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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
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      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
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      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 5 results

  1. I'm honestly not exactly sure where to put this, I thought about Feedback and Ideas but this doesn't directly relate to the exact development of the current game though it does relate to the future of Squad. I also thought about putting this into non-"Squad" discussion, but I feel this has more to do with the future modding of Squad and it feels like so many want to make another bloody WW2 mini-mod, which while I'm certain is well-intended filled with a love for the history of the 2nd World War, I am very weary of that supposed genre. And TL;DR for those who don't want to go through a wall of text: Western Front + Eastern Front != World War Two the former two of which are way overdone as settings in supposed "World War Two" FPS Now I will be expanding on a reddit post I made on a kickstarter post about [url="https://www.reddit.com/r/Games/comments/498i7x/days_of_war_kickstarter_video_spiritual_successor/"]Days of War. Now, before anyone calls me out for being hypocritical (the boldness symbolizes and embodies my wishes that this be read first! Or at the very least before anyone responds), as I recently expressed my excitement and speculation that PR:WW2 was ready for PR v.1.4 (which btw if anyone couldn't tell I speaking humourously as the a dev already stated it would not be included in 1.4, though I will try to find that exact post) I would like to make clear that PR:WW2 began development 2012-2013 (though it might have been even earlier) during which the "established" and alive WW2 shooters were really only Red Orchestra 2 and Forgotten Hope 2 (and FH2 does not have large playerbase at all). Additionally I did not really enjoyed PR:Normandy/WW2 due to its low quality compared to vanilla PR, consistent bugs, janky and odd models, very bare and open landscapes w/ low foliage and cover, and a terrible deviation for bolt action rifle and only really changed my mind after that mindblowingly awesome Alpha test of OP Overlord back in Christmas 2014. Thus I shall begin my appeal, which I state, current and future modders , if you are modding or considering modding Squad and have worked on or are considering working on a World War Two mini-mod/add-on, I beseech you for the life of me to seriously reconsider, Why am I perhaps poking into business that is perhaps not mine? Because I believe that the "return" of the "WW2" FPS shooter paradigm will only ruin and bring mediocrity to a genre that is already ruined by bland, and cyclical themes. Here is a list of new WW2 shooters (including PR:WW2) Days of War Battalion 1944 Insurgency: Day of Infamy Traction Wars And of course our very own PR:WW2 (formerly PR:Normandy) However, not only are there these somewhat recent "WW2" shooters already out, there are actually a good number of popular and populated "WW2" shooters Red Orchestra 2 And Rising Storm 2 Heroes and Generals Forgotten Hope 2 With the exception of RS and some maps from FH2, all of these are set in the Western or Eastern Fronts and while storming the beaches of Normandy in PR:WW2 was incredibly visceral and intense, I am honestly getting sick of that setting. Seriously, even though Western Front was perhaps the greatest and hopefully last struggle between industrial nations and I doubt that WW2 would have ever ended in Allied victory without the sacrifice of millions of Soviet lives on the Eastern Front, THAT IS NOT THE ENTIRETY OF WORLD WAR TWO. There are so many theatres and campaigns in WW2 that are NEVER explored by video games. There was the 2nd Sino-Japanese War, the Burma Campaign, the Aleutian Campaign, the guerilla campaigns of partisans across Nazi-occupied Eastern Europe (yes Enemy Front is set during the Warsaw Uprising, but the focus was on singleplayer and the multiplayer is mostly dead), the early war when Germany rolled over Europe, the North African theatre, the Balkan and Greek campaigns, the Winter War of 1939, the Soviet-Japanese border conflicts, the invasion of Manchuria (both the Soviet and Japanese), the overlap of the Chinese Civil War over the 2nd Sino-Japanese War. I could go on and on about theatres and campaigns that I think are honestly far more interesting than the classic Western or Eastern Front; the Sino-Japanese war was marked by absolutely intense urban combat with bolt action rifles as the primary firearm, usage of interwar weapons and tactics, and an asymmetrical component characterized by the relatively under-industrialized status of China. The Battle of Nanking was fought by the defending Chinese from a wall built during the freaking Ming Dynasty! I therefore conclude and beg, dear modders, to explore new options within the genre of World War 2 not constrained by the overdone and over-saturated Normandies and Stalingrads and the occasional Iwo Jimas so as to diversify the genre of first person shooter and avoid the mediocrity of mainstream paradigms. Thank you for you time EDIT: Some stills from the film City of Life and Death, which by the way is an absolute incredible and provocative war film on the Battle, and subsequent Rape of Nanking in 1937 Imperial Japanese Army soldiers German trained and equipped soldiers of the National Revolutionary Army Still from a battle sequence of an ambush Cinematic still from behind some IJA soldiers after a mass execution.
  2. Post Scriptum : The Bloody Seventh

    Official Website : http://postscriptumgame.com/ Facebook : https://www.facebook.com/PostScriptumGame/ What is Post Scriptum? Post Scriptum is a WW2 modification for the acclaimed tactical shooter SQUAD. Players will relive the events of ‘Operation Market Garden’ across the fields and towns of Holland. This massive Allied assault consisted of a coordination of the British and American Airborne to capture key bridges while the British XXX Corps moved to reinforce them through Highway 69. However, consecutive delays in consolidating ground from the north of Belgium through Nijmegen forced the 1st British Airborne Division in Arnhem to make a stand much longer than anticipated. With no successful link between the XXX Corps and the Airborne in sight, the seventh and final bridge in Arnhem was considered lost. ‘The Bloody Seventh’ is our name for the initial focus of the project as we feel it succinctly details the struggle that the British paratroopers had to endure while waiting for their army counterpart to establish a link through the Lower Rhine. Players will be given the option to fight with the British Airborne Division, British XXX Corps or several branches of the German Army, such as the Wehrmacht or the Waffen SS. It’s a rare opportunity to experience the intense battlefield that was the Battle of Arnhem, which stretched across farms, woods, villages and city areas. Each area is being accurately recreated from archival references that range from street level to aerial images. Whether you’re jumping out of a plane, resupplying friendlies or operating a tank you will find multiple reasons to drop back into the battlefield in this grand scaled representation of a WW2 setting never explored in a large multiplayer environment. http://postscriptumgame.com/assets http://postscriptumgame.com/assets Who are we? Periscope Games is a development group that came to exist from the merging between PR:WW2 (an add-on crew from the Battlefield 2 mod Project Reality) and La Voie de La Liberté (a modding team from SQUAD). The project started in the beginning of March (of 2016) with common goals in terms of structure, recruitment and production by the respective lead developers. The team ranges from members with vast experience (with backgrounds such as Project Reality, Traction Wars, Day of Infamy, Invasion 1944 and even Hitman) to SQUAD modders that have extraordinary potential. We are always looking into adding talented members to our ranks. We believe in a balanced representation in numbers across different departments to keep the current steady pace of development. This is a good opportunity for those with a professional background to add a solid project to their portfolios and skilled modders/graduated students to tune their skills in a great working environment. If you’re interested please check out our Recruitment tab here : http://postscriptumgame.com/recruitment to check available jobs within the team. http://postscriptumgame.com/assets http://postscriptumgame.com/assets What is our concept and goals? Post Scriptum takes the common element of longing that is often expressed in the letters of soldiers to bring a more down to earth and intimate perspective of their existence. The concept takes a strong view of the men behind the uniforms rather than glorifying or creating a subliminal sense of empathy that it’s more often related to ideologies than the very nature of Man. This path will be ever present not only in our promotional ads but also in-game. We have a few ideas in mind to integrate immersive elements, traditionally reserved for single player, that will enhance the overall experience (while avoiding detrimental changes to the multiplayer gameplay). Periscope Games long term ideas for Post Scriptum include more than just a detailed WW2 setting for SQUAD. There are unique gameplay features, map layers and gamemodes in the roadmap that will be implemented (and revealed) in due time. We aim to please players that want a multitude of gameplay options along with those who wish to relive the Battle of Arnhem in a historically accurate setting. We’re taking cautious steps through development ensuring we do not bite off more than we can chew. For these reasons and others stated above we will continue to work hard to bring you a great WW2 tactical experience and hopefully earn the merit to launch our project to higher grounds. http://postscriptumgame.com/maps F.A.Q. Do you have a release date? As usual, ‘it’s ready when it’s ready’. How and where are you going to release? We will reveal such details in due time. Are you going to release your content for the modding community? In the current state, as a modding project, most likely not. Is Arnhem going to be the only place you will cover in the campaign? No. It’s in our plans to go beyond that but ‘The Bloody Seventh’ alone will be quite a monumental task. Will we be able to play with vehicles in the first release? It’s preferable not make promises of that sort while so early in development. Why aren’t you working with other WW2 mods in SQUAD? PR:WW2 initiated talks with WW2 mods in the beginning of February. The proposition would be for each lead developer to have an equal share of decision making within the project. Eventually only ‘La Voie de La Liberté’ agreed with those terms as well as sharing equal views in structure, planning and team management. Are you going to lean towards the Allies in your visual concept? We have a neutral stance regarding both factions. We will balance our promotional campaign between one and another throughout our development. The only one sided leaning element might be baseline with its ‘bloody’ British cursing but that was purposely named to have a double meaning as both sides never had full control of Arnhem’s road bridge. Will you censor Nazi symbols? It’s not in our plans to do so. We believe that every single historical element should be captured regardless of its significance. However, we can't ignore country laws in which such symbols are not allowed. For that reason we’re planning to make a censored version for players that live in countries where Nazi symbolism it’s outlawed. However, our execution of this censored version hinges on many factors, some of which may be out of our control.
  3. Hello world, Just clocked few hours on Squad and loving it. Member of SFW, and usually play Insurgency, ARMA, R6 Siege. Clan is SFW, clan boss s Topper. Check out our newly listed official Squad servers hosted in Topper's private rooms in singapote..we have peeps around the world from asia, australia to europe and america and hope see you in battlefield. https://steamcommunity.com/groups/sg-topper
  4. Sup ladies and Gentlemen let me introduce myself by Giving Thank you to the SQUAD Development Teams and Communities around the world that are playing a part inside the creation of a community and lets not forget a relationship, from one person to other knowing he or she is backing you up from start to finish. Thank you to all the servicemen and woman there from various backgrounds of military that come threw and give support to the community.​ My Call Sign is Nemesis or call me Andy for short I began playing PR around 2009 inside ]CIA[ Kokan&Hookers and to the date I am still part of the community. I bought SQUAD just last night and I have to say "The game is Flawless" and very happy that I can finally show my support to SQUAD! little about me, I from the city of Fullerton in Orange County California been living here all my life, I was in the Cadet core for 4 years, Work inside the Metal Business, Love music, and Love My Family. Thank you!​