Forum Rules 07/06/2016
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Showing results for tags 'Valley'.
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Name: Korengal Location: Korengal, Afghanistan : Map Size: 4km Teams: US and INS (Taliban/Insurgents) Gameplay: Invasion, Insurgency, and maybe AAS Download link: Korengal Valley - Walk Around - Alpha Description: Korengal 4 km is the map you love to hate and hate to love. It is being designed to be as accurate as possible while still allowing for artistic and gameplay elements. What I loved about the original PR map was it was small which made it a pain to get around and ease to get lost all while having to navigating impassable areas and keeping in a lookout for ambushes. This will not change as I intend to build on what I learned in its original ... especially filling in all those inescapable holes. In this re-imagining (I'm the same artist the created PR Korengal) I'm set to introduce multiple environments. From mountain rivers, crops, hillside villages, rocky mountain trails and snow covered mountain tops. While I don't have a cave system in my current plans yet, it's not unforeseeable. The landscape will be difficultly for any land vehicle. Roads are made for a purpose. The US is not having a easy time. This is a uphill battle. The map is being designed with the hopes for helicopters. While I do enjoy AAS, cache hunts were always my favorite game mod. I'll do my best to add in points of interest from actual events. Minimap : [ Showing the on going road next work creation. Blue being the previous roads, red are the new roads. ] Videos : (Playlist) Korengal Outpost (KOP) : Info Unsure how this base will play out, I kinda like the idea of it being a start of game spawn only then then requiring resupply from Camp Blessing. COP Michigan (Camp Blessing): Info This will be the main uncapable US spawn. Command Outpost Michigan at the Pech River Valley in Kunar Province, Afghanistan Restrepo: Info Firebase Vegas/Phoenix: Info Valleys Crops This will go thru a lot of work. Crops are a bit of an issues as you can see the from top down much more than other maps. Mountains Bar Kanday Wach Nawo Sawtalo Sar / Abbas Ghar Ridge (Not shown yet) This is where "Operation Red Wings" Ambush went down. Involved a Black Hawk down. Salar Ban (Not shown yet) Ali Abad Laniyal Dakalbat (Not shown yet)
Name: "Tresenka Border" Landscape: Alpine Climate: Cold Alpine in the higher area closer to the airbase and cold, wet, muddy forests in the lower valley. Dense forests, small water canals, muddy dirt paths, one main highway. Setting: Tresenka Border takes place in a fictional setting along the border between Russia and a country at war. Fighters from the warring country continuously use the river and mountainous terrain to cross into Russian territory aswell as making use of old WWII trenches. However as fighting has intensified in the region, Insurgents have pushed through the border-crossing while Russian forces' increased security will now be on the defensive to protect it's military installations and small civilian population in the region. This battle will take place in a clash near a military airbase just outside of the border between the Russian Federation and Insurgent forces. Factions: Russian Federation vs Insurgents Design Plans: Large scale map designed for Infantry, Transportation, Light Armor and Heavy armor fighting in a heavily forested area. High vantage overwatch military installations, some bunkers carved into the mountains, Radar stations. Custom buildings and assets also planned. Inspirations: Battlefield 2 , Project Reality, Altai Range (Battlefield 4) for setting, Damavand Peak (Battlefield 3). Screenshots: (link) First Rough Pass Update 1 Update 2 - Lighting and Environment Note: This is my first creation using Unreal Engine 4 but i'm so excited and determined to complete this map . Terrain textures were pretty hard for me to get right and natural looking. I'm on my third pass so far so the snow capped mountains are indeed a work-in-progress . Update: Worked on the mountain side and terrain a bit more. Check the album above for screenshots! Feedback and Suggestions are greatly appreciated!
Welcome to the Squad Players PC Benchmarks Thread! The idea was born from the Show us your Rig for Squad thread. Forum user Switch0r suggested the creation of a thread since PC games tend to draw PC enthusiasts that like to test their systems with the latest and greatest. Ever since the creation of the home computer, users have been overclocking and tweaking their systems to maximize performance. This thread will serve as the place of discussion for everything PC benchmark related. Will your system be able to take the #1 spot? Post to find out! To make this as simple as possible, rankings will be based off of freely available benchmarks on standard settings. Available on Steam 3DMark demo 3DMark 11 demo 3DMark Vantage demo Users must follow these guidelines: (rules from Overclock.net) -Use default 3DMark settings -Your entry must contain: user name, CPU and clock, GPU('s) and of course the Pxxx score Like so: User-name --- 3770K @ 4.2 --- 7970 CF --- FS XXXXX -Your entry must have a Futuremark verification URL AND screenshot of your score Verification requirements: Screenshot 3Dmark benchmark settings 3DMark overall score 3DMark subtest scores CPU-Z CPU tab CPU-Z Memory tab GPU-Z Graphics Card tab (Screenshot example) *** Reserved for FAQ *** (This post will be routinely edited to add and adjust benchmark result requirements.)