doesn't have any voltage adjustment options for the CPU. Dell XPS 9100 GPU - NVIDIA GeForce GTX 660 Ti CPU - Intel I7 4core at 2.7g with 12 gb of ddr3 Content of most recent dump This dump file has an exception of interest stored in it. The stored exception information can be accessed via .ecxr. (2628.1d1c): Access violation - code c0000005 (first/second chance not available) ntdll!NtGetContextThread+0x14: 00007ffa`d1c51bb4 c3 ret Previous Dump This dump file has an exception of interest stored in it. The stored exception information can be accessed via .ecxr. (2a28.1a18): Unknown exception - code 00000001 (first/second chance not available) ntdll!NtGetContextThread+0x14: 00007ffc`5e9d1bb4 c3 ret and why not 3: This dump file has an exception of interest stored in it. The stored exception information can be accessed via .ecxr. (2370.316c): Unknown exception - code 00000001 (first/second chance not available) *** ERROR: Module load completed but symbols could not be loaded for tmmon64.dll ntdll!NtGetContextThread+0x14: 00007ff8`10801ba4 c3 ret Please advise. Thanks Jason
  15. Hi, I'm at a complete loss of how to resolve this problem now. I've looked through all the other posts and there's nothing i can relate to hence my post now. I had the game running perfectly, but then realised since moving to v10 i could not see the compass. I read that clearing the cache/deleting the app data folder would cure this. When i relaunched the game, i put my graphics back into fullscreen - 1920x1080 and bam, i started getting this weird motion blur when i moved the mouse. It is even noticeable in the menus e.g. server browser there is this strange flickering almost unsmooth behaviour and the cursor skips along. If i play the game on windowed mode at a much lower resolution there are no problems at all - besides squinting at the size of the window. I tried to capture the difference with shadowplay but on playback it would appear there is no issue so i had to do with recording from my mobile device to show you guys. Here is what it looks like at fullscreen mode: https://youtu.be/JU-DQ8RIlz8 I've tried everything i can think of: - Verifying game files through steam - Clearing cache/deleting profile - Native resolution in windows is set to 1920x1080 - Win resolution scaling set to 100 - in Squad: resolution set to native screen resolution - texture on load is off My specs are: System Manufacturer: LENOVO System Model: 20378 BIOS: 9ECN43WW(V3.03) Processor: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8 CPUs), ~2.5GHz Memory: 16384MB RAM Available OS Memory: 16296MB RAM DirectX Version: DirectX 12 Card name: NVIDIA GeForce GTX 860M Chip type: GeForce GTX 860M Display Memory: 12203 MB Dedicated Memory: 4055 MB Shared Memory: 8148 MB When my game is running in windowed mode the game runs perfectly.see vid: https://youtu.be/4im4f8_jn8s Please help me fix because i love this game
  16. There's a noticeable delay when playing a medic and healing people between the mouse click (to heal) and the actual animation / reaction of my player's hands healing friendlies. Has anyone else noticed it?
  17. My monitor is not Full HD native. But in games I can force to 1920x1080 normally. Browser tasks and reading in this resolution in the desktop it is not pleasant but in games I I believe that there is no drastic loss of quality. Changing the Desktop resolution (1360x768) to Full HD in squad in startup and in the configs it is problematic as hell. I barely can write what happens. Green bars showing constantly, flicking, to the top of the bottom of the screen. Wrong screen escalation, full maximized and zoomed. Running in Full HD but with the escalation of 1360x768. And some other very stressful glitches. It is so hard to fix that? That happens since I bought squad. Sorry about the english. I7 7700 1070TI 16RAM
  18. Mouse Issue

    Hi, When I load the game, my mouse pointer won't go to the right hand side of the center point of the screen. In a game in menus or spawn screen the mouse pointer is off point to the right. The mouse pointer is centered correctly in the game itself. I have a Roccat Kone XTD and the game version is Alpha 10. Anyone any idea how to resolve this? Thanks Z
  19. [Solved] Squad won't launch

    Hello. I just bought Squad from steam i download it . Tried to lunch but nothing . Turn off av , tried verify the game files but still nothing. At crash report client found this . [CrashReportClient] bHideLogFilesOption=false bIsAllowedToCloseWithoutSending=true CrashConfigPurgeDays=2 Maybe someone can help me My PCspecs : gtx 1080 gigabite , i7 8700k , 16 gb ram
  20. Error help solution pls

    Does anyone have a solution for how to handle this error? I do not know if it's exactly a bug or a bug Anyone else can help me pls: https://uploaddeimagens.com.br/imagens/error1-png--5
  21. I'm using Razer HammerHead BT and using Razer virtual surround system too. tired VB Audio but it not works So I tired turnning off virtual system but it was still not worked I need help
  22. When I stand still in a server with maybe 60 people, I'm fine, but as soon as I start turning it drops to like 10 from 60 fps. Is there any way to fix this? I have a: Geforce GTX 970M Intel Core i7-6700HQ @2.60GHz 16gb of ram Most games I play hardly go below 60 fps yet its almost impossible to get a stable framerate on this game.
  23. I am here like many others because Squad has recently become unplayable. Each time I boot the game and get to the loading screen 1 of 2 things happens. First the game might crash with an error reporter, and second my computer might crash with a BSOD. Specs: I5-4690k 16gb memory GTX 980ti Windows 10 V1709 Using windows defender, I tried using webroot to do deep scans and found no virus in safe mode or startup Here is minidmp - https://ufile.io/11rx1 BSOD results in 2 different stop codes, the first System_Service_Exception - Failure nvlddmkm.sys or tcpip.sys So far I have: Checked and forced windows updates Updated all drivers(only driver which was behind was my Ethernet driver, still no fix.) Reinstalled Squad 2x Cleaned and Validated cache Reinstalled EAC(As admin) Reinstalled DX No errors during HDD and Memory tests No errors on system file check I have literally searched through all 92 pages of software support looking for solutions, I have exhausted them all and that is why I am here now. I had been playing squad daily with no interruption, no windows updates or additional software was installed prior to crashing, just a reboot. If i try to run the game without EAC i have no issues whatsoever.
  24. Hello valiant men! My question is related to the intel network adapter settings. Usually my Ping is below 20 in optimal circumstances for instance in BF4 and BF1, Insurgency grants me a rock solid ping of 11 on most european servers. Prior to V10, squad offered me pings of 35-50, which is very acceptable. A console ping to google averages currently between 20-30 without spikes. Now after months I installed Squad again only to see that on any server my ping ranges between 80 and 110. I would love some dev input regarding their settings and what the games considers optimal. At the moment I am reading a guide regarding the UE4 engine but my ping is really stable and low in other games that are based on this engine. So far I tried many combinations in squad, flow control off/on, offloading on/off, adaptive interframe spacing on/off, different interrupt moderation rates - which would already have great impact on other games but squad just hovers around 80-110 while others on the server seem to have around 60. Usually I turn most features off except TX flow control and that's how my latencies remain small with no packet loss at moderate data rates. So the question is, does squad rely on some intel networking feature?
  25. hey, im from europe, finland and in v9 i saw all US servers. Now after v10, just couple, any idea what might be wrong? Steam own server browsers shows them, but not squads internal. edit: after ~30 refresh i got more us servers showing, but after next, some again disappeared..