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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 7 results

  1. The following is an altered OP from the Squad steam community forums, thank you for your time: Hello there! I'm a long-time Project Reality and Insurgency player. I've recently been dabbling in all things related to sound as a hobby. I am currently enjoying creating, mixing, and editing sound files to create soundpacks for the latter game: Insurgency, a semi-realistic CQC tactical FPS. I'm a modder. I've been hyped for Squad since its greenlight announcement, but I have yet to buy it (eagerly awaiting a sale and saving up money for when that happens.) Recently, I've been looking to create soundpack using resources from DICE EA games (Battlefield/Battlefront) and Squad. Squad's extremely poppy, extremely "real" weapon firing sound assets have positively caught my ears. I'm aiming to create an extremely realistic, extremely immersive, and ultimately extremely *satisfying* soundpack to bring to one of my most favored communities. So that brings me to my main points. I've come here to: 1. Request permission from the Squad team's/Offworld Studios' members to allow me to use their sound assets solely for non-commercial, entertainment, and ultimately educational purposes. 2. Ask for and gain access to sources regarding where I can quickly get a hold of Squad's sound assets for the above purposes. I don't think I can get Squad anytime soon. :C 3. Thank everyone involved in bringing Squad to life, as well as the extremely committed Project Reality bros. Thank you very much in advance! -Slypear
  2. Aspiring Mod Makers?!

    Hi guise! I'm making this thread to get a show of hands from the community when it comes to modding. I'm aware we still might be quite a while away from the Squad SDK and modding in general, but I'm planning to write documentation on it once it's is available. Maybe the devs will provide documentation on this for us when it comes nearer to the time (they've already released some tutorials on it!) but there might be a lot of new people out there who won't understand it because they don't have prior experience.. but are willing to learn! My goal is to author something really quick and simple that covers the basics which might not be covered by the devs. I highly doubt they're going to teach us how to use other software such as 3D modeling packages and texturing tools! All of this information is already out there for us to learn from but sometimes demonstrations can be the best resource... you'll learn how to work through a full pipeline specific to Squad itself. For example: I could create a video series or a written breakdown on creating weapons and getting them into Squad via the SDK. The same would go for vehicles, props, textures, materials etc. Short and sweet created for you to understand what the requirements are for specific mods. Something such as a high overview of a general workflow could be done first in order to get people on the same page and once that's finished we could get into specifics further down the line with demonstrations and examples. Of course, all of this could be absolutely irrelevant if the devs drop a huge knowledge base on us along with the SDK! However, just in case that doesn't happen, I would like to have a basic idea on what we, as a modding community, would require to get us going. OWI are a pretty small team, so it would be completely understandable and expected that they would release the SDK with minimal information or guides while the game is still in full development. Although, I'm not sure if there's any legal requirements for them to release an SDK with full documentation as a result of developing on Unreal Engine 4. I would be completely fine if they just dropped the devkit on us and said "Have fun figuring it out guys, see you when you make something!". :D Anyway, lets see how many aspiring and experienced modders we have in this community! PS: I'm an artist, in case anyone is interested. I'm not a development guru or anything! Would be nice to also see if anyone else from multiple / different disciplines is interested in creating something like this as well. :)
  3. I don't know how others, who are interested in modding for Squad feel about this but I have a feeling that instead of having scattered individuals trying out stuff in UE4 or working on potential mod assets on their own, having something like Discord dedicated to community modding would be neat. This would give us the possibility to: Chat with like-minded about technology and art related to Squad and modding in generalAsk for help or teach in the creation of any type of mod related contentJoin or recruit for a modding group or even establish one with others.Give or get feedback for your assetHaving a supportive place for beginners who are interested in moddingAs for groups, this would be neat to get in touch with others and try to get something rolling together instead of working on your own (Like the Squad: WW mod that has been mentioned before). But also if you like to work by yourself on a certain project, you'd still have the chance to get feedback from a more technical or artistic point of view before showcasing it to the mass. I'd be happy setting this up if some people are interested. This though would be only with direct invites, to not spoil any information on projects to the outside world. Maybe Discord is not the best choice, but it's a start. HipChat would work great, too. Also modding groups could use this as a private place with sperate voice / chat channels to discuss things without having to deal with Skype for instance, but that's something that has to be discussed in detail and in general this is just a suggestion by me. Personally I'm into 2D graphics design (mostly Web and non-web UI's and currently in the process of learning UE4 and landscape creation / mapping. EDIT: Discord is up and running. Please PM me to get involved. Anybody who'd like to contribute in any possible way is welcome. You'll have the chance to create your own channels for your group and get your appropriate roles/positions (Artist, Programmer etc) assigned. EDIT 2: Apperently Zeno took it to the next level and already created a Discord when I had one running already. I'll figure out with him what the best approach is, since his Discord is currently open to anyone. Feel free to join it though.
  4. Questions about Physics Engine

    Hello dev team, in the past I have posted a few game dev Q&A threads (perhaps there should be a megathread of some sort). My current questions are related to Squad's physics engine, partially inspired by this thread. Is anyone on the dev team designated as the physics programmer? Has the UE4 physics engine been modified (or extended) for use in Squad? If so, how long did it take to become familiar with the code base for UE4's physics engine? Were there any resources used to help become familiar with the physics engine?
  5. I'm kinda curious if we will be able to use the UE4 editor to create our own maps & missions. Would be pretty cool for people like me, who are allready familiar with it. For the others there would be a huge amount of references and support from Epic to get started with it easily. Besides the UE4 editor is completly free it's not that hard to create awesome stuff even with low experience! Probably a bit to early to think about that tho.
  6. Community Modding Subforum

    Heyo everyone, now that Squad has launched on Greenlight and picked up a tremendous amount of steam and new members, I think that it would be appropriate to create a Community Modding Subforum. This subforum would be a place where players interested in modding for Squad can post UE4 specific technical questions, share their personal projects, doodle around with the UE4 engine, introduce mini-mod concepts, and generally discuss modding and game development (PR was first discussed waaaay before BF2 came out!). For examples these threads could probably be moved to the modding subforum LAV25 Vehicle ConceptMap Grid System Mock-upDiscussion about a Korean War Modification.50 Cal Turret Mounted Humvee WIPMaya 2015 Viewport ProblemsWorld snapgrid terrain tesselationYou get the idea C: Cheers
  7. How Does the Dev Team Use Blueprints?

    How does the development team use UE4's blueprints if any at all? Are there any benefits to using blueprints over C++ as a programmer?
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